Pattern computation for compression garment by a physical/geometric approach
This paper addresses the problem of computing planar patterns for compression garments.
In the garment industry, the compression garment has been increasingly widely used to
retain the shape of a human body, where certain strain (or normal pressure) is designed at
some places on the compression garment. Variant values and distribution of strain can only
be generated by sewing different two-dimensional (2D) patterns and warping them onto the
body. We present a physical/geometric approach for computing 2D meshes that, when …
In the garment industry, the compression garment has been increasingly widely used to
retain the shape of a human body, where certain strain (or normal pressure) is designed at
some places on the compression garment. Variant values and distribution of strain can only
be generated by sewing different two-dimensional (2D) patterns and warping them onto the
body. We present a physical/geometric approach for computing 2D meshes that, when …
Pattern computation for compression garment
This paper addresses the problem of computing planar patterns for compression garments.
In the garment industry, the compression garment has been more and more widely used to
retain a shape of human body, where certain strain (or normal pressure) is designed at
some places on the compression garment. Variant values and distribution of strain can only
be generated by sewing different 2D patterns and warping them onto the body. We present a
physical/geometric approach to compute 2D meshes that, when folded onto the 3D body …
In the garment industry, the compression garment has been more and more widely used to
retain a shape of human body, where certain strain (or normal pressure) is designed at
some places on the compression garment. Variant values and distribution of strain can only
be generated by sewing different 2D patterns and warping them onto the body. We present a
physical/geometric approach to compute 2D meshes that, when folded onto the 3D body …
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