A model of collision perception for real-time animation

C O'Sullivan, R Radach, S Collins - … and Simulation'99: Proceedings of the …, 1999 - Springer
Computer Animation and Simulation'99: Proceedings of the Eurographics Workshop …, 1999Springer
A model of human visual perception of collisions is presented, based on two-dimensional
measures of eccentricity and separation. The model is validated by performing
psychophysical experiments. We demonstrate the feasibility of using this model as the basis
for perceptual scheduling of interruptible collision detection in a real-time animation of large
numbers of visually homogeneous objects. The user's point of fixation may be either tracked
or estimated. By using a priority queue scheduling algorithm, perceived collision inaccuracy …
Abstract
A model of human visual perception of collisions is presented, based on two-dimensional measures of eccentricity and separation. The model is validated by performing psychophysical experiments. We demonstrate the feasibility of using this model as the basis for perceptual scheduling of interruptible collision detection in a real-time animation of large numbers of visually homogeneous objects. The user’s point of fixation may be either tracked or estimated. By using a priority queue scheduling algorithm, perceived collision inaccuracy was approximately halved. The ideas presented are applicable to other tasks where the processing of fine detail leads to a computational bottleneck.
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