<project name="LWJGL" default="compile" basedir=".">
	<!-- ================================================================== -->
	<!-- Global properties for build 										-->
	<!-- ================================================================== -->
	<property name="lwjgl.src" value="./src" />
	<property name="lwjgl.src.native" value="${lwjgl.src}/native" />
	<property name="lwjgl.src.headers" value="${lwjgl.src.native}/common" />
	<property name="lwjgl.bin" value="./bin" />
	<property name="lwjgl.lib" value="./libs" />
	<property name="lwjgl.dist" value="./dist" />
	<property name="lwjgl.docs" value="./doc" />
	<property name="lwjgl.temp" value="./temp" />
	<property name="lwjgl.res" value="./res" />
	<property name="lwjgl.version" value="0.93" />
	<!-- ================================================================== -->
	<!-- Filesets used for targets 											-->
	<!-- ================================================================== -->
	<!-- Files to include in the lwjgl.jar file -->
	<fileset id="lwjgl.fileset" dir="${lwjgl.bin}">
		<include name="**" />
		<exclude name="**.*" />
		<exclude name="org/lwjgl/fmod3/**" />
		<exclude name="org/lwjgl/test/**" />
		<exclude name="org/lwjgl/util/**" />
		<exclude name="org/lwjgl/examples/**" />
	</fileset>
	<!-- Files to include in the lwjgl_test.jar file -->
	<fileset id="lwjgl_test.fileset" dir="${lwjgl.bin}">
		<exclude name="**.*" />
		<include name="org/lwjgl/test/**" />
		<include name="org/lwjgl/examples/**" />
	</fileset>
	<!-- Files to include in the lwjgl_util.jar file -->
	<fileset id="lwjgl_util.fileset" dir="${lwjgl.bin}">
		<exclude name="**.*" />
		<include name="org/lwjgl/util/**" />
	</fileset>
	<!-- Files to include in the lwjgl_fmod3.jar file -->
	<fileset id="lwjgl_fmod3.fileset" dir="${lwjgl.bin}">
		<exclude name="**.*" />
		<include name="org/lwjgl/fmod3/**" />
	</fileset>
	
	<!-- Files to include in the lwjgl_devil.jar file -->
	<fileset id="lwjgl_devil.fileset" dir="${lwjgl.bin}">
		<exclude name="**.*"/>
		<include name="org/lwjgl/devil/**"/>
	</fileset>
	
	<!-- Files to make Javadoc from -->
	<fileset id="lwjgl.javadoc.fileset" dir="${lwjgl.src}/java">
		<include name="**/*.java" />
		<exclude name="org/lwjgl/test/**" />
	</fileset>
	<!-- Files to include in common package -->
	<patternset id="lwjgl-common.fileset">
		<include name="*.jar" />
		<include name="CREDITS" />
		<include name="LICENSE" />
		<include name="README" />
	</patternset>
	<!-- Files to include in win32 package -->
	<patternset id="lwjgl-win32.fileset">
		<patternset refid="lwjgl-common.fileset" />
		<include name="lwjgl.dll" />
		<include name="lwjgl-fmod3.dll" />
		<include name="lwjglaudio.dll" />
	</patternset>
	<!-- Files to include in linux, glibc2.3 package -->
	<patternset id="lwjgl-linux.fileset">
		<patternset refid="lwjgl-common.fileset" />
		<include name="liblwjgl.so" />
		<include name="liblwjgl-fmod3.so" />
		<include name="libopenal.so" />
	</patternset>
	<!-- Files to include in mac os x package -->
	<patternset id="lwjgl-macosx.fileset">
		<patternset refid="lwjgl-common.fileset" />
		<include name="liblwjgl.jnilib" />
		<include name="liblwjgl-fmod3.jnilib" />
		<include name="openal.dylib" />
	</patternset>
	<!-- Files to include in source distribution -->
	<fileset id="lwjgl.source.fileset" dir=".">
		<include name="build.xml" />
		<include name="src/**" />
		<include name="platform_build/**" />
		<exclude name="**/*CVS*" />
		<exclude name="native/projb/**" />
	</fileset>
	<!-- Files to include in media distribution -->
	<fileset id="lwjgl.media.fileset" dir="${lwjgl.res}">
		<include name="**" />
		<exclude name="**/*CVS*" />
	</fileset>
	<!-- ================================================================== -->
	<!-- Everything below this line is targets.								-->
	<!-- Do not modify, unless you know what you're doing 					-->
	<!-- ================================================================== -->
	<!-- ================================================================== -->
	<!-- Initialize build			 										-->
	<!-- ================================================================== -->
	<target name="-initialize">
		<mkdir dir="${lwjgl.bin}" taskname="initialiazing bin folder" />
		<mkdir dir="${lwjgl.lib}" taskname="initialiazing lib folder" />
		<mkdir dir="${lwjgl.dist}" taskname="initialiazing dist folder" />
		<mkdir dir="${lwjgl.docs}/javadoc" taskname="initialiazing docs folder" />
		<mkdir dir="${lwjgl.res}" taskname="initialiazing res folder" />
		<mkdir dir="${lwjgl.temp}" taskname="initialiazing temp folder" />
	</target>
	<!-- Performs all the tasks needed for a distribution of LWJGL -->
	<target name="all" description="Compile. Make jars. Javadoc and distribute">
		<!-- Though we perform all targets, we do it in somewhat mixed. -->
		<!-- This is because we want the 'distribution_application' target to be -->
		<!-- executed as soon as possible, since this target is most likely to fail. -->
		<!-- That way we don't spend time doing javadocs, if the 'distribution_application' -->
		<!-- target is going to fail anyway. However we cannot call the 'distribution' before -->
		<!-- the javadoc target, since the 'distribution' target will try to create the javadoc -->
		<!-- archive. -->
		<antcall target="clean" />
		<antcall target="-initialize" />
		<antcall target="compile" />
		<antcall target="compile_native" />
		<antcall target="jars" />
		<antcall target="-distribution_application" />
		<antcall target="javadoc" />
		<antcall target="-distribution_javadoc" />
		<antcall target="-distribution_source" />
		<antcall target="-internal_clean" />
	</target>
	<!-- Performs all the tasks needed for a distribution of LWJGL -->
	<target name="non-javadoc-build" description="Compile. Make jars. Javadoc and distribute">
  
	    <!-- Though we perform all targets, we do it in somewhat mixed. -->
	    <!-- This is because we want the 'distribution_application' target to be -->
	    <!-- executed as soon as possible, since this target is most likely to fail. -->
	    <!-- That way we don't spend time doing javadocs, if the 'distribution_application' -->
	    <!-- target is going to fail anyway. However we cannot call the 'distribution' before -->
	    <!-- the javadoc target, since the 'distribution' target will try to create the javadoc -->
	    <!-- archive. -->
		<antcall target="clean"/>
		<antcall target="-initialize"/>
		<antcall target="compile"/>
		<antcall target="compile_native"/>
		<antcall target="jars"/>
		<antcall target="-distribution_application"/>
	</target>
	<!-- Cleans up any files created during the execution of this script -->
	<target name="clean" description="Cleans the diectories controlled by this ant script">
		<delete dir="${lwjgl.temp}" quiet="true" failonerror="false" taskname="cleaning temp folder" />
		<delete dir="${lwjgl.dist}" quiet="true" failonerror="false" taskname="cleaning dist folder" />
		<delete dir="${lwjgl.docs}/javadoc" quiet="true" failonerror="false" taskname="cleaning javadoc folder" />
		<delete dir="${lwjgl.bin}/org" quiet="true" failonerror="false" taskname="cleaning bin folder" />
		<delete taskname="cleaning bin folder" failonerror="false">
			<fileset dir="${lwjgl.bin}" includes="*.class" />
		</delete>
	</target>
	<!-- Compiles the Java source code -->
	<target name="compile" description="Compiles the java source code">
		<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/**.java" source="1.4" target="1.4" taskname="lwjgl" />
		<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/input/**" source="1.4" target="1.4" taskname="input" />
		<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/openal/**" source="1.4" target="1.4" taskname="openal" />
		<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/opengl/**" source="1.4" target="1.4" taskname="opengl" />
		<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/test/**" source="1.4" target="1.4" taskname="test" />
		<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/examples/**" source="1.4" target="1.4" taskname="examples" />
		<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/util/**" source="1.4" target="1.4" taskname="util" />
		<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/fmod3/**" source="1.4" target="1.4" taskname="fmod" />
		<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/devil/**" source="1.4" target="1.4" taskname="devil"/>
	</target>
	<!-- Compiles the native files -->
	<target name="compile_native" depends="headers" description="Compiles the native files">
		<!-- check each platform, and run their build target -->
		<condition property="lwjgl.platform.windows">
			<os family="windows" />
		</condition>
		<antcall target="-compile_native_win32" />
		<condition property="lwjgl.platform.linux">
			<os name="Linux" />
		</condition>
		<antcall target="-compile_native_linux" />
		<condition property="lwjgl.platform.mac">
			<os name="Mac OS X" />
		</condition>
		<antcall target="-compile_native_mac" />
	</target>
	<!-- Compiles LWJGL on Win32 platforms  -->
	<target name="-compile_native_win32" if="lwjgl.platform.windows">
		<echo>Compiling Win32 LWJGL version</echo>
		<!-- build main -->
		<exec dir="platform_build/win32_ms_cmdline" executable="cmd.exe" failonerror="true">
			<arg line="/c build.bat" />
		</exec>
		<!-- build fmod -->
		<exec dir="platform_build/win32_ms_cmdline" executable="cmd.exe" failonerror="true">
			<arg line="/c build-fmod.bat" />
		</exec>
		
		<!-- build devil -->
		<exec dir="platform_build/win32_ms_cmdline" executable="cmd.exe" failonerror="true">
			<arg line="/c build-devil.bat"/>
		</exec>
		
		<!-- optimize using upx -->
		<!-- <exec dir="${lwjgl.lib}" executable="upx">
			<arg line="-9 -f win32/*.dll"/>
		</exec> -->
		<!-- copy to libs -->
		<move file="platform_build/win32_ms_cmdline/lwjgl.dll" tofile="${lwjgl.lib}/lwjgl.dll"/>
		<move file="platform_build/win32_ms_cmdline/lwjgl-fmod3.dll" tofile="${lwjgl.lib}/lwjgl-fmod3.dll"/>
		<move file="platform_build/win32_ms_cmdline/lwjgl-devil.dll" tofile="${lwjgl.lib}/lwjgl-devil.dll"/>
	</target>	
	
	<!-- Compiles LWJGL on Linux platforms -->
	<target name="-compile_native_linux" if="lwjgl.platform.linux">
		<echo>Compiling Linux LWJGL version</echo>
		<apply executable="sh" dir="${lwjgl.src.native}">
			<fileset dir="${lwjgl.src.native}">
				<include name="build.sh" />
			</fileset>
		</apply>
		<move file="${lwjgl.src.native}/.libs/liblwjgl.0.0.0" tofile="${lwjgl.lib}/liblwjgl.so" />
	</target>
	<!-- Compiles LWJGL on Mac OS X platforms  -->
	<target name="-compile_native_mac" if="lwjgl.platform.mac">
		<echo>Compiling Mac OS X LWJGL version</echo>
		<exec dir="platform_build/mac_xcode" executable="xcodebuild" failonerror="true" />
		<move file="platform_build/mac_xcode/build/liblwjgl.jnilib" tofile="${lwjgl.lib}/liblwjgl.jnilib" />
	</target>
	<!-- Packages the java files -->
	<target name="jars">
		<!-- Create lwjgl.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl.jar" taskname="lwjgl.jar">
			<fileset refid="lwjgl.fileset" />
		</jar>
		
  		<!-- Create lwjgl.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl_devil.jar" taskname="lwjgl_devil.jar">
			<fileset refid="lwjgl_devil.fileset"/>
		</jar>
		<!-- Create lwjgl_test.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl_test.jar" taskname="lwjgl_test.jar">
			<fileset refid="lwjgl_test.fileset" />
		</jar>
		<!-- Create lwjgl_util.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl_util.jar" taskname="lwjgl_util.jar">
			<fileset refid="lwjgl_util.fileset" />
		</jar>
		<!-- Create lwjgl_fmod.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl_fmod3.jar" taskname="lwjgl_fmod3.jar">
			<fileset refid="lwjgl_fmod3.fileset" />
		</jar>
		
		<!-- Create lwjgl_devil.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl_devil.jar" taskname="lwjgl_devil.jar">
			<fileset refid="lwjgl_devil.fileset" />
		</jar>
		<!-- Create lwjgl_media.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl_media.jar" taskname="lwjgl_media.jar">
			<fileset refid="lwjgl.media.fileset" />
		</jar>
	</target>
	<!-- Creates the Javadoc -->
	<target name="javadoc" description="Creates javadoc from java source code">
		<javadoc destdir="${lwjgl.docs}/javadoc" author="true" version="true" use="true" source="1.4" windowtitle="LWJGL API">
			<fileset refid="lwjgl.javadoc.fileset" />
			<doctitle><![CDATA[<h1>Lightweight Java Game Toolkit</h1>]]></doctitle>
			<bottom><![CDATA[<i>Copyright © 2002-2004 lwjgl.org. All Rights Reserved.</i>]]></bottom>
		</javadoc>
	</target>
	<!-- Creates a distribution from the compiled files -->
	<target name="-distribution" depends="jars">
		<antcall target="-distribution_application" />
		<antcall target="-distribution_javadoc" />
		<antcall target="-distribution_source" />
		<antcall target="-distribution_resources" />
		<antcall target="-internal_clean" />
	</target>
	<!-- Creates a build of LWJGL directly from CVS -->
	<target name="cvsbuild" description="Builds lwjgl from cvs">
		<!-- Check that files do not exist BEFORE doing the CVS build -->
		<available file="LWJGL/build.xml" property="lwjgl.preexistingfiles" />
		<available file="${lwjgl.src}/java/org/lwjgl/Sys.java" property="lwjgl.preexistingfiles" />
		<fail if="lwjgl.preexistingfiles" message="Cannot perform webbuild from nonempty folder" />
		<!-- checkout files and build using checked out buildfiles 'all' target -->
		<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/build.xml" dest="." />
		<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/src" dest="." />
		<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/doc" dest="." />
		<ant dir="LWJGL" target="all" />
	</target>
	<!-- Generates the native headers from source files -->
	<target name="headers" description="invokes javah on java classes" depends="compile">
		<!-- platform specific classes -->
		<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/linux" force="yes">
			<class name="org.lwjgl.opengl.LinuxDisplay" />
		</javah>
		<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/win32" force="yes">
			<class name="org.lwjgl.opengl.Win32Display" />
		</javah>
		<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes">
			<class name="org.lwjgl.opengl.MacOSXDisplay" />
		</javah>
		<!-- lwjgl -->
		<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes">
			<class name="org.lwjgl.Sys" />
			<class name="org.lwjgl.input.Controller" />
			<class name="org.lwjgl.input.Cursor" />
			<class name="org.lwjgl.input.Keyboard" />
			<class name="org.lwjgl.input.Mouse" />
			<class name="org.lwjgl.openal.ALC" />
			<class name="org.lwjgl.openal.AL" />
			<class name="org.lwjgl.openal.eax.EAX" />
			<class name="org.lwjgl.openal.eax.EAX20" />
			<class name="org.lwjgl.openal.eax.EAXBufferProperties" />
			<class name="org.lwjgl.openal.eax.EAXListenerProperties" />
			<class name="org.lwjgl.opengl.GLContext" />
			<class name="org.lwjgl.opengl.Pbuffer" />
		</javah>
		<!-- fmod -->
		<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}/fmod3" force="yes">
			<class name="org.lwjgl.fmod3.FMOD" />
			<class name="org.lwjgl.fmod3.FMusic" />
			<class name="org.lwjgl.fmod3.FSound" />
		</javah>
		
		<!-- devil -->
		<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}/devil" force="yes">
			<class name="org.lwjgl.devil.IL"/>
		</javah>
	</target>
	<!-- Creates a versioned distribution for all supported platforms -->
	<target name="-distribution_application">
		<!-- check each platform, and run their copy target -->
		<antcall target="-distribute_win32" />
		<antcall target="-distribute_linux" />
		<antcall target="-distribute_macosx" />
	</target>
	<!-- Distributes win32 files  -->
	<target name="-distribute_win32">
		<!-- copy files from lib/platform to temp -->
		<copy todir="${lwjgl.temp}/lwjgl-win32-${lwjgl.version}">
			<fileset dir="${lwjgl.lib}">
				<patternset refid="lwjgl-win32.fileset" />
				<patternset refid="lwjgl-common.fileset" />
			</fileset>
			<fileset dir="${lwjgl.docs}">
				<patternset refid="lwjgl-common.fileset" />
			</fileset>
		</copy>
		<zip destfile="${lwjgl.dist}/lwjgl-win32-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="lwjgl-win32-${lwjgl.version}/**" />
	</target>
	<!-- Distributes linux files  -->
	<target name="-distribute_linux">
		<!-- copy files from lib/platform to temp -->
		<copy todir="${lwjgl.temp}/lwjgl-linux-${lwjgl.version}">
			<fileset dir="${lwjgl.lib}">
				<patternset refid="lwjgl-linux.fileset" />
				<patternset refid="lwjgl-common.fileset" />
			</fileset>
			<fileset dir="${lwjgl.docs}">
				<patternset refid="lwjgl-common.fileset" />
			</fileset>
		</copy>
		<zip destfile="${lwjgl.dist}/lwjgl-linux-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="lwjgl-linux-${lwjgl.version}/**" />
	</target>
	<!-- Distributes macosx files  -->
	<target name="-distribute_macosx">
		<!-- copy files from lib/platform to temp -->
		<copy todir="${lwjgl.temp}/lwjgl-macosx-${lwjgl.version}">
			<fileset dir="${lwjgl.lib}">
				<patternset refid="lwjgl-macosx.fileset" />
				<patternset refid="lwjgl-common.fileset" />
			</fileset>
			<fileset dir="${lwjgl.docs}">
				<patternset refid="lwjgl-common.fileset" />
			</fileset>
		</copy>
		<zip destfile="${lwjgl.dist}/lwjgl-macosx-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="lwjgl-macosx-${lwjgl.version}/**" />
	</target>
	<!-- Creates a versioned distribution of javadocs -->
	<target name="-distribution_javadoc">
		<zip destfile="${lwjgl.dist}/lwjgl-docs-${lwjgl.version}.zip" basedir="${lwjgl.docs}" includes="javadoc/**" />
	</target>
	<!-- Creates a versioned distribution of the source code -->
	<target name="-distribution_source">
		<zip destfile="${lwjgl.dist}/lwjgl-source-${lwjgl.version}.zip">
			<fileset refid="lwjgl.source.fileset" />
		</zip>
	</target>
	<!-- Creates a versioned distribution of the resource files -->
	<target name="-distribution_resources">
		<zip destfile="${lwjgl.dist}/lwjgl-media-${lwjgl.version}.zip">
			<fileset refid="lwjgl.media.fileset" />
		</zip>
	</target>
	<!-- clean internal temporary directories -->
	<target name="-internal_clean">
		<delete dir="${lwjgl.temp}" taskname="cleanup" />
	</target>
</project>