A gadget is a small[1] tool such as a machine that has a particular function, but is often thought of as a novelty. Gadgets are invariably[citation needed] considered to be more unusually or cleverly designed than normal tools at the time of their invention. Gadgets are sometimes referred to as gizmos.

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History [link]

The origins of the word "gadget" trace back to the 19th century. According to the Oxford English Dictionary, there is anecdotal evidence for the use of "gadget" as a placeholder name for a technical item whose precise name one can't remember since the 1850s; with Robert Brown's 1886 book Spunyarn and Spindrift, A sailor boy’s log of a voyage out and home in a China tea-clipper containing the earliest known usage in print.[2] The etymology of the word is disputed. A widely circulated story holds that the word gadget was "invented" when Gaget, Gauthier & Cie, the company behind the repoussé construction of the Statue of Liberty (1886), made a small-scale version of the monument and named it after their firm; however this contradicts the evidence that the word was already used before in nautical circles, and the fact that it did not become popular, at least in the USA, until after World War I.[2] Other sources cite a derivation from the French gâchette which has been applied to various pieces of a firing mechanism, or the French gagée, a small tool or accessory.[2]

The October 1918 issue of Notes and Queries contains a multi-article entry on the word "gadget" (12 S. iv. 187). H. Tapley-Soper of The City Library, Exeter, writes:

A discussion arose at the Plymouth meeting of the Devonshire Association in 1916 when it was suggested that this word should be recorded in the list of local verbal provincialisms. Several members dissented from its inclusion on the ground that it is in common use throughout the country; and a naval officer who was present said that it has for years been a popular expression in the service for a tool or implement, the exact name of which is unknown or has for the moment been forgotten. I have also frequently heard it applied by motor-cycle friends to the collection of fitments to be seen on motor cycles. 'His handle-bars are smothered in gadgets' refers to such things as speedometers, mirrors, levers, badges, mascots, &c., attached to the steering handles. The 'jigger' or short-rest used in billiards is also often called a 'gadget'; and the name has been applied by local platelayers to the 'gauge' used to test the accuracy of their work. In fact, to borrow from present-day Army slang, 'gadget' is applied to 'any old thing.'[3]

The usage of the term in military parlance extended beyond the navy. In the book "Above the Battle" by Vivian Drake, published in 1918 by D. Appleton & Co., of New York and London, being the memoirs of a pilot in the British Royal Flying Corps, there is the following passage: "Our ennui was occasionally relieved by new gadgets -- "gadget" is the Flying Corps slang for invention! Some gadgets were good, some comic and some extraordinary."[4]

By the second half of the twentieth century, the term "gadget" had taken on the connotations of compactness and mobility. In the 1965 essay "The Great Gizmo" (a term used interchangeably with "gadget" throughout the essay), the architectural and design critic Reyner Banham defines the item as:

A characteristic class of US products––perhaps the most characteristic––is a small self-contained unit of high performance in relation to its size and cost, whose function is to transform some undifferentiated set of circumstances to a condition nearer human desires. The minimum of skills is required in its installation and use, and it is independent of any physical or social infrastructure beyond that by which it may be ordered from catalogue and delivered to its prospective user. A class of servants to human needs, these clip-on devices, these portable gadgets, have coloured American thought and action far more deeply––I suspect––than is commonly understood.[5]

Other uses [link]

The first atomic bomb was nicknamed the gadget by the scientists of the Manhattan Project, tested at the Trinity site.

Application gadgets [link]

In the software industry, "Gadget" refers to computer programs that provide services without needing an independent application to be launched for each one, but instead run in an environment that manages multiple gadgets. There are several implementations based on existing software development techniques, like JavaScript, form input, and various image formats.

The earliest[citation needed] documented use of the term gadget in context of software engineering was in 1985 by the developers of AmigaOS, the operating system of the Amiga computers (intuition.library and also later gadtools.library). It denotes what other technological traditions call GUI widget—a control element in graphical user interface. This naming convention remains in continuing use (as of 2008) since then.

It is not known whether other software companies are explicitly drawing on that inspiration when featuring the word in names of their technologies or simply referring to the generic meaning. The word widget is older in this context. In the movie "Back to School" from 1986 by Alan Metter, there is a scene where an economics professor Dr. Barbay, wants to start for educational purposes a fictional company that produces "widgets: It's a fictional product."

See also [link]

Notes [link]

  1. ^ gadget - Definition from Dictionary.com
  2. ^ a b c Michael Quinion: World Wide Words: Gadget (accessed February 6, 2008) Also in: Michael Quinion: Port Out, Starboard Home: The Fascinating Stories We Tell About the Words We Use. ISBN 978-0-14-101223-0
  3. ^ Notes and Queries: 1918 s12-IV: 281-282 (accessed June 2, 2010)
  4. ^ Above the Battle, p.191 at Google Book Search
  5. ^ Reyner Banham. "The Great Gizmo." Design by Choice. Ed. Penny Sparke. Rizzoli, 1981. p. 110. Originally appeared in Industrial Design 12 (September 1965): 58-59.

https://wn.com/Gadget

Chip 'n Dale Rescue Rangers

Chip 'n Dale: Rescue Rangers (informally known as Rescue Rangers) is an animated television series produced by Walt Disney Television Animation. Created by Tad Stones and Alan Zaslove, it featured the established Disney characters Chip 'n' Dale in a new setting. The series premiered on The Disney Channel on March 4, 1989, after a preview episode ("Catteries Not Included") was aired on August 27, 1988. The series premiered with a two-hour movie special, Rescue Rangers: To the Rescue, which was later broken up into five parts to air as part of the weekday run. The final episode aired on November 19, 1990.

On September 18, 1989, the series entered national syndication. From 1990 to 1993 reruns of the show were aired as a part of the Disney Afternoon line up.

Synopsis

Chip and Dale are two chipmunks who start a detective agency, Rescue Rangers, along with their friends Gadget, Monterey Jack, and Zipper. The pint-sized detectives deal with crimes that are often "too small" for the police to handle, usually with other animals as their clients. The gang frequently find themselves going up against two particular arch-villains: Mafia-style tabby cat Fat Cat and mad scientist Norton Nimnul.

Suikoden (video game)

Suikoden (Japanese: 幻想水滸伝 Hepburn: Gensō Suikoden,  listen ) is a role-playing game published by Konami as the first installment of the Suikoden series. Developed by Konami Computer Entertainment Tokyo, it was released initially in 1995 for the PlayStation in Japan. North American and British releases followed one year later, and a mainland European release came the following March. The game was also released for the Sega Saturn in 1998 only in Japan, and for Microsoft Windows in 1998 in Japan. On December 22, 2008, Suikoden was made available on the PlayStation Store for use on the PlayStation 3 and PlayStation Portable consoles.

The game centers on the political struggles of the Scarlet Moon Empire. The player controls the son of a Scarlet Moon Empire general who is destined to seek out 108 warriors (referred to as the 108 Stars of Destiny) in order to revolt against the corrupt sovereign state and bring peace to a war-torn land. The game is loosely based on the Chinese novel Shui Hu Zhuan, and features a vast array of characters both controllable and not, with over ninety characters usable in combat and many more able to help or hinder the hero in a variety of ways.

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