Since you are going for this aesthetic, small idea: study Mega Man Xtreme 2 thoroughly.
TsukiZero
Recent community posts
Found the problem. you had Unit Code (SGB Flag) located in address 0146 to 03, which made some emulators that runs off of the ROM Information assume it was running a Super Game Boy ROM... And since the game is only meant for GBC, it assumes that it's running on ye ole gameboy. Changing 0146 from 03 to 00 fixes the problem.
How I found it out? Ran a comparison between this and a G-Zero World (which is also a homebrew) to eliminate as many factors as possible, and Unit Type (see image) quickly caught my attention. A little research in GB/GBC ROM Header showed quickly what the problem was.
It could use some tuning, like:
- Locking the camera view while in the Shop Menu;
- Preventing multi-tapping in the menu while holding AltFire;
- Showing how much Chain Mine and Firewall you have, the ammo limit for the current weapon;
- Maybe while in the shop have the shop background be a little transparent.
- A little description for the currently selected item in the shop would be nice, since it really makes me wonder what everything does.
If you plan on expanding the idea into a full game:
* Add a "map" (folder tree, that is) so we can better find our way through.
* In relation to that, an item that when acquired allows the player to skip to any previously folder by clicking it on the tree.
* Add alternatives to overheat consequence (like a thief who may crawl through the folders to try to steal your items, or a reaper that warps through folders every two moves and cannot be killed on top of dealing a lot of damage if you don't leave the folder right away...)
* Endless mode, of course!
* Classes system with different perks
* A Virus boss that lets its presence be known in the floor by spawning "corrupted files" that hides the identity of the real enemy it's supposed to be.
I wonder, could there be an alternate Default that uses Wily Wars style but with Slide on A?
Also, please add an option for charge sound, maybe with the settings:
• Default (Fade out)
• Classic (Continuous, like it has always been in the series)
• Low (Continuous, but players lower)
• EXE (Like in Mega Man Battle Network)
There's some performance issues on 10x10 and 15x15 boards (it becomes harder to paint or mark a square for some odd reason, like it is not reading the mouse input properly)
Please makes it so X-marked panels cannot be painted on by accident.
Please make it easier to paint rows and columns, like the picross games on 3DS does.
All in all, it's a very short and decently challenging for its length, could eventually expand this project into a retail game.
That and Magma Dragoon isn't too fast when he jumps, you get a decent read for everything he does. The tell can go from 1 full second to I think five full seconds depending on the attack itself.
Ah, I don't know if anyone pointed or you figured it out, but there IS one Sub-Tank at the start of the Snow Mountain, you can dash up to the mouth of the cave and air dash to the left atop the ladder to find rails leading to it.
Aside of what people said of Chill Fox being too hard and some bugs, here's some things I think needs to be checked:
Sometimes spikes or ladders may appear incomplete for some reason (I was going back from the last save point in the Snow Mountain and the spikes at the bottom of the moving platforms were missing but could still kill and the ladder at the top of Snow Mountain's mouth lacked its bars).
A purpose for the ECs. Why are we collecting ECs if there's no immediate use?
And lastly, a suggestion: add a map and warp between activated save points. Maybe the save warps could be always active in the demos up to whichever will be the demo having a 4th maverick, at which point the Station Warp could be something like a craftable upgrade.
I think AGI could have more impact, perhaps in Initiative (that's to say, make it so your hit is calculated on the enemy before the enemy's is calculated on you), and the difficulty scaling could be scaled down some.
Otherwise, with some more fine-tuning and new modes such as a sort of "roguelite" where you keep some progression, this could be a retail title.