This is nice, particularly once I used dnSpy to reduce the delay so I can quickly go through waves and restart... though it does lose a lot of the charm without the dialog. Beyond that the only major thing I wish I had was a way to prioritize letters I'm having trouble with like x and z, in game not manually editing the weights :)
I considered uploading the modified Assembly-CSharp.dll somewhere but... decided not to. And the binary patch git generated is larger than the dll itself so. It's not particularly hard to learn to use dnSpy if you're just deleting a few lines though.
Yeah I agree that'd be cool. I toyed with the idea of a hard mode that had that, and allowed for faster tapping between letters. So the morse code pros can really get into it ;) Maybe I'll come back to it some time :)
As usually, you Sea Dads know how to amuse - even when morse code is involved! :) The whole war scenario against the marine creatures was in a lovely way absurde (and reminded me somehow of the one old "The Simpsons" episode with the intelligent seals, but eh, I run off the track! :) ) and the voice acting was a wonderful addition. The whole audiovisual representation was pretty slick and the simple gameplay was very polished in its implementation. Thanks for your game, which I happily recommended in an article and of which I was glad to create a little gameplay video. :)
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This is nice, particularly once I used dnSpy to reduce the delay so I can quickly go through waves and restart... though it does lose a lot of the charm without the dialog. Beyond that the only major thing I wish I had was a way to prioritize letters I'm having trouble with like x and z, in game not manually editing the weights :)
I considered uploading the modified Assembly-CSharp.dll somewhere but... decided not to. And the binary patch git generated is larger than the dll itself so. It's not particularly hard to learn to use dnSpy if you're just deleting a few lines though.
would love to see an arcade style/ survival mode.
Yeah I agree that'd be cool. I toyed with the idea of a hard mode that had that, and allowed for faster tapping between letters. So the morse code pros can really get into it ;) Maybe I'll come back to it some time :)
As usually, you Sea Dads know how to amuse - even when morse code is involved! :) The whole war scenario against the marine creatures was in a lovely way absurde (and reminded me somehow of the one old "The Simpsons" episode with the intelligent seals, but eh, I run off the track! :) ) and the voice acting was a wonderful addition. The whole audiovisual representation was pretty slick and the simple gameplay was very polished in its implementation. Thanks for your game, which I happily recommended in an article and of which I was glad to create a little gameplay video. :)
Best wishes,
Sebastian
May I stream your game? It seems fun!
Go for it :)
No whale, no fish, no turtle could take the beach. :)
I wonder who downvoted
A sad, jealous person. :)