A machinima system based on network game

W Hu, Y Xie - 2017 IEEE/ACIS 16th International Conference …, 2017 - ieeexplore.ieee.org
W Hu, Y Xie
2017 IEEE/ACIS 16th International Conference on Computer and …, 2017ieeexplore.ieee.org
Machinima is which use real-time graphics rendering platform game engine to create
animated videos or films. Traditional methods of machinima filming are stand-alone methods
that using artificial intelligence scripting to implement the plot. However, massive script
writing work of artificial intelligence will cost a IoT of manpower and resources. This paper
proposes a method based on network game and Kinect. Compared to traditional machinima
filming in stand-alone environment, this method based on network game framework, uses …
Machinima is which use real-time graphics rendering platform game engine to create animated videos or films. Traditional methods of machinima filming are stand-alone methods that using artificial intelligence scripting to implement the plot. However, massive script writing work of artificial intelligence will cost a IoT of manpower and resources. This paper proposes a method based on network game and Kinect. Compared to traditional machinima filming in stand-alone environment, this method based on network game framework, uses Kinect to control character's motions and added functions to control actor's position, implements a more complete machinima system.
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