Crowdclass: Designing classification-based citizen science learning modules
Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, 2016•ojs.aaai.org
In this paper, we introduce Crowdclass, a novel framework that integrates the learning of
advanced scientific concepts with the crowdsourcing microtask of image classification. In
Crowdclass, we design questions to serve as both a learning experience and a scientific
classification. This is different from conventional citizen science platforms which decompose
high level questions into a series of simple microtasks that require no scientific background
knowledge to complete. We facilitate learning within the microtask by providing content that …
advanced scientific concepts with the crowdsourcing microtask of image classification. In
Crowdclass, we design questions to serve as both a learning experience and a scientific
classification. This is different from conventional citizen science platforms which decompose
high level questions into a series of simple microtasks that require no scientific background
knowledge to complete. We facilitate learning within the microtask by providing content that …
Abstract
In this paper, we introduce Crowdclass, a novel framework that integrates the learning of advanced scientific concepts with the crowdsourcing microtask of image classification. In Crowdclass, we design questions to serve as both a learning experience and a scientific classification. This is different from conventional citizen science platforms which decompose high level questions into a series of simple microtasks that require no scientific background knowledge to complete. We facilitate learning within the microtask by providing content that is appropriate for the participant’s level of knowledge through scaffolding learning. We conduct a between-group study of 93 participants on Amazon Mechanical Turk comparing Crowdclass to the popular citizen science project Galaxy Zoo. We find that the scaffolding presentation of content enables learning of more challenging concepts. By understanding the relationship between user motivation, learning, and performance, we draw general design principles for learning-as-an-incentive interventions applicable to other crowdsourcing applications.
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