Mobile learning: Technology as mediator of personal and school experiences

M Duvall, A Matranga, A Foster… - International Journal of …, 2016 - igi-global.com
International Journal of Game-Based Learning (IJGBL), 2016igi-global.com
This study reports on the effects of a mobile game designed in conjunction with an art
museum to develop children's understanding of line, shape, and color. Four researchers
(two graduate students and two professors at a private university in the mid-Atlantic region of
the United States) examined 8 children, ages 6 to 13, for conceptual change in their
understanding of art. Grounded theory and thematic analysis were used to examine
children's conceptions of line, shape, and color through gameplay and to answer the …
Abstract
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in their understanding of art. Grounded theory and thematic analysis were used to examine children's conceptions of line, shape, and color through gameplay and to answer the research question,“How does a mobile application impact students' conceptual understanding of line, shape and color?” The researchers found that the mobile learning experience was effectively mediating participants' school and personal experiences to support conceptual change.
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