"Alright" is the third single from British acid jazz band Jamiroquai's third studio album, Travelling Without Moving. It was released on 28 April 1997 on Sony Soho Square in the United Kingdom and 23 September 1997 on Sony Music in the United States. The song was written by Jay Kay. The song peaked at #6 on the UK Singles Chart. It is the group's only single to chart on the U.S. Billboard Hot 100.
The song contains samples from Eddie Harris' "It's All Right Now" and Idris Muhammad's "Could Heaven Ever Be Like This."
The song appears in the next gen version of Grand Theft Auto V on the Non-Stop Pop FM station.
Picture Imperfect is the debut album by Canadian singer and songwriter Shiloh released on Universal Music Canada. It was released on August 18, 2009 in Canada. Picture Imperfect debuted on the Canadian Albums Chart at number 10.
"Operator (A Girl Like Me)" debuted on Family Channel during their "Stand Up Against Bullying" week in late 2008, it has since been played many times on Family Channel, on FamJam. It has been viewed over 1.2 million views Shiloh's official YouTube channel.
"Goodbye, You Suck" is the second single for the album. The music video was released in early 2009 and has made it to the top 5 on the MuchMusic Countdown.
The third single, "Alright", made its YouTube debut on June 17, 2009.
Shiloh was a special guest performer in one of YTV's The Next Star episodes.
Category F5 is the seventh studio album by American rapper Twista. The album marks the first collaboration with Chicago producer the Legendary Traxster since 2004's Kamikaze. The album was released on July 14, 2009. Originally scheduled to feature Kanye West, Akon, Busta Rhymes, Mr. Criminal, Tech N9ne, and Static Major, guest appearances were pared down as many of the leaked songs were recorded, including the song "Problems" featuring Tech N9ne, which was cut because of sample-clearance problems. The track "She Got It" (produced by Jim Jonsin & featuring Bobby Valentino) was cut because the tracks were not 100% ready, although it is thought the track will be made available in the coming months. "All Right" (produced by Kanye West) was included on iTunes as a bonus track.
The persona, for Swiss psychiatrist Carl Jung, was the social face the individual presented to the world—"a kind of mask, designed on the one hand to make a definite impression upon others, and on the other to conceal the true nature of the individual".
The development of a viable social persona is a vital part of adapting to, and preparing for, adult life in the external social world. “A strong ego relates to the outside world through a flexible persona; identification with a specific persona (doctor, scholar, artist, etc.) inhibits psychological development. Thus for Jung “the danger is that [people] become identical with their personas—the professor with his textbook, the tenor with his voice.” The result could be “the shallow, brittle, conformist kind of personality which is 'all persona', with its excessive concern for 'what people think'”—an unreflecting state of mind 'in which people are utterly unconscious of any distinction between themselves and the world in which they live. They have little or no concept of themselves as beings distinct from what society expects of them'. The stage was set thereby for what Jung termed enantiodromia—the emergence of the repressed individuality from beneath the persona later in life: 'the individual will either be completely smothered under an empty persona or an enantiodromia into the buried opposites will occur'.
Revelations: Persona, released in Japan as Megami Ibunroku Persona (Japanese: 女神異聞録ペルソナ, lit. "Goddess' Odyssey: Persona"), is a role-playing video game developed and published by Atlus. It is the first entry in the Persona series, itself a subseries of the Megami Tensei franchise, and the first role-playing entry in the series to be released in the west. Originally released for the PlayStation in 1996 in Japan and North America, the title was ported to Microsoft Windows in 1999. A port to the PlayStation Portable retitled Shin Megami Tensei: Persona was released in 2009 in North America and Japan, and 2010 in Europe. This port featured new cutscenes and a redone localization.
The story focuses on a group of high school students as they are confronted by a series of supernatural incidents. After playing a fortune-telling game, the group each gain the ability to summon Personas, the multiple selves within them. Using this power under the guidance of Philemon, a benevolent being representing humanity's subconscious, the group face off against multiple forces that threaten the world. Gameplay revolves around the characters navigating environments around their town and fighting enemies using their Personas. During the course of the game, the player can create new Personae for battle using spell cards gained in battle or by talking with enemies.
In user-centered design and marketing, personas are fictional characters created to represent the different user types that might use a site, brand, or product in a similar way. Marketers may use personas together with market segmentation, where the qualitative personas are constructed to be representative of specific segments. The term persona is used widely in online and technology applications as well as in advertising, where other terms such as pen portraits may also be used.
Personas are useful in considering the goals, desires, and limitations of brand buyers and users in order to help to guide decisions about a service, product or interaction space such as features, interactions, and visual design of a website. Personas may also be used as part of a user-centered design process for designing software and are also considered a part of interaction design (IxD), having been used in industrial design and more recently for online marketing purposes.
A user persona is a representation of the goals and behavior of a hypothesized group of users. In most cases, personas are synthesized from data collected from interviews with users. They are captured in 1–2-page descriptions that include behavior patterns, goals, skills, attitudes, and the environment, with a few fictional personal details to make the persona a realistic character. For each product, more than one persona is usually created, but one persona should always be the primary focus for the design.