(To donate, just buy the game down there. You can also download it for free!)


After struggling to live with no job, a girl becomes a necromancer and tries to overthrow the King.

________________________________________________________________

A mixture of auto battler and strategy game, this is a project that i started for last year's halloween! Damn, i think i am not good at setting deadlines for myself!

Please report any bugs, if seen! It shouldn't have any, but who knows.

________________________________________________________________

CONTROLS: (though the game is designed to be played entirely with a mouse)

R- Roll

SPACEBAR - Attack / Pause Battle

S (or click and hold thing)- Sell chosen  thing.

F- Go to fullscreen (only on downloaded version)

You can also FREEZE something by clicking on it twice!

NOTES:

-Books need to be at the right of the lane to be able to be used.

-Merging units is important!

-The king gets slowly stronger, so try to rush him or go slow and become strong enough!

-Windows defender might say it's a virus. Sorry, it's a bad side effect of using this really old version of gamemaker. If you don't trust me, just play the HTML5 version! <3

_______________________________________________________________

COMMENT IF YOU WIN!!! It should be a bit hard, but not that much!! Who is up to the challenge? (;


CREDITS:

Code and art by Stopsignal

Music by Juanba

Newgrounds Gamemaker API

Freesound.org -grab sound by bob1



StatusIn development
PlatformsWindows, Android, HTML5
Rating
Rated 4.7 out of 5 stars
(388 total ratings)
AuthorStopsignal
GenreStrategy
Made withGameMaker
Tagsauto-battler, autochess, Singleplayer, Skeletons, Wizards

Download

Download NowName your own price

Click download now to get access to the following files:

AutoNecrochess11.zip 23 MB
Auto Necrochess - androidv4.apk 27 MB
this is an skeleton PNG 8 kB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 303 · Next page · Last page

When are the next update coming?

(+1)

Coulda gottan the Excalibur's hp higher if I'd clocked how the levelling up would handle it.

Even more dorky strategy. I don't know what to do now.

This run must've taken a whole hour, holy!

Yeah pretty much lol.

Minor Glitch: King's health bugs out when trying to go over 99. Noticed it before.

New Strat.

Are you ever going to have a full release on steam? If so I really look forward to it! Love the game, keep up the great work!

More impressive dream team.

It took me some time and luck, but this is my quickest run

That's really quick well done!

Great game, came in close 1 heart left

Yey I won. Only took 19 turns (=.

awesome that people have successfully beat the game with three different strategies they thought were the "only viable strategy"

A really good concept that i felt in love. It reminds me a lot to PVZ and i really enjoyed my time playing it.

(4 edits) (+2)

After some trial, I had the best NecroChess run I have ever enjoyed 


it started as a simple concept: 

After a few tries, I decided to set the rules: anything on the field must have a RANGED ATTACK... buildings and buffs are allowed, as I think it is impossible without em. and they don't attack! 
oh, and curse, cause', how else will I use wizard? and curse is basically half a level 2 bowie.

this limited me to only,

T1: Bowie, Stoner, Curse
T2: Assassin, Mausoleums, Milk, funny bone(?) (didn't use)
T3: Wizard, Smith, Farmer, Shield
T4: Kobold, Jumbo Milk

seems like a lot, but it is less than half of what is available, at 13/28! or I guess half of your roll is unavailable...


After some failed attempts, bowie spams, many curses, I knew the only way to get the king was to have something buffed... and on my fifth try at this challenge, I was able to thrive with many curses, and was able to get a kobold early on leveling up a curse. I admit, the kobold is the weakest of the tier 4s, and I would rather have a pigman. but its consistency helped immensely in this challenge. Some front folly stuff to give it extra steps let me focus cursing other more unreliable sides... buffing it was also helpful as it would kill lanes for more shots, and with a farmer, I was able to get a BEAST of a kobold... and with its support and a bit of luck of wizard RNG, I was able to a get level 3 kobold on each lane, ensuring all these lanes were clear for the game. I eventually had this setup to meet the king... and I was ecstatic.


with this, I had to face the FATTEST king I have ever seen

 

being precautious to the middle with my curse. I had inched through. the top princes had died to their own bad luck with the wizards and kobolds, while the bottom could not handle the stall and kobold... focusing on the middle, I was a bit too cautious and kept a bit too many curses- just to have an extra 27-curse blow on the king, but alas that didn't matter!  the curse I had put on him and my super kobold were able to destroy him, and my neglect of the top lane did not matter, as I had the leftover curses to clean it up

Image


I wish I had recalled more, but this game was filled with strategy, planning, knowing when to sell,  (RIP the mausoleum and the level 1 bowie I had from the start, I needed to buy that wizard!) and "luck fixing up" with the curse, The fear from the king-, as I have never seen a king do more than 9 damage... let alone 13!  it was the most exciting and thoughtful time I had playing NecroChess. 


uhh, so some typos:

"assassin" is misspelt as "assasin"

the level 1 farmer claims it generates 2 health, but it only generates 1

Took me a month of inconsistent play to get a win. Summons with bard are the play.

The new summon spell book is actually quite strong. I used to struggle a lot to beat the game without taking damage, but now I can do it consistently after the last buff.

Dang this is fun, I felt so happy to win after trying this for days, for me it was summons that carried me

I won it was tough though. The king gets crazy, but the knights are what caused me the most grief. The shield skill and buff every turn are definitely  the way to go

Found a neat bug that causes a crash.  I have a Level 2 Skull with the bone item that summons a bone in row 3.  The enemy archers attack it twice before row 3 is activated.  The game crashes because it doesn't know whether to put the level one skull there or the bone summon.  

Incredibly fun, though really hard!

I'd just suggest brainstorming some new names for the game, this name really undersells what the game really plays like

I have to agree, but on another front. I didnt sell it enough to a friend and I think they decided to not play it just because of the bad reputation "autobattlers" have

(+5)

Silly little guy, you aren't supposed to do that much!


ok how tf

Definitely took a few tries, but I finally won! I loved using the bard unit!

(+1)

i was just like: were have i heard this music before?

then i played manorvania again and was like

OooOoOooOoOooOOOooOOo.

im pissed off


had a decent team and if this archer(and im not exaggerating) had hit anything else, my succubus would have turned the king 

now its worse. WHY CANT YOU CHARM THE KING! i mean, sure, it makes sense but whats the fun in that

(1 edit)

My personal headcanon:
You should be able to charm the king, but only with a lvl3 succubus... and there should be an alternate ending if you do.

be fun i guess

(+1)

The rng factor of the archers is the very reason i avoid them completely.

I did it finally. Before the update, I beat it like three times, I think, in a handful of attempts, but this was hard as crap, like 30 attempts, but I did it.

full screen when or how pls.

(+3)

Sir you've got mail, it says here you've made a "Work of art".

(+5)

Took me about 3 hours to beat. Really fun and beautiful game, good job !!

(+4)

beyond overkill but boy is it funny

how

(+1)

(No sound, sorry. Program got wonky :/)

Auto Necrochess is a great game in my opinion. I like the fact you can have many choices. It's a really hard game though - that's for sure. You have to make sure every lane is strong enough and - on final boss - you have to have really OP build (and best build is not rng based - you can have rng based summon unit, but it's not a good unit imo). 

So yeah, I recommend this game, really well made, I didn't found any bugs or major issues.

Finally managed to get the total victory. Also like the touch with the victory screen if you kill the king and die

too hard i lke

(2 edits)

Beautiful game. Although I'd really appreciate a Discord server.

(+3)

Some small bugfixes! Boners no longer receive double stats from Bards, and Blessings no longer bug the damage display of a unit.

Now a unit will shine on the shop if you got one of the same type already bought.

...i actually should have limited it so, if you got a level three unit, the shop unit shouldn't shine (as you can't upgrade the level three unit anymore). Only now i just realized, oops. I'll fix it later, bigfixing that first thing was enough already hahahahah

(-2)

Pls Stopsignal, make a Discord server. This review-chatting is really terrible.

Hey, I wanted to throw out a suggestion for improving balance and expanding the game with absolutely minimal dev effort:

Currently the game basically ends after 12 turns or so if successfully cheesed (buying money towers and minimizing the progress per turn so you can build up a huge army by the end-boss, around turn 16-20).

You obviously don't want to put effort into making new units just for people who are abusing the game, but you *could* take a page from the 80's/90's era book and just make color-swapped massively boosted version of the existing enemies, to come after a few rounds of the shielded knights (maybe turn 12 or so?).

You wouldn't even need to worry about balance too much, because anyone still alive at that point has pretty much mastered the game, and such units could be avoided by winning more quickly.

The point of this would be to make an in-game incentive to win quickly, rather than just guaranteeing a boss-win by taking your time.

I think it would be really fun to start running into 8/8 grunts or, eventually, 15/15 knights, or things like that.

(+3)

What kind of evil are you to make a mobile version of this? Don't you know this game was addicting already!


WAHHHHHHHH!

😌

hard to interact but a lovely game

UNE MISE A JOUR OUIIIIIIOOO

(+9)

Hi guys! No changelog because it's a small update! Some small balance changes, made summoning build's curve of power a little bit more normalized (they are a bit weaker early on but with the Rocker and Blessings getting an small buff, they are just as strong in lategame)


Some solo powerhouse units (that weren't being very solo powerhouse) were buffed just a tad!

I think that's all, but my memory might be failing! Most work is in the background in order to make loading different decks possible. That's what happens when you make spaghetti code on purpose because you think you won't ever update the game, hahahaha

(+2)

I just beat it just as this update came in. Without spells or summon units. You don't know how happy I am right now. I'm on cloud nine. Anyway cool update can't wait to see more and any other games you make.👍🏾

(+1)

\O/ yes, update!

man, i play this game every week, i loved it! i'm so exited about the coming updates

Whoo, update! Tysm for continuing to work on this game, it's amazing

The game area turned completely black when I merged my two lvl2 skulls (with bones) today. I suspect it had to do with the achievement that it tried to give me.

It was the first time I played on this version and the first time in that game that I got a unit to level three. I was playing on Newgrounds and It showed a notification about an achievement that I got. However, I was not logged in to Newgrounds, so I couldn't actually get achievements. I was playing on Chrome.

Strange, thanks for reporting! That should be completely turned off in this itch io, version, need to update asap!

OK FIXED uploading everything soon!

(+1)(-1)

Excellent game my man.
The difficulaty is good.

My one suggestion is: Summoner builds are too strong Bard+Rats/Summoner/Skulls+Rocker are just too easy to pull off and can easily chew through even the toughest enemies. I suggest a new enemy type to counter them, just like Royalist countered the throwers: 

PALADIN.

Stats like a Knight, but instead of shield, he works like assasin and attacks the tile behind his target as well. 

Not so strong against single high power buffed unit, but devastating against swarms of trash like rats and imps.

(+1)

Laughs in lvl. 3 Skull with Funny Bone, backed by a single bard.

(+1)

Great game, I played it for 3 hours to finally win once. We are also working on a chess inspired game and your game taught me a few things. Thanks a lot for making it.

Viewing most recent comments 1 to 40 of 303 · Next page · Last page