I have a question, how did you accomplish having different shapes with the same outline thickness? Did you create specific sprites for each shape? or a shader?
The game has just one small problem that breaks the whole game and that is the moving of the ball is relative to the ball I don't know were is he facing, if the movement was global (When I press Left it needs to go to the left and it should not mater where the ball is), but over all it is a great game the music, sound efects, the puzzles are awsome. It is realy easy to understand what to do. I just turn on the game and I just get it.
If i remove the bad movement it is a awsome game :)
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june 1st 2020
I have a question, how did you accomplish having different shapes with the same outline thickness? Did you create specific sprites for each shape? or a shader?
Amazing game by the way, enjoyed it a lot!
I used my engine's autotile feature.
switch one wall to another to get to the green portal safely without hitting the spikes and falling off the screen try to complete all 24 levels
Avoid spikey objects
Wall Roller (Puzzle Game)
That's a simple concept, with simple graphics and a catchy music, and it work really well ! Like it a lot.
Exactly! :)
Gives me serious Dance of Fire and Ice vibes. (rhythm game)
Level 18 mostly, but not that bad :)
Me too. It happens sometimes does it?
The game has just one small problem that breaks the whole game and that is the moving of the ball is relative to the ball I don't know were is he facing, if the movement was global (When I press Left it needs to go to the left and it should not mater where the ball is), but over all it is a great game the music, sound efects, the puzzles are awsome. It is realy easy to understand what to do. I just turn on the game and I just get it.
If i remove the bad movement it is a awsome game :)
You always jump away from the current surface regardless of what key is pressed.
Now I undestand thank you I didn't know :)