<?xml version="1.0" standalone="no"?>
<Schema name="MeshModelSchema" xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes">
    <AttributeType name="modelname" />
    <AttributeType name="material" />
    <AttributeType name="vertexcount" >
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <AttributeType name="type" />
    <ElementType name="bones" content="textOnly">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </ElementType>
    <AttributeType name="a">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <AttributeType name="b">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <AttributeType name="c">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <AttributeType name="adjacency">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <ElementType name="triangle" content="empty">
        <attribute type="a" />
        <attribute type="b" />
        <attribute type="c" />
        <attribute type="adjacency" />
    </ElementType>
    <ElementType name="mesh" content="eltOnly">
        <element type="triangle" minOccurs="1" maxOccurs="*" />
    </ElementType>
    <AttributeType name="u">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <AttributeType name="v">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <ElementType name="texcoord" content="empty">
        <attribute type="u" />
        <attribute type="v" />
    </ElementType>
    <ElementType name="skin" content="eltOnly">
        <element type="texcoord" minOccurs="1" maxOccurs="*" />
    </ElementType>
    <AttributeType name="red">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <AttributeType name="green">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <AttributeType name="blue">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <AttributeType name="alpha">
        <description>
            This element will be converted into an integer, so it should only contain whole numbers.
        </description>
    </AttributeType>
    <ElementType name="color" content="empty">
        <attribute type="red" />
        <attribute type="green" />
        <attribute type="blue" />
        <attribute type="alpha" />
    </ElementType>
    <ElementType name="colors" content="eltOnly">
        <element type="color" minOccurs="1" maxOccurs="*" />
    </ElementType>
    <AttributeType name="x">
        <description>
            This element will be converted into an floating point number, so it should only contain decimal numbers.
        </description>
    </AttributeType>
    <AttributeType name="y">
        <description>
            This element will be converted into an floating point number, so it should only contain decimal numbers.
        </description>
    </AttributeType>
    <AttributeType name="z">
        <description>
            This element will be converted into an floating point number, so it should only contain decimal numbers.
        </description>
    </AttributeType>
    <AttributeType name="nx">
        <description>
            This element will be converted into an floating point number, so it should only contain decimal numbers.
        </description>
    </AttributeType>
    <AttributeType name="ny">
        <description>
            This element will be converted into an floating point number, so it should only contain decimal numbers.
        </description>
    </AttributeType>
    <AttributeType name="nz">
        <description>
            This element will be converted into an floating point number, so it should only contain decimal numbers.
        </description>
    </AttributeType>
    <ElementType name="vertex" content="empty">
        <attribute type="x" />
        <attribute type="y" />
        <attribute type="z" />
        <attribute type="nx" />
        <attribute type="ny" />
        <attribute type="nz" />
    </ElementType>
    <AttributeType name="time">
        <description>
            This element will be converted into an floating point number, so it should only contain decimal numbers.
        </description>
    </AttributeType>
    <ElementType name="action" content="textOnly" />
    <AttributeType name="sequencename" />
    <ElementType name="frame" content="eltOnly">
        <element type="vertex" minOccurs="1" maxOccurs="*" />
        <attribute type="time" />
        <element type="action" minOccurs="1" maxOccurs="1" />
    </ElementType>
    <ElementType name="sequence" content="eltOnly">
        <attribute type="sequencename" />
        <element type="frame" minOccurs="1" maxOccurs="*" />
    </ElementType>
    <ElementType name="animation" content="eltOnly">
        <element type="sequence" minOccurs="1" maxOccurs="*" />
    </ElementType>
    <ElementType name="meshmodel" content="eltOnly">
        <attribute type="modelname" />
        <attribute type="material" />
        <attribute type="vertexcount" />
        <attribute type="type" />
        <element type="mesh" minOccurs="1" maxOccurs="1" />
        <element type="skin" minOccurs="0" maxOccurs="1" />
        <element type="colors" minOccurs="1" maxOccurs="1" />
        <element type="animation" minOccurs="1" maxOccurs="1" />
    </ElementType>
</Schema>