20Q is a computerized game of twenty questions that began as an experiment in artificial intelligence (AI). It was invented by Robin Burgener.[1]
The game 20Q is based on the spoken parlor game known as twenty questions, and is both a website[2] and a handheld device. 20Q asks the player to think of something and will then try to guess what they are thinking of with twenty yes-or-no questions. If it fails to guess in 20 questions, it will ask an additional 5 questions. If it fails to guess even with 25 (or 30) questions, the player is declared the winner. Sometimes the first guess of the object can be asked at question 14.
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The principle is that the player thinks of something and the 20Q artificial intelligence asks a series of questions before guessing what the player is thinking. This artificial intelligence learns on its own with the information relayed back to the players who interact with it, and is not programmed. The player can answer these questions with: Yes, No, Unknown, Irrelevant, Sometimes, Probably or Doubtful. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal.[3]
The 20Q AI uses a true artificial neural network to pick the questions and to guess.[1][4] After the player has answered the twenty questions posed (sometimes fewer), 20Q makes a guess. If it is incorrect, it asks more questions, then guesses again. It makes guesses based on what it has learned; it is not programmed with information or what the inventor thinks. Answers to any question are based on players’ interpretations of the questions asked. Newer editions were made for different categories, for example music 20Q which has the player think of a song, and Harry Potter 20Q, which has the player think of something from the world of the Harry Potter series.
The 20Q AI can draw its own conclusions on how to interpret the information. It can be described as more of a folk taxonomy than a taxonomy. Its knowledge develops with every game played. In this regard, the online version of the 20Q AI can be inaccurate because it gathers its answers from what people think rather than from what people know. Limitations of taxonomy are often overcome by the AI itself because it can learn and adapt. For example, if the player was thinking of a "Horse" and answered "No" to the question "Is it an animal?," the AI will, nevertheless, guess correctly, despite being told that a horse is not an animal.
Patent applications in the US and Europe were submitted in 2005.[5]
The modular capability of the 20Q artificial intelligence means that it can be embedded in small screen devices. Currently, there is a handheld version of the AI. The device contains a small portion of the original 20Q website knowledge base; unlike the online versions of the game, the handheld version does not have the ability to learn.
The 20Q artificial intelligence is different from less flexible, and extremely large, expert systems. Its modularity, adaptability, and scalability means that it can be applied to other, more complex devices, for more complex uses.
On June 13, 2009, GSN began a TV version of the game, hosted by Cat Deeley of So You Think You Can Dance fame, with Hal Sparks as the voice of the computer.
20Q is an American game show based on the online artificial intelligence and handheld computer game of the same name. Licensed to and produced by Endemol USA, it premiered on June 13, 2009 during Big Saturday Night airing on GSN, and is hosted by Cat Deeley of So You Think You Can Dance with the voice of the computer (named Mr. Q) provided by Hal Sparks.
In Argentina, the name of the show is Flor de palabra; it is hosted by Florencia Pena and Richard Rubin of Beauty and the Geek.
The game is divided into four parts.
The first part involves members of a randomly selected row of the studio audience. Mr. Q gives a category, and clues to the identity are revealed one at a time. The first contestant to come up with the correct answer qualifies to play the main game. Three qualifiers are determined in each preliminary round.
The three players then play the main game head-to-head. The computer gives a category, and then are given a choice of two questions. For example, if the category is Food and Drink, the questions would be "Is it caffeinated?" or "Is it served for breakfast?" A player in control asks either of the two questions, and if the answer is yes, that player retains control of the board; otherwise, s/he loses control. On each turn, after a question has been asked, the player can either choose a question that hasn't been played yet, or ask for a new pair of questions and ask one of those questions. If the player asks for 2 new questions she/he has to choose one of them. Or s/he can choose to attempt to come up with the correct answer. If correct, the player wins the game, $5,000, and a chance to play the semi final round against the winner of the second main game; a wrong answer loses control.