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S4CK

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A member registered Apr 22, 2021

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This game is super well done and it could work as a short indie game outside of this class.  I do have some minor nitpicks for this game though.  The mouse sensitivity was too low for me, so an option to up the sensitivity would have been nice.  I also suggest moving the grappling of this game from being the E button to being the right click as that would go hand-in-hand with the graphic showcasing which is used.  Since the game emphasizes aiming with the mouse, I would also make the bear face where the mouse points at all times.  Overall, this game was pretty cool, so good job!

This is a well-done slender game.  The controls for grabbing and using the batteries are a little unintuitive, but they're fine overall.  One of my biggest criticisms is just how dark the map is.  It is pretty much impossible to do anything without the flashlight and the limited amount of batteries pretty much assure that the player will be forced to restart once they run out of a flashlight.  I think that brightening the map a little more could go a long way to improve the user experience.  Also, there is a super jump exploit that lets me go out of bounds really easily.  There's also a hole in the floor that is out of bounds but is visible in the play area.  Overall, this was a job well done and I congratulate everyone involved in the project.

This is a great start to an awesome game, the fact that you have procedurally generated dungeons is incredible for a school project.  That being said, the game is too monotonous.  The rooms, while having different shapes all have the same mechanic to them.  There is something in the middle of the room that you must hit and then enemies appear.  I think that adding more room types would be a great addition to the game.  In terms of the main mechanics, having the players stop on their tracks to attack is a bad idea because the enemies move so fast.  Same criticism goes to one of the ultimate attacks.  Also, I don't know when I hit something until it dies, there needs to be some positive feedback loop that lets me know how far my hits reach.  Don't take this the hard way, this game is pretty good, but there are some improvements that would add a lot to the overall experience. Great job!

                                     poop