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Welcome to The Khorrorshow

@khorrorshow / khorrorshow.tumblr.com

Ivan Khoroshev. AKA Khorrorshow. Digital artist, game maker, unstable mass of blood and foam. Always working on too many things at once. He/Him. E-mail: [email protected] Twitter: @devancheque / Itch.io: @khorrorshow
Anonymous asked:

is the k in your internet name silent

Open to interpretation. Technically yes. But on rare occasions that I say it out loud I usually spell it with a hard «K» so that people know what I'm referring to. And also because I think it's more fun this way.

Anonymous asked:

Is your name like, aping off of Kitty Horrow Show?

No, «Khorrorshow» is a play on my last name, which is Khoroshev. But I can see how you got there. At some point I even contacted Kitty to ask if it's okay for me to use this handle and she said she was fine with it (she's cool like that).

Is there any chance you might develop your untitled tile thing for Mac? I was so disappointed to see it was only out for Windows, it looks amazing. Just asking so I know whether to keep an eye on it or not, totally fine if that's not something you have time or interest in doing!

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The chances of it ever getting a Mac release are very slim. I wouldn't count on it, personally. I don't own a macOS device and you pretty much need one to make a Mac build, as far as I know. And in any case, the development on this tool has been paused for a long long time.

Anonymous asked:

your art, especially the horror-adjacent stuff, really grabs the viewer's attention and won't let it go. something eerie that you manage to evoke. thanks for sharing it with the world <3

Anonymous asked:

what program/brush did you use on your most recent piece “the end”? It looks great!

Thanks! I am using a combination of Blender and Photoshop for most of my recent drawings. I sketch out the scene in 3D, render it and then overpaint the resulting image. For that I mainly use my textured blockout brush with a rectangular tip. Hard to say for sure, but I think it started as one of Kyle T Webster's brushes and then I just kept optimizing and adding stuff to it.

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