Minha Zi Los
Minha Zi Los
Minha Zi Los
getgenv()._G = {
Key = "FPHZIOLES", Attempts = 0, MaxAttempts = 3
}
getgenv().freemium = fa
-- Notificação inicial
UI:Notify({
Title = "Bem-vindo!",
Content = "Use 'LeftControl' para alternar o Hub.",
})
-- Criando as páginas
local combatPage = UI:CreatePage("⚔️ Combat")
local visualPage = UI:CreatePage("🎨 Visual")
local friseXPage = UI:CreatePage("🔮 Frise X Config")
-- Criando seções
local combatTab = combatPage:CreateSection("💥 Combat Functions")
local visualTab = visualPage:CreateSection("👀 Visual Functions")
local friseXTab = friseXPage:CreateSection("⚙️ Configurations")
local omnisprintTab = combatPage:CreateSection("🚀 Omnisprint & Speed")
local zoomTab = visualPage:CreateSection("🔍 Zoom & X-Ray")
local magicBalletTab = combatPage:CreateSection("💫 magicBalletTab & FovCircle")
visualTab:CreateSlider({
Name = "🔭 Ajustar FOV",
Min = 70,
Max = 120,
Default = 70,
Flag = "CameraFOVSlider",
Callback = function(value)
if isFovActive then
camera.FieldOfView = value
print(string.format("[VISUAL] FOV ajustado para: %d graus", value))
end
end,
})
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
toggleUI()
end
end)
local Chams = game.Workspace.Currentchams
local isFovActive = false
visualTab:CreateToggle({
Name = "🔭 Ativar/Desativar Ajuste de ch",
Flag = "CameraFOVToggle",
Default = true,
Callback = function(state)
isFovActive = state
if state then
print("[VISUAL] Ajuste de FOV ativado.")
else
print("[VISUAL] Ajuste de FOV desativado.")
camera.FieldOfView = 70.
end
end,
})
-- Definindo as variáveis e parâmetros do destaque
local FillColor = Color3.fromRGB(175,25,255)
local DepthMode = "AlwaysOnTop"
local FillTransparency = 0.5
local OutlineColor = Color3.fromRGB(255,255,255)
local OutlineTransparency = 0
connections[plr] = plr.CharacterAdded:Connect(function(char)
Highlight.Adornee = char
end)
end
-- Função para inicializar o destaque para todos os jogadores
local function InitializeHighlighting()
Players.PlayerAdded:Connect(Highlight)
for i,v in next, Players:GetPlayers() do
Highlight(v)
end
end
-- Supondo que você já tenha um método para criar toggles, você pode conectar o
Toggle para o Highlight
visualTab.CreateToggle = function(name, callback)
local toggle = Instance.new("TextButton")
toggle.Text = name
toggle.Size = UDim2.new(0, 200, 0, 50)
toggle.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
toggle.Position = UDim2.new(0.5, -100, 0.5, -25)
toggle.Parent = CoreGui
toggle.MouseButton1Click:Connect(callback)
return toggle
end
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
toggleUI()
end
end)
-- Alternar a interface com atalho
local function toggleUI()
UI:Toggle()
end
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
toggleUI()
end
end)