Yooka-Laylee
Yooka-Laylee | |
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Developer(s) | Playtonic Games |
Publisher(s) | Team17 |
Director(s) | Chris Sutherland |
Producer(s) | Andy Wilson |
Designer(s) | Gavin Price Gary Richards |
Artist(s) |
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Writer(s) | Andy Robinson |
Composer(s) | |
Engine | Unity |
Platform(s) | |
Release |
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Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Yooka-Laylee is a platform game published by Team17. It was released in 2017 for Windows, macOS, Linux, PlayStation 4, Xbox One and Nintendo Switch. S version for Amazon Luna was releaed in October 2020.[2] The game was created by Playtonic Games. They are a group of people who used to work for Rare. Yooka-Laylee is a spiritual successor to the Banjo-Kazooie series. That series was released for the Nintendo 64 almost 20 years earlier. After years of planning to make a new game, Playtonic Games started a Kickstarter campaign that got a large amount of media coverage. It raised a record-breaking sum of over £2 million. The game follows chameleon Yooka and bat Laylee on their quest to get a magical book from an evil company.
Yooka-Laylee got mixed reviews. Critics do not agree on the idea that being similar to its predecessors was enough to make it a successful game. Many felt that it was just taking advantage of nostalgia. Most critics agreed that it was very similar to earlier platformers. They also pointed out technical shortcomings and outdated gameplay.
References
[change | change source]- ↑ Gartenberg, Chaim (2020-10-20). "Hands-on with Amazon's Luna game streaming service". The Verge. Retrieved 2022-12-18.
- ↑ "Yooka-Laylee Will Get A Nintendo Switch Physical Release". Siliconera. 11 June 2018. Retrieved 11 June 2018.