Introduction

Introduction, The Introduction, Intro, or The Intro may refer to:

  • Introduction (music), an opening section of a piece of music
  • Introduction (writing), a beginning section to a book, article or essay which states its purpose and goals
    • Foreword, a beginning section of a book, before the introduction, usually written by someone other than the author
  • Foreword, a beginning section of a book, before the introduction, usually written by someone other than the author
  • Introduction (British House of Commons), a ceremonial seating for members elected in by-elections
  • Introduction (House of Lords), a ceremonial seating for some new members
  • "Introduction" (Songs of Experience), a poem by William Blake
  • Intro (demoscene), in the demoscene, a short computer program produced for promotion or to meet competition requirements
  • Intro sequence, a non-interactive introductory sequence for a computer or video game
  • The Introduction, a prequel film of the video game Grand Theft Auto: San Andreas
  • Introduced species or introduction, a species established by humans outside its natural range
  • Intro (R&B group)

    Intro is an American R&B trio from Brooklyn, New York City, New York. The trio consisted of members Jeff Sanders, Clinton "Buddy" Wike and lead singer/songwriter Kenny Greene. Intro released two albums (for Atlantic Records): 1993's Intro and their second album, 1995's New Life. The group had a string of US hits in the 1990s. The hits included the singles "Let Me Be The One", the Stevie Wonder cover "Ribbon in the Sky", "Funny How Time Flies" and their highest charting hit, "Come Inside".

    Intro's Kenny Greene died from complications of AIDS in 2001. Intro recently emerged as a quintet consisting of Clinton "Buddy" Wike, Jeff Sanders, Ramon Adams and Eric Pruitt. Adams departed in 2014, with the group back down to its lineup as a trio. They are currently recording a new album to be released in 2015. The group released a new single in 2013 called "I Didn't Sleep With Her" and a new single "Lucky" in October 2014.

    Discography

    Albums

    Singles

    References

    Introduction (music)

    In music, the introduction is a passage or section which opens a movement or a separate piece, preceding the theme or lyrics. In popular music this is often abbreviated as intro. The introduction establishes melodic, harmonic, and/or rhythmic material related to the main body of a piece.

    Introductions may consist of an ostinato that is used in the following music, an important chord or progression that establishes the tonality and groove for the following music, or they may be important but disguised or out-of-context motivic or thematic material. As such the introduction may be the first statement of primary or other important material, may be related to but different from the primary or other important material, or may bear little relation to any other material.

    A common introduction to a rubato ballad is a dominant seventh chord with fermata, Play  an introduction that works for many songs is the last four or eight measures of the song, Play  while a common introduction to the twelve-bar blues is a single chorus. Play 

    Ambient (album)

    Ambient is the second studio album by American electronica musician Moby, released in August 1993 by record label Instinct.

    It received a mediocre critical reception. Ambient, unlike most other Moby studio albums, has never been re-released in a special-edition or a remastered issue.

    Compositions

    The album is composed of electronic ambient pieces, similar to Aphex Twin's Selected Ambient Works releases. Like the Aphex Twin releases, the work is mainly instrumental (although there are samples of the sound of a choir vocalizing on "Tongues", and a woman saying 'bad days' in the background of "Bad Days"). Many of the tracks are beat-driven, except "J Breas" and "Piano and String", which both use pianos and synthesizers. "Bad Days" uses a 'sweeping' synth effect, and "Sound" is a high pitched loop playing and fading out and in. "80" uses synths mimicking an acoustic guitar.

    The album has an experimental, moody style. Many of the tracks (including "Bad Days" and "Lean on Me") are dark and unearthly. There are also some more uplifting numbers, like "Heaven", "Tongues" and "Dog", which are more beat driven, dancable numbers. The track "Myopia" uses a bubbling synth-bass style. "House of Blue Leaves" and "My Beautiful Blue Sky" are more experimental beat songs ("House of Blue Leaves" is a simple beat and some keyboards, and "My Beautiful Blue Sky" is a tribal rhythm, synths, and a piano).

    Ambient music

    Ambient music is a genre of music that puts an emphasis on tone and atmosphere over traditional musical structure or rhythm. Ambient music is said to evoke an "atmospheric", "visual" or "unobtrusive" quality. According to one of its pioneers Brian Eno, "Ambient music must be able to accommodate many levels of listening attention without enforcing one in particular; it must be as ignorable as it is interesting."

    As a genre it originated in the United Kingdom at a time when new sound-making devices such as the synthesizer, were being introduced to a wider market. Ambient developed in the 1970s from the experimental and synthesizer-oriented styles of the period. Mike Oldfield, Jean Michel Jarre and Vangelis, as well as the psychoacoustic soundscapes of Irv Teibel's Environments series were all influences on the emergence of ambient. Robert Fripp and Brian Eno popularized ambient music in 1972 while experimenting with tape loop techniques. The Orb and Aphex Twin gained commercial success with ambient tracks in the early 1990s. Ambient compositions are often quite lengthy, much longer than more popular, commercial forms of music. Some pieces can reach a half an hour or more in length.

    Ambient calculus

    In computer science, the ambient calculus is a process calculus devised by Luca Cardelli and Andrew D. Gordon in 1998, and used to describe and theorise about concurrent systems that include mobility. Here mobility means both computation carried out on mobile devices (i.e. networks that have a dynamic topology), and mobile computation (i.e. executable code that is able to move around the network). The ambient calculus provides a unified framework for modeling both kinds of mobility. It is used to model interactions in such concurrent systems as the Internet.

    Since its inception, the ambient calculus has grown into a family of closely related ambient calculi .

    Informal description

    Ambients

    The fundamental primitive of the ambient calculus is the ambient. An ambient is informally defined as a bounded place in which computation can occur. The notion of boundaries is considered key to representing mobility, since a boundary defines a contained computational agent that can be moved in its entirety. Examples of ambients include:

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