Air Baron
Air Baron is an economic strategy game published by Avalon Hill in 1996. Despite its family-oriented marketing, Air Baron plays far more like a wargame than a typical family money-driven game like Monopoly. Air Baron is for two to six players, adjusting the playable area and victory conditions accordingly.
Gameplay
Air Baron challenges players to build an airline empire in the United States by amassing a plurality of market share and liquid assets.
Players seek to gain dominance or control of hubs in order to amass market share. Dominance of a hub is gained by controlling the majority of associated domestic spokes; it carries a moderate income potential and market share gain. Control of a hub is gained by controlling all of the associated domestic spokes; it doubles the income potential and market share gain of dominance.
Any uncontrolled domestic spoke may be purchased at face value. Takeovers of controlled spokes require a higher fee and an opposed dice roll versus the controlling player. Several factors contribute both positively and negatively to each player's dice total.