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Swift 4 Protocol-Oriented Programming

Swift 4 Protocol-Oriented Programming

By : Jon Hoffman
4.1 (29)
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Swift 4 Protocol-Oriented Programming

Swift 4 Protocol-Oriented Programming

4.1 (29)
By: Jon Hoffman

Overview of this book

Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design. This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.
Table of Contents (9 chapters)
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Summarizing protocol-oriented programming and object-oriented programming


In this chapter and Chapter 5, Object-Oriented Programming we saw how Swift can be used as both an object-oriented programming language and a protocol-oriented programming language. In these chapters, we saw there were two major differences between the two designs.

The first major difference that we saw is that with a protocol-oriented design we should start with the protocol rather than a superclass. We can then use protocol extensions to add functionality to the types that conform to that protocol or types that conform to protocols that inherit from that protocol. With object-oriented programming, we started with a superclass. When we designed our vehicle types in a protocol-oriented way we converted the Vehicle superclass, from the object-oriented design, to a Vehicle protocol, and then used a protocol extension to add the common functionality needed.

In the protocol-oriented example, we used protocol inheritance...

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