Using an emergent system concept in designing interactive games for autistic children

E Barakova, G van Wanrooij, R van Limpt… - Proceedings of the 6th …, 2007 - dl.acm.org
E Barakova, G van Wanrooij, R van Limpt, M Menting
Proceedings of the 6th international conference on Interaction design and …, 2007dl.acm.org
This paper features the design process, the outcome, and preliminary tests of an interactive
toy that expresses emergent behavior and can be used for behavioral training of autistic
children, as well as for an engaging toy for every child. We exploit the interest of the autistic
children in regular patterns and order to stimulate their motivational, explorative and social
skills. As a result we have developed a toy that consists of undefined number of cubes that
express emergent behavior by communicating with each other and changing their colors as …
This paper features the design process, the outcome, and preliminary tests of an interactive toy that expresses emergent behavior and can be used for behavioral training of autistic children, as well as for an engaging toy for every child. We exploit the interest of the autistic children in regular patterns and order to stimulate their motivational, explorative and social skills. As a result we have developed a toy that consists of undefined number of cubes that express emergent behavior by communicating with each other and changing their colors as a result of how they have been positioned by the players. The user tests have shown increased time of engagement of the children with the toy in comparison with their usual play routines, pronounced explorative behavior and encouraging results with improvement of turn taking interaction.
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