Related Products
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About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
The Java™ Programming Language is a general-purpose, concurrent, strongly typed, class-based object-oriented language. It is normally compiled to the bytecode instruction set and binary format defined in the Java Virtual Machine Specification. In the Java programming language, all source code is first written in plain text files ending with the .java extension. Those source files are then compiled into .class files by the javac compiler. A .class file does not contain code that is native to your processor; it instead contains bytecodes — the machine language of the Java Virtual Machine1 (Java VM). The java launcher tool then runs your application with an instance of the Java Virtual Machine.
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About
Objective-C is the primary programming language you use when writing software for OS X and iOS. It’s a superset of the C programming language and provides object-oriented capabilities and a dynamic runtime. Objective-C inherits the syntax, primitive types, and flow control statements of C and adds syntax for defining classes and methods. It also adds language-level support for object graph management and object literals while providing dynamic typing and binding, deferring many responsibilities until runtime. When building apps for OS X or iOS, you’ll spend most of your time working with objects. Those objects are instances of Objective-C classes, some of which are provided for you by Cocoa or Cocoa Touch and some of which you’ll write yourself.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Developers looking for a Programming Language solution
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Audience
Programmers and Mac and iOS developers
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
No information available.
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationOracle
docs.oracle.com/javase/8/docs/technotes/guides/language/index.html
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Company InformationObjective-C
Founded: 1984
developer.apple.com/library/archive/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/Introduction/Introduction.html
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Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
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Integrations
AWS Marketplace
Apache PredictionIO
Apache SkyWalking
AppCode
AppWarp
CaptainCasa Enterprise Client
Casbin
Codestral
Coverity Static Analysis
DeepSeek-Coder-V2
|
Integrations
AWS Marketplace
Apache PredictionIO
Apache SkyWalking
AppCode
AppWarp
CaptainCasa Enterprise Client
Casbin
Codestral
Coverity Static Analysis
DeepSeek-Coder-V2
|
Integrations
AWS Marketplace
Apache PredictionIO
Apache SkyWalking
AppCode
AppWarp
CaptainCasa Enterprise Client
Casbin
Codestral
Coverity Static Analysis
DeepSeek-Coder-V2
|
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