Building a character animation system

A Shapiro - Motion in Games: 4th International Conference, MIG …, 2011 - Springer
A Shapiro
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011Springer
We describe a system for animating virtual characters that encompasses many important
aspects of character modeling for simulations and games. These include locomotion, facial
animation, speech synthesis, reaching/grabbing, and various automated non-verbal
behaviors, such as nodding, gesturing and eye saccades. Our system implements aspects of
character animation from the research community that yield high levels of realism and
control.
Abstract
We describe a system for animating virtual characters that encompasses many important aspects of character modeling for simulations and games. These include locomotion, facial animation, speech synthesis, reaching/grabbing, and various automated non-verbal behaviors, such as nodding, gesturing and eye saccades. Our system implements aspects of character animation from the research community that yield high levels of realism and control.
Springer
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