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/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* OSX rendering context management.
*
* @author Gregory Pierce <me@gregorypierce.com>
* @version $Revision$
*/
#include "RenderingContext.h"
#define kMaxDisplays 16
CGDirectDisplayID display[kMaxDisplays];
RenderingContext::RenderingContext()
{
}
bool RenderingContext::createDisplay( int width, int height, int bpp, int freq )
{
InitCursor();
SetRect( &rect, 0, 0, width, height );
windowPtr = NewCWindow( NULL, &rect, "LWJGL", true, kWindowShadowDialogProc, (WindowPtr) -1L, true, 0L );
SetPortWindowPort( windowPtr );
if ( windowPtr == NULL )
{
printf("Failed to create a window\n");
return false;
}
ShowWindow( windowPtr );
return true;
}
void RenderingContext::destroyDisplay()
{
// cleanup the AGL context
//
aglSetCurrentContext(NULL);
aglSetDrawable(aglContext, NULL);
aglDestroyContext(aglContext);
// cleanup the window
//
DisposeWindow( windowPtr );
}
CGDirectDisplayID * RenderingContext::enumerateDisplays()
{
CGDisplayCount numDisplays;
CGDisplayErr err;
err = CGGetActiveDisplayList( kMaxDisplays,
display,
&numDisplays );
if ( err != CGDisplayNoErr )
{
printf("Cannot get displays (%d). \n", err );
}
return display;
}
CFArrayRef RenderingContext::enumerateDisplayModes( CGDirectDisplayID display )
{
CFArrayRef modeList;
modeList = CGDisplayAvailableModes( display );
if ( modeList = NULL )
{
printf("Error. Display requested is invalid.\n");
return NULL;
}
return modeList;
}
bool RenderingContext::createGL( int colorBits, int alphaBits, int depthBits, int stencilBits )
{
AGLPixelFormat fmt;
GLboolean ok;
GLint attrib[] = { AGL_RGBA, AGL_NONE };
if ( extgl_Open() != 0 )
{
printf("extgl_Open failed");
return false;
}
// Choose an rgb pixel format
//
fmt = aglChoosePixelFormat(NULL, 0, attrib);
if(fmt == NULL)
{
return false;
}
// Create an AGL context
//
aglContext = aglCreateContext(fmt, NULL);
if( aglContext == NULL)
{
return false;
}
// Attach the window to the context
//
ok = aglSetDrawable(aglContext, GetWindowPort(windowPtr) );
if(!ok)
{
return false;
}
// Make the context the current context
//
ok = aglSetCurrentContext(aglContext);
if(!ok)
{
return false;
}
if ( extgl_Initialize() != 0 )
{
printf("Failed to initialize GL [extgl_Initialize()]\n");
return false;
}
// Pixel format is no longer needed
//
aglDestroyPixelFormat(fmt);
#ifdef _DEBUG
char * p = (char * ) glGetString( GL_EXTENSIONS );
if ( NULL == p )
{
printf("NO extensions available");
}
else
{
printf("Available extensions:\n%s\n", p);
}
#endif
return true;
}
void RenderingContext::destroyGL()
{
// clear out the current rendering context
//
aglSetCurrentContext( NULL );
// destroy the context
//
aglDestroyContext( aglContext );
// close the gl extension context
//
extgl_Close();
}
void RenderingContext::swap()
{
// swap the rendering buffer
//
aglSwapBuffers( aglContext );
}
void RenderingContext::makeContextCurrent()
{
// make the current context the one we have stored
//
aglSetCurrentContext( aglContext );
}
void RenderingContext::releaseContext()
{
// release the context
//
aglSetCurrentContext( NULL );
}
RenderingContext::~RenderingContext()
{
}
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