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Ggzera Menu

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0% acharam este documento útil (0 voto)
32 visualizações49 páginas

Ggzera Menu

Enviado por

zecapio159
Direitos autorais
© © All Rights Reserved
Levamos muito a sério os direitos de conteúdo. Se você suspeita que este conteúdo é seu, reivindique-o aqui.
Formatos disponíveis
Baixe no formato TXT, PDF, TXT ou leia on-line no Scribd
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-- [!

] Observações:
-- [*] As especificações de determinadas variaveis e funçõ3s estarão em frente a
primeira linha;
-- [*] Caso deseje adicionar uma opção em que exige estar dentro do while (funçõ3s
ifs) busque por "IFS";
-- [*] Para encontrar a área em que as funçõ3s do menu são inseridas busque por
"Funções";

-- Se de alguma forma você conseguiu ter acesso a este arquivo em lua, chame o
kauxzn. no discord antes de qualquer coisa.
-- If you get this menu lua, call the kauxzn. in discord before anything.

-- Kauxzn Menu
local menuativado = false -- Determine aqui se quer injetar com menu ativado ou não
(false/true)
local menutab = "Self" -- Determine qual tab será definida por padrão ao abrir o
menu

-- Cores
local menucolorr = 255 -- Estas variaveis armazenam a cor principal do menu
local menucolorg = 255
local menucolorb = 255

local colormenuselectedr = 255


local colormenuselectedg = 255
local colormenuselectedb = 255
local menucolorbasicr = 201
local menucolorbasicg = 14
local menucolorbasicb = 14

-- Keys
local keystart = {["Label"] = "MOUSE3",["Value"] = 348} -- Está é a key que deve
ser pressionada para exibir o menu

local keys = { -- Está variavel armazena as teclas do menu/fivem


["BACKSPACE"] = 177, ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170,
["F5"] = 166, ["F6"] = 167, ["F7"] = 168,
["F8"] = 169, ["F9"] = 56,["F10"] = 57, ["F11"] = 344, ["~"] = 243, ["-"] = 84,
["="] = 83, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38,
["R"] = 45, ["T"] = 245,["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] =
40, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9,
["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21,
["Z"] = 20, ["X"] = 73, ["C"] = 26,["V"] = 0, ["B"] = 29,
["MOUSE4"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36,
["LEFTALT"] = 19, ["SPACE"] = 22,["RIGHTCTRL"] = 70, --
["HOME"] = 213, ["INSERT"] = 121, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] =
178,["LEFT"] = 174,["RIGHT"] = 175, ["UP"] = 172,
["DOWN"] = 173, ["MWHEELUP"] = 15, ["MWHEELDOWN"] = 14, ["N4"] = 108, ["N5"] =
110, ["N6"] = 107,["N+"] = 96, ["N-"] = 97, ["N7"] = 117,
["N8"] = 111, ["N9"] = 118, ["MOUSE1"] = 24, ["MOUSE2"] = 25, ["MOUSE3"] = 348,
["`"] = 243,}

-- KauXzn Tables
local kauXznTable = {
Strings = {
len = string.len, sgmatch = string.gmatch,
lower = string.lower, upper = string.upper,
find = string.find, sub = string.sub,
gsub = string.gsub, tostring = tostring,
format = string.format, tremove = table.remove,
tinsert = table.insert, tunpack = table.unpack,
tsort = table.sort,
msgunpack = msgpack.unpack, msgpack = msgpack.pack,
jsonencode = json.encode, jsondecode = json.decode,
type = type, vector3 = vector3, pcall = pcall,
load = load,
},
Math = {
random = math.random,
randomseed = math.randomseed, sin = math.sin,
cos = math.cos, sqrt = math.sqrt,
pi = math.pi, rad = math.rad,
abs = math.abs, floor = math.floor,
deg = math.deg, atan2 = math.atan2,
tonumber = tonumber, pairs = pairs,
ipairs = ipairs, yield = coroutine.yield,
rotateToQuat = function(rotate) local pitch, roll, yaw =
math.rad(rotate.x), math.rad(rotate.y), math.rad(rotate.z); local cy, sy, cr, sr,
cp, sp = math.cos(yaw * 0.5), math.sin(yaw * 0.5), math.cos(roll * 0.5),
math.sin(roll * 0.5), math.cos(pitch * 0.5), math.sin(pitch * 0.5); return quat(cy
* cr * cp + sy * sr * sp, cy * sp * cr - sy * cp * sr, cy * cp * sr + sy * sp * cr,
sy * cr * cp - cy * sr * sp) end,
getPercent = function(f, s)
return (f/s) * 100
end,
firstPercentOfSecond = function(f, s)
local onepercent = s / 100
local percent = onepercent * f
return percent
end,
}
}

-- Definições
local apenasvisivel = false

local Sliders = {
["noclipSpeed"] = {max = 20, min = 1, value = 1},
["SliderVidaSetavel"] = {max = 400, min = 1, value = 200},
["SliderEspDistance"] = {max = 1000, min = 1, value = 500},
["FovCircle"] = {max = 0.50, min = 0.05, value = 0.05},
["Municao"] = { max = 250, min = 1, value = 65}
}

local kauxzn_aimbot = {
vars = {
aimlock = 31086,
fov = 0.10,
keyaim = 21,
}
}

-- ALGUMAS TABLES DO MENU

local Drag = { -- Está variavel armazena a posição do menu na drag


(movimentação do menu)
LoaderX = 0.0, LoaderY = 0.07,
}
local menus = {
MenuX = 0.5, MenuY = 0.5,
MenuX2 = 0.5, MenuY2 = 0.5,
MenuW = 0.5, MenuH = 0.5,
}

local menus2 = {
MenuuunuX = 0.5,
MenuuunuY = 0.5,
MenuuunuX2 = 0.5,
MenuuunuY2 = 0.5,
MenuuunuW = 0.5,
MenuuunuH = 0.5,
}

local stasd = {
['Scroll'] = {static = 0.0, static2 = 0.0, static3 = 0.0},
}

local lokizaobipissexo5 = lokizaobipissexo5

local arma_selecionada = arma_selecionada


local arma_a_ser_spawnada = arma_a_ser_spawnada
local arma_foi_selecionada = false

-- Animações Variaveis
local opacity = 0 -- Trata-se da variavel que armazena a opacidade do menu e
mais, utilizada na animação de fade-in
local opacitycontents = 0 -- Variavel que armazena a opacidade dos contents
(Botões, tooglebox, sliders e etc), utilizada em animações

local developerslogin = {"farinha", "farinha", "farinha"}


local devacesso = false

-- TESTER
local testerslogin = {"farinha", "farinha", "farinha"}
local testeracesso = false

Citizen.CreateThread(function()

--------VRP-----------

Proxy = {}

local proxy_rdata = {}

local function proxy_callback(rvalues)


proxy_rdata = rvalues
end

local function proxy_resolve(itable, key)


local iname = getmetatable(itable).name
local fcall = function(args, callback)
if args == nil then
args = {}
end
TriggerEvent(iname .. ':proxy', key, args, proxy_callback)
return table.unpack(proxy_rdata)
end
itable[key] = fcall
return fcall
end

function Proxy.addInterface(name, itable)


AddEventHandler(name .. ':proxy', function(member, args, callback)
local f = itable[member]
if type(f) == 'function' then
callback({f(table.unpack(args))})
else
end
end)
end

function Proxy.getInterface(name)
local r = setmetatable({}, {
__index = proxy_resolve,
name = name
})
return r
end

vRP = Proxy.getInterface('vRP')

-- LOAD BYPASS DO TIAGO

-- Interface Variaveis
local uitexture = HasStreamedTextureDictLoaded("Interface") -- Está variavel é
utilizada para realizar uma verificação se o menu já foi renderizado, e caso haja
sido é desnecessário renderizar as texturas novamente
local xmouse, ymouse = GetNuiCursorPosition() -- Está variavel armazena a
posição do mouse, utilizada no cursor.

local rendertexture = CreateRuntimeTextureFromDuiHandle -- Renderizar Textura


local runtimetxd = CreateRuntimeTxd
local duihandle = GetDuiHandle
local imagecreate = CreateDui

if uitexture ~= 1 then -- Se a textura não ouver sido renderizada então


renderize.
rendertexture(runtimetxd("NotifyUI"), "NotifyUI",
duihandle(imagecreate("https://kauxmenu.github.io/Notify/", 686, 120)))
rendertexture(runtimetxd("Interface"), "Interface",
duihandle(imagecreate("https://kauxmenu.github.io/Interface/", 1420, 1080))) --
Interface
rendertexture(runtimetxd("Button"), "Button",
duihandle(imagecreate("https://kauxmenu.github.io/button/", 800, 100))) -- Botão
rendertexture(runtimetxd("Toggle"), "Toggle",
duihandle(imagecreate("https://kauxmenu.github.io/toogle/", 1340, 720))) -- Toggle
rendertexture(runtimetxd("InterfaceList"), "InterfaceList",
duihandle(imagecreate("https://kauxmenu.github.io/Inteface2/", 431, 760))) --
Inteface List
rendertexture(runtimetxd("GGzeraLogo"), "GGzeraLogo",
duihandle(imagecreate("https://kauxmenu.github.io/ggzeralogo/", 1343, 1281)))

RequestStreamedTextureDict("mpleaderboard", true) -- Icones


RequestStreamedTextureDict("mphud", true)
end
-- Requerimentos Interface
function Interface()
if opacity < 240 then -- FadeIn Menu
opacity = opacity+8
end

if opacitycontents < 250 then


opacitycontents = opacitycontents + 4
end

local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY --Drag


local Loader_Y = Loader_Y-0.07

DrawSprite("Interface", "Interface", 0.485+Loader_X, 0.580+Loader_Y,


0.4200, 0.5900, 0, 255, 255, 255, opacity) -- Exibir Interface
end

function disablecontrols() -- Desabilitar Controles


DisableControlAction(0, 0, true)
DisableControlAction(0, 1, true)
DisableControlAction(0, 2, true)
DisableControlAction(0, 142, true)
DisableControlAction(0, 140, true)
DisableControlAction(0, 322, true)
DisableControlAction(0, 106, true)
DisableControlAction(0, 25, true)
DisableControlAction(0, 24, true)
DisableControlAction(0, 257, true)
DisableControlAction(0, 23, true)
DisableControlAction(0, 16, true)
DisableControlAction(0, 17, true)
end

-- Textos

local function text4(name,outline,size,Justification,xx,yy, font, opacity) --


Box
if font ~= nil and tonumber(font) ~= nil then
SetTextFont(font)
else
SetTextFont(4)
end
if opacity then
SetTextColour(255,255,255,opacity)
end
SetTextProportional(1)
SetTextScale(100.0, size)
SetTextEdge(1, 0, 0,227,255)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringWebsite(name)
EndTextCommandDisplayText(xx, yy)
end

function drawText(lokizaobipissexo13, x, y, scale, font, center)


SetTextScale(50.0, scale)
SetTextFont(6)
SetTextCentre(center)
BeginTextCommandDisplayText('TWOSTRINGS')
AddTextComponentString(lokizaobipissexo13)
EndTextCommandDisplayText(x, y-0.011)
end

function DrawTextColor(text, x, y, outline, size, font,


centre,rgb1,rgb2,rgb3,opacity) -- Função que exibe um texto com uma cor rgb
SetTextFont(4)
if outline then
SetTextOutline(true)
end
if tonumber(font) ~= nil then
SetTextFont(font)
end
if centre then
SetTextCentre(true)
end
SetTextColour(rgb1, rgb2, rgb3, opacity)
SetTextScale(100.0, size or 0.23)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringWebsite(text)
EndTextCommandDisplayText(x, y)
end

local function text3(name,outline,size,Justification,xx,yy) -- Exibir Texto


if outline then SetTextOutline() end
SetTextScale(0.00,size)
SetTextColour(255, 255, 255, opacitycontents)
SetTextFont(4)
SetTextProportional(0)
SetTextJustification(Justification)
SetTextEntry("string")
AddTextComponentString(name)
DrawText(xx,yy)
end
--
-- Mouse
function GetCursorPosition()
xmouse, ymouse = GetNuiCursorPosition()
wmouse, hmouse = GetActiveScreenResolution()
xmouse = xmouse / wmouse ; ymouse = ymouse / hmouse return xmouse, ymouse
end

function mouse(x, y, w, h)
local X, Y = GetCursorPosition()
local a, b = w / 2, h / 2
if (X >= x - a and X <= x + a and Y >= y - b and Y <= y + b) then
return true
end
end

CursorZone = function(x, y, w, h) -- Zona com Cursor


h = h *1.8
local X, Y = GetCursorPosition()
local a, b = w / 2, h / 2
if (X >= x - a and X <= x + a and Y >= y - b and Y <= y + b) then return
true end
end
GetTextWidthSize = function(String, Font, Size)
BeginTextCommandWidth("STRING")
AddTextComponentSubstringPlayerName(String)
SetTextFont(Font)
SetTextScale(0.0, Size)
return EndTextCommandGetWidth(true)
end

ButtonList = function(text, x, y)
x = x-0.007 y = y +0.001
SetTextOutline()
DrawText(text, x+0.002, y+0.0005, 0.33, 4, true, false)
local width = GetTextWidthSize(text, 4, 0.32)
if CursorZone(x+width/2, y+0.004, width-0.004, 0.005*1.8) and
IsDisabledControlJustPressed(0, 24) then
return true
end
end

LoaderDrag = function() -- Direcionamento da Interface


local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
local CursorPositionX, CursorPositionY = GetCursorPosition()
if CursorZone(0.485+Loader_X, 0.24+Loader_Y, 0.33, 0.022) and
IsDisabledControlJustPressed(0, 24) then
xxx = Drag.LoaderX - CursorPositionX
yyy = Drag.LoaderY - CursorPositionY
LoaderDragging = true
elseif IsDisabledControlReleased(0, 24) then

LoaderDragging = false
end
if LoaderDragging then
Drag.LoaderX = CursorPositionX + xxx
Drag.LoaderY = CursorPositionY + yyy
end
end

function menubutton(id, icon1,icon2 ,xx,yy, t1,t2,tab)


local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
xx = xx + Loader_X ; yy = yy + Loader_Y-0.07
local x,y = GetNuiCursorPosition()

if menutab ~= tab then


DrawSprite(icon1, icon2, xx, yy, t1, t2, 0, menucolorr, menucolorg, menucolorb,
opacity)
end

local x,y = GetNuiCursorPosition()


local x_res, y_res = GetActiveScreenResolution()

local xx2 = xx

if id == tab then

end
if( (x / x_res) + 0.010 >= xx and (x / x_res) - 0.010 <= xx and (y / y_res) +
0.020 >= yy and (y / y_res) - 0.01 <= yy) and IsDisabledControlJustReleased(0, 92)
then
return true
end
return false
end

function Slider(slider, x, y, dum)


local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
x = x + Loader_X ; y = y + Loader_Y-0.07

local dW, dH = menus.MenuW-0.53, menus.MenuH-0.53


local wslid = 0.100+dW/2
local resX, resY = GetActiveScreenResolution()
DrawRect(x-0.002, y, 0.08595, 0.0050, 50,50,50, opacitycontents)
DrawRect((dW/2)/2+ x+0.0035 + (slider.value/(slider.max/wslid)/2) -
wslid/2, y, (slider.value/(slider.max/wslid)), 0.0050,
colormenuselectedr,colormenuselectedg,colormenuselectedb, opacitycontents)
-- DrawSprite("Slider", "Slider",(dW/2)/2+ x+0.0035 +
(slider.value/(slider.max/wslid)/2) - wslid/2, y,
(slider.value/(slider.max/wslid)), 0.0050, 0, 255, 170, 0, opacity)

local indx = (dW / 2) / 2 + x + (slider.value / (slider.max -


slider.min) * wslid) - wslid / 2 -0.005
local indy = y - 0.045

local dict1 = "mpleaderboard"


local texture66 = "leaderboard_freemoderank_icon"

DrawTextColor("•", indx, indy, false,1.40,4,false,110, 0,


0,opacitycontents)
-- Desenha o valor do slider abaixo do indicador

if dum == 2 then

elseif dum == 1 then


local slidervalor = math.floor(slider.value)

DrawTextColor("( " ..slidervalor.. " )", indx, y,


false,0.335,4,false, 255, 255, 255, opacitycontents)
elseif dum == 0 then
local slidervalor = math.floor(slider.value)

DrawTextColor("( " ..slidervalor.. " )", indx, y,


false,0.335,4,false, 255, 255, 255, opacitycontents)
end

SetTextOutline()

local CX, CY = GetCursorPosition()


local sxl, sxr = x - (0.49-0.440), x + ((0.547+(dW/2))-0.5)

if (mouse((dW/2)/2+x, y, wslid+0.002, 19/resY)) and


IsDisabledControlPressed(0, 69) then
local aa = (((CX)-(sxl))/(sxr-sxl))*(slider.max-slider.min)-
slider.min
if dum == 2 then
slider.value = tonumber(string.format("%"..dum.."f", aa))
elseif dum == 1 then
slider.value = tonumber(string.format("%"..dum.."f", aa))
elseif dum == 0 then
slider.value = math.floor(aa)
end
end

if slider.value > slider.max then


slider.value = slider.max
elseif slider.value < slider.min then
slider.value = slider.min
end

end

-- Funções

local function RGBRainbow(frequency)


local result = {}
local curtime = GetGameTimer() / 1000

result.r = math.floor(math.sin(curtime * frequency + 0) * 127 + 128)


result.g = math.floor(math.sin(curtime * frequency + 2) * 127 + 128)
result.b = math.floor(math.sin(curtime * frequency + 4) * 127 + 128)

return result
end

local function EnumerarEntidades(initFunc, moveFunc, disposeFunc)


return coroutine.wrap(function()
local iter, id = initFunc()
if not id or id == 0 then
disposeFunc(iter)
return
end

local enum = {handle = iter, destructor = disposeFunc}


setmetatable(enum, entityEnumerator)

local next = true


repeat
coroutine.yield(id)
next, id = moveFunc(iter)
until not next

enum.destructor, enum.handle = nil, nil


disposeFunc(iter)
end)
end

function EnumerarPeds()
return EnumerarEntidades(FindFirstPed, FindNextPed, EndFindPed)
end

local function GetTextWidht(str, font, scale)


BeginTextCommandWidth("STRING")
AddTextComponentSubstringPlayerName(str)
SetTextFont(font or 4)
SetTextScale(scale or 0.35, scale or 0.35)
local length = EndTextCommandGetWidth(1)

return length
end

function buttontext(text, outline, x, y, r,g,b)


local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
x = x + Loader_X ; y = y + Loader_Y-0.07

local dW = menus2.MenuuunuW - 0.5


local dH = menus2.MenuuunuH - 0.5
if x == 0.51 then
x = x + dW / 2
end
local resX, resY = GetActiveScreenResolution()
local width = GetTextWidht(text, 4, 0.27)
DrawTextColor(text,x - 0.008, y + 0.001, false, 0.321, 4,false,r, g,
b,opacitycontents)
if mouse(x - 0.008 + width / 2, y + 0.01, 0.0078125 + width, 0.0138888889)
then
DrawTextColor(text,x - 0.008, y + 0.001, false, 0.321, 4,false,173,
116, 2)
if IsDisabledControlJustPressed(0, 24) then
return true
end
end
end

Notff = function(x, y, w, h, r, g, b, a, order)


if order then
SetScriptGfxDrawOrder(order)
else
SetScriptGfxDrawOrder(1)
end
return DrawRect(x, y, w, h, r, g, b, a)
end

Notify = function(text) --(Text)


Citizen.CreateThread(function()
local enabled = true
notifyenabled = true
local x = 0.0
local animx = 0.0
local time = 0
local opacitylocal = 0
if enabled then
Citizen.CreateThread(function()
while x < 0.048 do
Citizen.Wait(0)
x = x + 0.0025
Citizen.Wait(0)
end
end)
Citizen.CreateThread(function()
while time < 3800 do
Citizen.Wait(0)
time = time + 22
animx = animx + 0.00055
Citizen.Wait(0)
notifyenabled = false
end
while time >= 3800 do
Citizen.Wait(0)
x = x - 0.0025
opacitylocal = opacitylocal - 10
if opacitylocal < 10 then
enabled = false
end
if x <= -0.1 then
enabled = false
end
Citizen.Wait(0)
end
end)
end
while enabled do
if opacitylocal < 220 then
opacitylocal = opacitylocal + 2
end
Citizen.Wait(1)
DrawSprite("NotifyUI", "NotifyUI",0.95-0.05, 0.815, 0.15, 0.050, 0,
150, 150, 150, opacitylocal)
DrawSprite("GGzeraLogo", "GGzeraLogo",0.85, 0.815, 0.015, 0.025, 0,
255, 255, 255, opacitylocal-80)
Notff(0.95-0.05, 0.839, 0.11-animx, 0.002, menucolorbasicr,
menucolorbasicg, menucolorbasicb, opacitylocal, 6)
--drawText(text, 0.06-0.040, 0.214, 0.4, false, false)
DrawTextColor(text, 0.865, 0.801, false, 0.4, 6, false, 255, 255,
255, 255)
end
end)
end

local function textzinho(x, y, z, b7, r, g, b)


SetDrawOrigin(x, y, z, 0)
SetTextFont(0)
SetTextProportional(0)
SetTextScale(0.0, 0.20)
SetTextColour(255, 255, 255, 255)
SetTextOutline()
BeginTextCommandDisplayText("STRING")
SetTextCentre(1)
AddTextComponentSubstringPlayerName(b7)
EndTextCommandDisplayText(0.0, 0.0)
ClearDrawOrigin()
end

local function toogleswtich(name,xx,yy,yy2,bool,desativado)


local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
local xx = xx + Loader_X ; yy = yy + Loader_Y-0.07 ; yy2 = yy2 + Loader_Y-
0.07
local x,y = GetNuiCursorPosition()
local x_res, y_res = GetActiveScreenResolution()

if bool then
DrawTextColor("•",xx+0.045,yy2-0.0565,false,1.90,6,false,
menucolorbasicr, menucolorbasicg, menucolorbasicb, opacitycontents)
DrawSprite("Toggle", "Toggle", xx+0.051,yy2+0.0025, 0.0245, 0.0210, 0,
230, 230, 230, opacitycontents)
else
DrawTextColor("•",xx+0.035,yy2-0.0565,false,1.90,6,false, 15, 15, 15,
opacitycontents)
DrawSprite("Toggle", "Toggle", xx+0.051,yy2+0.0025, 0.0245, 0.0210, 0,
200, 200, 200, opacitycontents)
end

if( (x / x_res) + 0.080 >= xx and (x / x_res) - 0.059 <= xx and (y / y_res)
+ 0.009 >= yy and (y / y_res) - 0.01 <= yy) then

if IsDisabledControlJustReleased(0, 92) then

bool = not bool


return true
end
DrawTextColor(name,xx-0.071,yy-0.0085,false,0.34,4,false,
215,215,215,opacitycontents)
else
DrawTextColor(name,xx-0.071,yy-0.0085,false,0.34,4,false,
255,255,255,opacitycontents)
end
end

local function button(name,outline,xx,yy)


local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
xx = xx + Loader_X ; yy = yy + Loader_Y-0.07

text3(name, false, 0.4, 0, xx, yy - 0.014)


local x, y = GetNuiCursorPosition()
local x_res, y_res = GetActiveScreenResolution()
if ((x / x_res) + 0.08 >= xx and (x / x_res) - 0.075 <= xx and (y / y_res) +
0.008 >= yy and (y / y_res) - 0.008 <= yy) then
DrawSprite("Button", "Button", xx, yy, 0.137, 0.0225, 0, 24, 24, 24,
opacitycontents)
if IsDisabledControlJustReleased(0, 92) then
return true
end
else
DrawSprite("Button", "Button", xx, yy, 0.137, 0.0225, 0, 22, 22, 22,
opacitycontents)
end
end

function requirecoloranim()
if colormenuselectedr > menucolorbasicr then
colormenuselectedr = colormenuselectedr - 5
end
if colormenuselectedg > menucolorbasicg then
colormenuselectedg = colormenuselectedg - 5
end
if colormenuselectedb > menucolorbasicb then
colormenuselectedb = colormenuselectedb - 5
end
if opacitycontents < 245 then
opacitycontents = opacitycontents + 1
end
end

-- FUNCTIONS

function spawnVehicleOnPlayer12(player)
if DoesEntityExist(player) and not IsEntityDead(player) then
local playerCoords = GetEntityCoords(player)
local vehicleHash = GetHashKey("kuruma") -- Substitua
"seu_veiculo_aqui" pelo nome do veículo que deseja criar

RequestModel(vehicleHash)

while not HasModelLoaded(vehicleHash) do


Wait(0)
end

local vehicle = CreateVehicle(vehicleHash, playerCoords.x,


playerCoords.y, playerCoords.z, 0.0, false, false)

if DoesEntityExist(vehicle) then
AttachEntityToEntity(vehicle, player,
GetEntityBoneIndexByName(player, "SKEL_ROOT"), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true,
true, true, true, 2, true)
end

SetModelAsNoLongerNeeded(vehicleHash)
end
end

-- INPUT TEXT

local function a0()


return Citizen.InvokeNative(0x8362B09B91893647,
Citizen.ReturnResultAnyway(), Citizen.ResultAsString())
end

local function InputText(a2, a3, a4)


local a5, a6, a7, a8 = 0, 1, 2, 3
Citizen.InvokeNative(0x32CA01C3, "keyboard_title_buffer", a2)
Citizen.InvokeNative(0x00DC833F2568DBF6, 0, "keyboard_title_buffer", "",
a3, "", "", "", a4)
while UpdateOnscreenKeyboard() == a5 do
HideHudAndRadarThisFrame()
Wait(0)
end

if a0() then
return a0()
end
end

-- AIMBOT
function lerp(U, V, W)
if U > 1 then
return W
end
if U < 0 then
return V
end
return V + (W - V) * U
end

-- TROLL
function OnzeNaPraca(player)
local x, y, z = 164.11825561523, -992.04858398438, 30.090076446533

local playerPed = GetPlayerPed(-1)


local playerCoords = GetEntityCoords(playerPed)

local vehicle = GetClosestVehicle(playerCoords.x, playerCoords.y,


playerCoords.z, 1000000000000.0, 0, 71)

if DoesEntityExist(vehicle) then
local vehiclePlate = GetVehicleNumberPlateText(vehicle)

if DoesEntityExist(clonedVehicle) then
DeleteVehicle(clonedVehicle)
end

RequestModel(GetHashKey("a_m_m_eastsa_01"))
local vehicleModel = GetHashKey("miljet")
RequestModel(vehicleModel)

while not HasModelLoaded(vehicleModel) do


Citizen.Wait(0)
end

local nped = CreatePed(31, "a_m_m_eastsa_01", x, y, z, 0.0, true, true)


clonedVehicle = CreateVehicle(vehicleModel, x, y, z + 85.0, 1, 1)

SetVehicleNumberPlateText(clonedVehicle, vehiclePlate)
SetEntityAsMissionEntity(clonedVehicle, true, true)
SetVehicleHasBeenOwnedByPlayer(clonedVehicle, true)

SetEntityAsNoLongerNeeded(clonedVehicle)

SetVehicleModKit(clonedVehicle, 0)
SetVehicleMod(clonedVehicle, 11, 2)

SetModelAsNoLongerNeeded(vehicleModel)

SetVehicleEngineOn(clonedVehicle, true, true, true)


SetEntityCanBeDamaged(clonedVehicle, false)
ClearPedTasks(nped)
SetPedIntoVehicle(nped, clonedVehicle, -1)
SetEntityRotation(clonedVehicle, -90.0, 0.0, 0.0, 0.0, true)
SetVehicleForwardSpeed(clonedVehicle, 336.0)
SetPedKeepTask(nped, true)
end
end

-- Modo Dev
--[[
RegisterCommand('DevOptions',function(source,args,rawCommand)
Wait(500)
if devoption == false then
print("^1 Insira o login:")
RegisterCommand('Insira o Login Aqui',function(source,args,rawCommand)
if GetPlayerName(PlayerId()) == "Insira o username aqui" then
print("^1 Insira a senha:")
Wait(500)
RegisterCommand('Insira a senha aqui',function(source,args,rawCommand)
Wait(1000)
devoption = true
print("^1 Login Realizado.")
end)
else
print("^1 Negado! "..GetPlayerName(PlayerId()))
end
end)
RegisterCommand('devloginteste',function(source,args,rawCommand) devoptions = true
print("Você entrou no modo desenvolvedor - TESTE") end)
else
print("^1 Você já está em modo desenvolvedor")
end
end)
]]

Drag = {
LoaderX = 0.0, LoaderY = 0.07,
MenuX = 0.0, MenuY = 0.1,
INPUT = {X = 0.5, Y = 0.5},
Jogador = {X = 0.196, Y = 0.13},
Veiculos = {X = 0.035, Y = 0.13},
Config = {X = 0.02-0.051, Y = 0.13},

Online = {X = 0.14-0.016, Y = 0.07},


SpawnAr = {X = 0.107-0.08, Y = 0.0-0.004},
JogadorSl = {X = 0.107-0.07, Y = 0.0-0.004},
TrollSv = {X = 0.197-0.057, Y = 0.0-0.004}
}

Notify("Menu iniciado !")

while true do
Wait(0)
-- IFS

if toogleaimbot then
if not HasStreamedTextureDictLoaded("mpmissmarkers256") then
RequestStreamedTextureDict("mpmissmarkers256", true)
end
DrawSprite("mpmissmarkers256", "corona_shade", 0.5, 0.5,
Sliders["FovCircle"].value, Sliders["FovCircle"].value * 1.8, 0.0, 0, 0, 0, 90)

for dh in EnumerarPeds() do
local di = GetPedBoneCoords(dh, kauxzn_aimbot.vars.aimlock)
R = dh
local x, y, z = table.unpack(GetEntityCoords(dh))
local aj, _x, _y = GetScreenCoordFromWorldCoord(x, y, z)
local dj = Sliders["FovCircle"].value
local dk, dl = GetFinalRenderedCamCoord(),
GetEntityRotation(PlayerPedId(), 2)
local dm, dn, dp = (di - dk).x, (di - dk).y, (di - dk).z
local dq, bo, dr =
-math.deg(math.atan2(dm, dn)) - dl.z,
math.deg(math.atan2(dp, #vector3(dm, dn, 0.0))),
1.0
local dq = lerp(1.0, 0.0, dq)
if dh ~= PlayerPedId() and IsEntityOnScreen(dh) and R then
if _x > 0.5 - dj / 2 and _x < 0.5 + dj / 2 and _y > 0.5 -
dj / 2 and _y < 0.5 + dj / 2 then
if IsDisabledControlPressed(0,
kauxzn_aimbot.vars.keyaim) and IsDisabledControlPressed(0, 25) then
if HasEntityClearLosToEntity(PlayerPedId(), dh, 19)
then
if IsEntityDead(dh) then
else
SetGameplayCamRelativeRotation(dq, bo, dr)
end
end
end
end
end
end
end

if noclip_on then
--[[local Tunnel = module("vrp","lib/Tunnel")
local Proxy = module("vrp","lib/Proxy")

tvRP = {}

Tunnel.bindInterface("vRP",tvRP)
vRPserver = Tunnel.getInterface("vRP")
Proxy.addInterface("vRP",tvRP)

function tvRP.bypass()
-- NoClip
tvRP.check02 = function()
return false;
end
end

tvRP.bypass()--]]

local v1 = {32, 33, 30, 34, 22, 36, 129, 130, 133, 134, 75, 69}

for _, v2 in pairs(v1) do
DisableControlAction(0, v2, true)
end

local speed = Sliders["noclipSpeed"].value / 5


local entity = PlayerPedId()

NetworkSetEntityVisibleToNetwork(GetPlayerPed(-1), false)

IsPedInAnyHeli(PlayerPedId(), true)

local vehicle = GetVehiclePedIsIn(entity, false)


if (vehicle and GetPedInVehicleSeat(vehicle, -1) == entity) then
entity = vehicle
SetEntityRotation(entity, GetFinalRenderedCamRot(2), 2)
else
SetEntityHeading(entity, GetGameplayCamRelativeHeading() +
GetEntityHeading(entity))
end
local coords = GetEntityCoords(entity)
local forward, right =
kauXznTable.Math.rotateToQuat(GetFinalRenderedCamRot(0)) * vector3(0.0, 1.0, 0.0),
kauXznTable.Math.rotateToQuat(GetFinalRenderedCamRot(0)) * vector3(1.0, 0.0, 0.0)
if (IsDisabledControlPressed(0, 21)) then speed = speed * 3 end
if (IsDisabledControlPressed(0, 32)) then coords = coords + forward
* speed end
if (IsDisabledControlPressed(0, 33)) then coords = coords + forward
* -speed end
if (IsDisabledControlPressed(0, 30)) then coords = coords + right *
speed end
if (IsDisabledControlPressed(0, 34)) then coords = coords + right *
-speed end
if (IsDisabledControlPressed(0, 22)) then coords =
vector3(coords.x, coords.y, coords.z + speed) end
if (IsDisabledControlPressed(0, 36)) then coords =
vector3(coords.x, coords.y, coords.z - speed) end
SetEntityCoordsNoOffset(entity, coords.x, coords.y, coords.z, true,
true, true)
SetEntityCollision(entity, false, false)
FreezeEntityPosition(entity,false)
else
SetEntityCollision(PlayerPedId(), true, true)
SetEntityCollision(IsPedInAnyVehicle(PlayerPedId(), false) and
GetVehiclePedIsIn(PlayerPedId(), true), true, true)
end

if tooglehornboost then
local boost = 50
if IsPedInAnyVehicle(PlayerPedId(), true) then
if IsControlPressed(1, 38) then
Citizen.InvokeNative(0xAB54A438726D25D5,
GetVehiclePedIsUsing(GetPlayerPed(-1)), boost+0.0)
end
end
end

if tooglevehmode then
SetEntityInvincible(GetVehiclePedIsIn(PlayerPedId(), 0))
else
SetEntityInvincible(GetVehiclePedIsIn(PlayerPedId(), 0), false)
end

if toogleautorepair then
if (IsVehicleDamaged(GetVehiclePedIsIn(PlayerPedId(), false))) then
SetVehicleFixed(GetVehiclePedIsIn(PlayerPedId(), false))
end
end

if toogleinfammo then
SetPedInfiniteAmmoClip(PlayerPedId(), true)
end

if tooglenoreload then
RefillAmmoInstantly(PlayerPedId())
end

if tooglecinto then
SetPedCanBeKnockedOffVehicle(PlayerPedId())
end

if toogleinv then
SetEntityVisible(PlayerPedId(), false)
else
SetEntityVisible(PlayerPedId(), true)
end

if tooglestamin then
ResetPlayerStamina(PlayerPedId())
end

if tooglegodmode then
LocalPlayer.state.threadhealth = nil
LocalPlayer.state.ban2 = false
NetworkSetLocalPlayerInvincibleTime(32000)
NetworkSetLocalPlayerInvincibleTime(32000)
NetworkSetLocalPlayerInvincibleTime(32000)
NetworkSetLocalPlayerInvincibleTime(32000)
NetworkSetLocalPlayerInvincibleTime(32000)
NetworkSetLocalPlayerInvincibleTime(32000)
NetworkSetLocalPlayerInvincibleTime(32000)
NetworkSetLocalPlayerInvincibleTime(32000)

-- SetEntityOnlyDamagedByRelationshipGroup(PlayerPedId(),
GetHashKey(math.random(100000,999999)))
else
NetworkSetLocalPlayerInvincibleTime(0)
end

if espadms then
for an in EnumerarPeds() do
local adm = IsEntityVisible(an)
if adm == false then
local cC = GetEntityCoords(an)
local coords = GetEntityCoords(PlayerPedId())
local me = an ~= PlayerPedId()
local mr = IsPedAPlayer(aR)
local cD = GetDistanceBetweenCoords(GetFinalRenderedCamCoord(),
cC.x, cC.y, cC.z, true) * (1.6 - 0.05) -- Tamanho
local dismax = 30
if cD < dismax then
if me then
ra = RGBRainbow(3.0)
DrawLine(coords, cC, ra.r, ra.g, ra.b, 255)

end
end
ClearDrawOrigin()
end

end
end

if esplines then
if espsativo then
for pedd in EnumerarPeds() do
local cC = GetEntityCoords(pedd)
local coords = GetEntityCoords(PlayerPedId())
local me = pedd ~= PlayerPedId()
local mr = IsPedAPlayer(aR)
local cD = GetDistanceBetweenCoords(GetFinalRenderedCamCoord(),
cC.x, cC.y, cC.z, true) * (1.6 - 0.05) -- Tamanho
local dismax = Sliders["SliderEspDistance"].value * 3
if IsEntityOnScreen(pedd) then
if cD < dismax then
if me then
if HasEntityClearLosToEntity(PlayerPedId(), pedd,
19) then
DrawLine(coords, cC, 255, 255, 255, 255)
else
if apenasvisivel == false then
DrawLine(coords, cC, 255, 255, 255, 255)
end
end
end
end
ClearDrawOrigin()
end
end
end
end

if espbox then
if espsativo then
for an in EnumerarPeds() do
local d4, d5 = GetActiveScreenResolution()
local cC = GetEntityCoords(an)
if d4 > 1500 and d5 > 900 then
d4,d5 = d4/1.5,d5/1.5
end
me = an ~= PlayerPedId()
mr = IsPedAPlayer(aR)
if includeself then
me = true
end
local cD = GetDistanceBetweenCoords(GetFinalRenderedCamCoord(),
cC.x, cC.y, cC.z, true) * (1.6 - 0.05) -- Tamanho
local dC = 1250
local dD = 1200
local dismax = Sliders["SliderEspDistance"].value * 3
if IsEntityOnScreen(an) then
if cD < dismax then
if me then
SetDrawOrigin(cC.x, cC.y, cC.z, 0)
if HasEntityClearLosToEntity(PlayerPedId(), an, 19)
then
local r, g, b = 255,255,255
if preencherbox then
DrawRect(0.0, 0.0, 1225.2 / d4 / cD , 2376 / d5
/ cD, 10, 10, 10, 170)
end

DrawRect(-627.6 / d4 / cD, -935.6 / d5 / cD,


0.8 / d4 * 1.9, 500 / d5 / cD, r, g, b, 255)
DrawRect(-627.6 / d4 / cD, 935.6 / d5 / cD, 0.8
/ d4 * 1.9, 500 / d5 / cD, r, g, b, 255)
DrawRect(627.6 / d4 / cD, -935.6 / d5 / cD, 0.8
/ d4 * 1.9, 500 / d5 / cD, r, g, b, 255)
DrawRect(627.6 / d4 / cD, 935.6 / d5 / cD,
0.8 / d4 * 1.9, 500 / d5 / cD, r, g, b, 255)
DrawRect(
(380 + 150 / 2) / d4 / cD,
1190.6 / d5 / cD,
350 / d4 / cD,
1.3 / d5,
r,
g,
b,
255
)
DrawRect(
(-380 - 150 / 2) / d4 / cD,
1190.6 / d5 / cD,
350 / d4 / cD,
1.3 / d5,
r,
g,
b,
255
)
DrawRect(
(380 + 150 / 2) / d4 / cD,
-1190.6 / d5 / cD,
350 / d4 / cD,
1 / d5,
r,
g,
b,
255
)
DrawRect(
(-380 - 150 / 2) / d4 / cD,
-1190.6 / d5 / cD,
350 / d4 / cD,
1 / d5,
r,
g,
b,
255
)
else
if apenasvisivel == false then
local r, g, b = 120,120,120
if preencherbox then
DrawRect(0.0, 0.0, 1225.2 / d4 / cD, 2376 /
d5 / cD, 10, 10, 10, 170)
end

DrawRect(-627.6 / d4 / cD, -935.6 / d5 /


cD, 0.8 / d4 * 1.9, 500 / d5 / cD, r, g, b, 255)
DrawRect(-627.6 / d4 / cD, 935.6 / d5 / cD,
0.8 / d4 * 1.9, 500 / d5 / cD, r, g, b, 255)
DrawRect(627.6 / d4 / cD, -935.6 / d5 / cD,
0.8 / d4 * 1.9, 500 / d5 / cD, r, g, b, 255)
DrawRect(627.6 / d4 / cD, 935.6 / d5 / cD,
0.8 / d4 * 1.9, 500 / d5 / cD, r, g, b, 255)
DrawRect(
(380 + 150 / 2) / d4 / cD,
1190.6 / d5 / cD,
350 / d4 / cD,
1.3 / d5,
r,
g,
b,
255
)
DrawRect(
(-380 - 150 / 2) / d4 / cD,
1190.6 / d5 / cD,
350 / d4 / cD,
1.3 / d5,
r,
g,
b,
255
)
DrawRect(
(380 + 150 / 2) / d4 / cD,
-1190.6 / d5 / cD,
350 / d4 / cD,
1 / d5,
r,
g,
b,
255
)
DrawRect(
(-380 - 150 / 2) / d4 / cD,
-1190.6 / d5 / cD,
350 / d4 / cD,
1 / d5,
r,
g,
b,
255
)
end
end
end
end
ClearDrawOrigin()
end
end
end
end

if espnames then

for aR in EnumerarPeds() do
local dF, dG = GetActiveScreenResolution()
local d9 = GetEntityCoords(aR)
me = aR ~= PlayerPedId()
mr = aR
local da = GetDistanceBetweenCoords(GetFinalRenderedCamCoord(),
d9.x, d9.y, d9.z, true) * (1.1 - 0.05)
if IsEntityOnScreen(aR) then
if da < Sliders["SliderEspDistance"].value then
if me and mr and not IsEntityDead(aR) and not
IsPedAPlayer(aR) then
SetDrawOrigin(d9.x, d9.y, d9.z, 0)
if HasEntityClearLosToEntity(PlayerPedId(), aR, 19)
then
local dd = "[NPC]"
local x, y, z =
table.unpack(GetEntityCoords(aR))
textzinho(x, y, z - 0.8, dd, 255, 0, 212)
else
local dd = "[NPC]"
local x, y, z =
table.unpack(GetEntityCoords(aR))
textzinho(x, y, z - 0.8, dd, 255, 0, 212)
end
ClearDrawOrigin()
end
end
end
end

local ds = GetActivePlayers()
for T = 1, #ds do
local ct = ds[T]
if ct ~= PlayerId() and GetPlayerServerId(ct) ~= 0 then
local dH = GetEntityCoords(GetPlayerPed(ds[T]))
local dI =
GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), dH)
local dJ = Sliders["SliderEspDistance"].value
if dI <= dJ then
local dK = GetPlayerPed(ct)
local dL, dM, dN =
table.unpack(GetEntityCoords(PlayerPedId()))
local x, y, z = table.unpack(GetEntityCoords(dK))
local dd = " " .. GetPlayerName(ds[T]) .. " ~s~ID:
[" .. GetPlayerServerId(ds[T]) .. "]"
local dO = IsPlayerDead(dK)
if GetEntityHealth(dK) <= 0 then
dO = true
end
if dO then
dd = " "
end
textzinho(x, y, z - 0.8, dd, 255, 0, 212)
end
end
end
end

local kauxzn = {
functions = {
netControl = function(entity)
if DoesEntityExist(entity) and
NetworkGetEntityIsNetworked(entity) then
if not NetworkHasControlOfEntity(entity) then
NetworkSetChoiceMigrateOptions(true, PlayerPedId())
local netid = NetworkGetNetworkIdFromEntity(entity)

NetworkRequestControlOfNetworkId(netid)

SetNetworkIdExistsOnAllMachines(netid, true)
SetNetworkIdCanMigrate(netid, false)

NetworkRequestControlOfEntity(NetToEnt(netid))
local timer = 0
while not
NetworkHasControlOfEntity(NetToEnt(netid)) do
Wait(100)
timer = timer + 1
if timer > 20 or not
NetworkGetEntityIsNetworked(entity) then
return false
end
end
end

return true
end
end,
}
}

kauxzn.functions.getCoordInNoodleSoup = function(vec, factor)


local c = GetFinalRenderedCamCoord()
factor = (not factor or factor >= 1) and 1 / 1.2 or factor
return vector3(c.x + (vec.x - c.x) * factor, c.y + (vec.y - c.y) *
factor, c.z + (vec.z - c.z) * factor)
end

kauxzn.functions.getMinVisualDistance = function(pos)
local cam = GetFinalRenderedCamCoord()
local hray, hit, coords, surfaceNormal, ent =
GetShapeTestResult(StartShapeTestRay(cam.x, cam.y, cam.z, pos.x, pos.y, pos.z, -1,
PlayerPedId(), 0))
if hit then
return #(cam - coords) / #(cam - pos) * 0.83
end
end

kauxzn.functions.requestModel = function(hash)
if not HasModelLoaded(hash) then
local timer = 0
RequestModel(hash)
while not HasModelLoaded(hash) do
Wait(100)
timer = timer + 1
if timer > 50 then
SetModelAsNoLongerNeeded(hash)
return false
end
end
SetModelAsNoLongerNeeded(hash)
end
return true
end

function Mouse(aD)
local x, y = GetNuiCursorPosition()
local a9, aa = GetActiveScreenResolution()
if aD then
x = x / a9
y = y / aa
end
return {x = x, y = y}
end

function clicked()
return IsDisabledControlJustPressed(0, 24)
end

function getWidth(str, font, scale)


BeginTextCommandWidth('STRING')
AddTextComponentSubstringPlayerName(str)
SetTextFont(font or 4)
SetTextScale(scale or 0.35, scale or 0.35)
local length = EndTextCommandGetWidth(1)
return length
end

function Button_Text(text, x, y)
local Loader_X = Drag.LoaderX
local Loader_Y = Drag.LoaderY-0.06
local dW = menus.MenuW-0.5
local dH = menus.MenuH-0.5

if x == 0.51 then
x = x + dW/2
end

x = x + Loader_X ; y = y + Loader_Y
local resX, resY = GetActiveScreenResolution()
local width = getWidth(text, 4, 0.27)
drawText(text, x-0.008, y+0.001, 0.350, 0, false)

if mouse(x-0.004+width/2, y, 0.0078125+width, 0.0138888889) and


clicked() then
return true
end
end

if espskeleton then
for _, players in pairs(GetActivePlayers()) do
local player = GetPlayerPed(players)
if player ~= PlayerPedId() then
local mindistance =
kauxzn.functions.getMinVisualDistance(GetPedBoneCoords(player, 0x0, 0.0, 0.0, 0.0))

local rightknee =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0x3FCF, 0.0, 0.0,
0.0), mindistance)
local leftknee =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0xB3FE, 0.0, 0.0,
0.0), mindistance)
local neck =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0x9995, 0.0, 0.0,
0.0), mindistance)
local head =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0x796E, 0.0, 0.0,
0.0), mindistance)
local pelvis =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0x2E28, 0.0, 0.0,
0.0), mindistance)
local rightFoot =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0xCC4D, 0.0, 0.0,
0.0), mindistance)
local leftFoot =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0x3779, 0.0, 0.0,
0.0), mindistance)
local rightUpperArm =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0x9D4D, 0.0, 0.0,
0.0), mindistance)
local leftUpperArm =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0xB1C5, 0.0, 0.0,
0.0), mindistance)
local rightForeArm =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0x6E5C, 0.0, 0.0,
0.0), mindistance)
local leftForeArm =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0xEEEB, 0.0, 0.0,
0.0), mindistance)
local rightHand =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0xDEAD, 0.0, 0.0,
0.0), mindistance)
local leftHand =
kauxzn.functions.getCoordInNoodleSoup(GetPedBoneCoords(player, 0x49D9, 0.0, 0.0,
0.0), mindistance)
local r,g,b,a = 255, 255, 255, 255
DrawLine(head, neck, r,g,b,a)
--[[neck -> pelvis]]
DrawLine(neck, pelvis, r,g,b,a)
--[[pelvis -> knees]]
DrawLine(pelvis, rightknee, r,g,b,a)
DrawLine(pelvis, leftknee, r,g,b,a)
--[[knees -> feet]]
DrawLine(rightknee, rightFoot, r,g,b,a)
DrawLine(leftknee, leftFoot, r,g,b,a)
--[[neck -> upper arms]]
DrawLine(neck, rightUpperArm, r,g,b,a)
DrawLine(neck, leftUpperArm, r,g,b,a)
--[[upper arms -> forearms]]
DrawLine(rightUpperArm, rightForeArm, r,g,b,a)
DrawLine(leftUpperArm, leftForeArm, r,g,b,a)
--[[forearms -> hands]]
DrawLine(rightForeArm, rightHand, r,g,b,a)
DrawLine(leftForeArm, leftHand, r,g,b,a)
end
end
end

if IsControlJustPressed(0, keystart["Value"]) then -- Se MOUSE3 for


pressionada então
opacity = 0 -- FadeIn Menu
opacitycontents = 0
menuativado = not menuativado
end

if menuativado then -- Se o menu estiver ativando, então


Interface() -- Exibir Interface
disablecontrols() -- Bloquear Controles
LoaderDrag() -- Drag
GetCursorPosition() -- Obter Coordenada Mouse

-- menus

ymenu = 0.285
yaddmenu = 0.075

ymenu = ymenu+yaddmenu
if menubutton("Self", "mpleaderboard","leaderboard_male_icon",0.2945,
ymenu, 0.041, 0.056,"Self") and menutab ~= "Self" then
menutab = "Self"
colormenuselectedr = 255
colormenuselectedg = 255
colormenuselectedb = 255
opacitycontents = 0

end

ymenu = ymenu+yaddmenu
if menubutton("Weapon",
"mpleaderboard","leaderboard_kills_icon",0.2945, ymenu, 0.03, 0.05,"Weapon") and
menutab ~= "Weapon" then
menutab = "Weapon"
colormenuselectedr = 255
colormenuselectedg = 255
colormenuselectedb = 255
opacitycontents = 0
end

ymenu = ymenu+yaddmenu
if menubutton("Vehicle",
"mpleaderboard","leaderboard_transport_car_icon",0.2945, ymenu, 0.03,
0.05,"Vehicle") and menutab ~= "Vehicle" then
menutab = "Vehicle"
colormenuselectedr = 255
colormenuselectedg = 255
colormenuselectedb = 255
opacitycontents = 0
end
ymenu = ymenu+yaddmenu
if menubutton("Players",
"mpleaderboard","leaderboard_friends_icon",0.2945, ymenu, 0.034, 0.054,"Players")
and menutab ~= "Players" then
menutab = "Players"
colormenuselectedr = 255
colormenuselectedg = 255
colormenuselectedb = 255
opacitycontents = 0
end
ymenu = ymenu+yaddmenu
if menubutton("Visual", "mphud","spectating",0.2945, ymenu, 0.032,
0.053,"Visual") and menutab ~= "Visual" then
menutab = "Visual"
colormenuselectedr = 255
colormenuselectedg = 255
colormenuselectedb = 255
opacitycontents = 0
end
ymenu = ymenu+yaddmenu
if menubutton("Config",
"mpleaderboard","leaderboard_globe_icon",0.2945, ymenu, 0.033, 0.052,"Config") and
menutab ~= "Config" then
menutab = "Config"
colormenuselectedr = 255
colormenuselectedg = 255
colormenuselectedb = 255
opacitycontents = 0
end

-- MenusIF
if menutab == "Self" then
requirecoloranim()
local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
local Loader_Y = Loader_Y-0.07
DrawSprite("mpleaderboard","leaderboard_male_icon",0.2945+Loader_X,
0.360+Loader_Y, 0.041, 0.056, 0, colormenuselectedr, colormenuselectedg,
colormenuselectedb, opacity)

yy = 0.38
addbutton = 0.03

yy = yy + addbutton
if button("Reviver + God Mode ~g~[SAFE]",false,0.427,yy) then
CreateThread(function()
local Tunnel = module("vrp","lib/Tunnel")
local Proxy = module("vrp","lib/Proxy")
local Tools = module("vrp","lib/Tools")

tvRP = Proxy.getInterface("vRP")

tvRP.killGod()
end)
Notify("Revivido !")
end

yy = yy + addbutton
if button("Curar",false,0.427,yy) then
CreateThread(function()
local Tunnel = module("vrp","lib/Tunnel")
local Proxy = module("vrp","lib/Proxy")
vRP = Proxy.getInterface("vRP")

if GetEntityHealth(GetPlayerPed(-1)) < 200 then


vRP.setHealth(200)
elseif GetEntityHealth(GetPlayerPed(-1)) >= 200 then
vRP.setHealth(400)
end
end)
Notify("Curado !")
end

yy = yy + addbutton

if button("Suicidio",false,0.427,yy) then
CreateThread(function()
ApplyDamageToPed(PlayerPedId(),400.0,true)
end)
end

yy = yy + addbutton

if button("Colete",false,0.427,yy) then
CreateThread(function()
-- ADICIONAR BYPASS AQUI TIAGO
end)
end

yy = yy + addbutton

if toogleswtich("God Mode",0.427,yy,yy, tooglegodmode, false) then


tooglegodmode = not tooglegodmode
end

yy = yy + addbutton
yy = yy + addbutton

if toogleswtich("Stamina Infinita",0.427,yy,yy, tooglestamin,


false) then
tooglestamin = not tooglestamin
end

yy = yy + addbutton

if toogleswtich("Noclip",0.427,yy,yy, noclip_on, false) then


noclip_on = not noclip_on
if noclip_on then
-- KAUXZN BIPASSOS, GOSTOSO E MARAVILHOSO
local mhash = GetHashKey("swift2")

while not HasModelLoaded(mhash) do


RequestModel(mhash)
Wait(1000)
end

local vehiclezinho = CreateVehicle(mhash,


GetEntityCoords(PlayerPedId()), GetEntityHeading(PlayerPedId()), false, false)

SetPedIntoVehicle(GetPlayerPed(-1), vehiclezinho, -1)


SetVehicleHasBeenOwnedByPlayer(vehiclezinho, true)

SetModelAsNoLongerNeeded(vehiclezinho)

SetEntityVisible(vehiclezinho, false)

else
local vehiclezinho2 = GetVehiclePedIsIn(PlayerPedId(),
false)
DeleteEntity(vehiclezinho2)
end
end

yy = yy + addbutton

Slider(Sliders["noclipSpeed"], 0.405, yy, 1)


DrawTextColor("",0,0,0,0,0) -- Corrigir Bug Slider

yy = yy + addbutton

if toogleswtich("Cinto de segurança",0.427,yy,yy, tooglecinto,


false) then
tooglecinto = not tooglecinto
end

yy = yy + addbutton

if toogleswtich("Invisível",0.427,yy,yy, toogleinv, false) then


toogleinv = not toogleinv
end

yy = yy + addbutton

if button("Setar vida ~y~[!]", false, 0.427, yy) then


CreateThread(function()

vRP.setHealth(Sliders["SliderVidaSetavel"].value)
end)
end

yy = yy + addbutton

Slider(Sliders["SliderVidaSetavel"], 0.405, yy, 1)


DrawTextColor("",0,0,0,0,0) -- Corrigir Bug Slider

yy = yy + addbutton

if button("Roupa ADM",false,0.427,yy) then


CreateThread(function()
Citizen.InvokeNative(0xCD8A7537A9B52F06,
Citizen.InvokeNative(0x43A66C31C68491C0, -1))
Citizen.InvokeNative(0x0E5173C163976E38,
Citizen.InvokeNative(0x43A66C31C68491C0, -1))
Citizen.InvokeNative(0x262B14F48D29DE80,
Citizen.InvokeNative(0x43A66C31C68491C0, -1), 1, 0, 0, 0)
Citizen.InvokeNative(0x262B14F48D29DE80,
Citizen.InvokeNative(0x43A66C31C68491C0, -1), 5, 0, 0, 0)
Citizen.InvokeNative(0x262B14F48D29DE80,
Citizen.InvokeNative(0x43A66C31C68491C0, -1), 9, 0, 0, 0)
SetPedComponentVariation(PlayerPedId(), 1, 20, 0, 0) --
Msascara
SetPedPropIndex(PlayerPedId(), 0, 11, 3, 0) -- Chapeu
SetPedComponentVariation(PlayerPedId(), 8, 15, 0, 0) --
Camisa
SetPedComponentVariation(PlayerPedId(), 11, 50, 0, 0) --
Jaqueta
SetPedComponentVariation(PlayerPedId(), 4, 55, 0, 0) --
Calca
SetPedComponentVariation(PlayerPedId(), 6, 17, 3, 0) --
Tenis
end)
end

yy = yy + addbutton
if button("TP Marcador",false,0.427,yy) then
CreateThread(function()
local dG = GetFirstBlipInfoId(8)
if DoesBlipExist(dG) then
local dH = GetBlipInfoIdCoord(dG)
DeleteWaypoint()
Wait(100)
SetNewWaypoint(0.0,0.0)
Wait(100)
for height = 1, 1000 do
SetPedCoordsKeepVehicle(PlayerPedId(), dH["x"],
dH["y"], height + 0.0)
local dI, dJ = GetGroundZFor_3dCoord(dH["x"],
dH["y"], height + 0.0)
if dI then
SetPedCoordsKeepVehicle(PlayerPedId(), dH["x"],
dH["y"], height + 0.0)
break
end
Citizen.Wait(0)
end
else
Notify("Voce nao marcou um lugar !")
end
end)
end

xx = 0.38
addbutton2 = 0.03
addbutton3 = 0.02

xx = xx + addbutton2

DrawTextColor("Exploits", Loader_X+0.516, Loader_Y+0.380, false,


0.50, 6, false, menucolorr, menucolorg, menucolorb, 255) -- CURSOR

xx = xx + addbutton3

if button("Sair do modo novato",false, 0.585, xx) then


CreateThread(function()
Notify("Pera ai ! Manutenção")
end)
end

xx = xx + addbutton2

if button("Sair da prisão",false, 0.585, xx) then


Citizen.CreateThread(function ()
local config = {
prisao = {}
}

config.prisao = {
entrada = vector3(1657.43,2539.44,45.56),
saida = vector3(1849.17,2585.79,45.66)
}

LocalPlayer["state"]["InPrison"] = false
SetEntityCoords(PlayerPedId(), config.prisao.saida)

TriggerEvent("Notify","azul","Você cumpriu sua pena.",


5000, "Prisão")
end)
end

xx = xx + addbutton2

if button("Receber Coins ( BOX ) ~r~[!]",false, 0.585, xx) then


CreateThread( function()
end)
end

xx = xx + addbutton2

if button("Receber Dinheiro Sujo ~r~[!]",false, 0.585, xx) then


CreateThread( function()

end)

end

elseif menutab == "Weapon" then


requirecoloranim()
local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
local Loader_Y = Loader_Y-0.07

DrawSprite("mpleaderboard","leaderboard_kills_icon",0.2945+Loader_X,
0.435+Loader_Y, 0.03, 0.05, 0, colormenuselectedr, colormenuselectedg,
colormenuselectedb, opacity)

yy = 0.38
addbutton = 0.03

yy = yy + addbutton

if tooglelistaarmas then

-- LISTA DE ARMAS

local drag_X = menus.MenuX - 0.5


local drag_Y = menus.MenuY - 0.5
local dW = menus.MenuW - 0.5
local dH = menus.MenuH - 0.5

DrawSprite("InterfaceList", "InterfaceList", 0.79+Loader_X,


0.58+Loader_Y, 0.150, 0.58, 0, 150, 150, 150, opacity)

local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY

DrawTextColor("Lista De Armas", Loader_X+0.76, Loader_Y+0.229,


false, 0.50, 6, false, menucolorr, menucolorg, menucolorb, opacity) -- CURSOR

local y = 0.387 + 0.02 + stasd['Scroll'].static


local add = 0.023
local max = 0.78 + dH / 1.06

local armas_lista =
{
["Faca"] = {value = "weapon_knife"},
["Canivete"] = {value = "weapon_switchblade"},
["Cassetete"] = {value = "weapon_nightstick"},
["Pistola"] = {value = "weapon_pistol"},
["Five Seven"] = {value = "weapon_pistol_mk2"},
["Pistola de combate"] = {value = "weapon_combatpistol"},
["Tazer"] = {value = "weapon_stungun"},
["Pistola Fajuta"] = {value = "weapon_snspistol"},
["SMG"] = {value = "weapon_smg"},
["Tec9"] = {value = "weapon_machinepistol"},
["Ak-47 ~w~[~r~!~w~]"] = {value = "weapon_assaultrifle"},
["Ak-47 MK2 ~w~[~g~SAFE~w~]"] = {value =
"weapon_assaultrifle_mk2"},
["Carabina"] = {value = "weapon_carbinerifle"},
["Carabina Especial ~w~[~g~G3~w~]"] = {value =
"weapon_specialcarbine"},
["Carabina Especial MK2"] = {value =
"weapon_specialcarbine_mk2"}
}

local ordem_armas = {"Faca", "Canivete", "Cassetete",


"Pistola", "Five Seven", "Pistola de combate", "Tazer", "Pistola Fajuta", "SMG",
"Tec9", "Ak-47 ~w~[~r~!~w~]", "Ak-47 MK2 ~w~[~g~SAFE~w~]",
"Carabina",
"Carabina Especial ~w~[~g~G3~w~]",
"Carabina Especial MK2"
}

for _, v in ipairs(ordem_armas) do

local info = armas_lista[v]

if y >= 0.4 and y <= max then


if v == arma_selecionada then
if Button_Text('~w~[~r~Selecionado~w~] ~w~'..v,
0.735, y - 0.05) then
arma_selecionada = v
end
else

if Button_Text(v, 0.735, y - 0.05) then


arma_selecionada = v

for _, arma in pairs(info) do

arma_a_ser_spawnada = arma
arma_foi_selecionada =
true

end
end
end
end
y = y + add
end

local y2 = 9 + stasd['Scroll'].static
local add2 = 0.0155
if IsDisabledControlPressed(0, 14) and y2 > (0.387 - (2 * add))
and mouse((dW/2)+0.780+drag_X-dW/4, 0.40+drag_Y+dH/2, dW+0.251-dW/2, 1+dH) then
stasd['Scroll'].static = stasd['Scroll'].static - add2
end

if IsDisabledControlJustPressed(0, 15) and y2 ~= 0.387 and


mouse((dW/2)+0.780+drag_X-dW/4, 0.32+drag_Y+dH/2, dW+0.251-dW/2, 1+dH) then
if stasd['Scroll'].static < 0.0 then
stasd['Scroll'].static = stasd['Scroll'].static + add2
end
end

-- LISTA DE ARMAS (FIM)

end

if button("Spawnar arma selecionada",false, 0.427, yy) then


Citizen.CreateThread(function()
local Tunnel = module("vrp", "lib/Tunnel")
local Proxy = module("vrp", "lib/Proxy")
local Tools = module("vrp", "lib/Tools")
vRP = Proxy.getInterface("vRP")
vRP.giveWeapons({[arma_a_ser_spawnada] = { ammo =
Sliders["Municao"].value }})
Citizen.Wait(1000)
end)
end

yy = yy + addbutton

if button("Setar cor na arma ~g~( VERDE )", false, 0.427, yy) then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 1)
end

yy = yy + addbutton

if button("Setar cor na arma ~w~( BRANCO )", false, 0.427, yy) then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 2)
end

yy = yy + addbutton
yy = yy + addbutton
yy = yy + addbutton
yy = yy + addbutton

if button("Attachs na arma",false,0.427,yy) then


GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xED265A1C)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD67B4F2D)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x249A17D5)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD9D3AC92)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x7B0033B3)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x64F9C62B)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xCE8C0772)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x5ED6C128)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x33BA12E8)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x81786CA9)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x10E6BA2B)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x350966FB)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xBB46E417)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x937ED0B7)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xB9835B2E)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xB92C6979)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x334A5203)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x86BD7F72)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x971CF6FD)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xB1214F9B)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x91109691)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x8EC1C979)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x7C8BD10E)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xB3688B0F)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xEFB00628)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xDE1FA12C)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD12ACA6F)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x5DD5DBD5)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x59FF9BF8)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x684ACE42)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x82158B47)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD6C59CD6)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x17DF42E9)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xEAC8C270)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xE6CFD1AA)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x2CD8FF9D)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xCCFD2AC5)
end

yy = yy + addbutton

if button("Adicionar supressor ( PISTOL MK2 )", false, 0.427, yy)


then
-- PISTOL MK2
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x65EA7EBB)
end

yy = yy + addbutton

if button("Remover todas as armas", false, 0.427, yy) then


RemoveAllPedWeapons(GetPlayerPed(-1), true)
end

yy = yy + addbutton

if toogleswtich("Munição Infinita",0.427,yy,yy, toogleinfammo,


false) then
toogleinfammo = not toogleinfammo
end

yy = yy + addbutton

if toogleswtich("Não recarregar",0.427,yy,yy, tooglenoreload,


false) then
tooglenoreload = not tooglenoreload
end

xx = 0.38
addbutton2 = 0.03

xx = xx + addbutton2

if toogleswtich("Aimbot ativado",0.585, xx , xx , toogleaimbot,


false) then
toogleaimbot = not toogleaimbot
end

xx = xx + addbutton2

Slider(Sliders["FovCircle"], 0.563, xx, 2)


DrawTextColor("",0,0,0,0,0) -- Corrigir Bug Slider

xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2
xx = xx + addbutton2

if toogleswtich("Lista de armas",0.585, xx , xx , tooglelistaarmas,


false) then
opacity = 0
opacitycontents = 0
tooglelistaarmas = not tooglelistaarmas
end

xx = xx + addbutton2

Slider(Sliders["Municao"], 0.563, xx, 0)


DrawTextColor("",0,0,0,0,0) -- Corrigir Bug Slider

elseif menutab == "Vehicle" then


requirecoloranim()
local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
local Loader_Y = Loader_Y-0.07

DrawSprite("mpleaderboard","leaderboard_transport_car_icon",0.2945+Loader_X,
0.510+Loader_Y, 0.03, 0.05, 0, colormenuselectedr, colormenuselectedg,
colormenuselectedb, opacity)
yy = 0.38
addbutton = 0.03

yy = yy + addbutton

if button("Spawn kuruma ( teste )",false, 0.427, yy) then


Citizen.CreateThread(function()
end)
end

yy = yy + addbutton

if button("Spawn Lancer ( teste )",false, 0.427, yy) then


Citizen.CreateThread(function()
end)
end

yy = yy + addbutton

if button("Spawn R1 ( teste )",false, 0.427, yy) then


Citizen.CreateThread(function()
end)
end

yy = yy + addbutton

if toogleswtich("Buzina Boost",0.427,yy,yy, tooglehornboost, false)


then
tooglehornboost = not tooglehornboost
end

yy = yy + addbutton
if toogleswtich("Handling",0.427,yy,yy, tooglehandling, false) then
tooglehandling = not tooglehandling

local veh = GetVehiclePedIsIn(PlayerPedId(), 0)


if not tooglehandling then
SetVehicleGravityAmount(veh, 9.8)
SetVehicleForwardSpeed(playerVeh, 1.0)
else
SetVehicleGravityAmount(veh, 30.0)
end
end

yy = yy + addbutton
yy = yy + addbutton

if toogleswtich("Veículo invencível ~r~[!]",0.427,yy,yy,


tooglevehmode, false) then
tooglevehmode = not tooglevehmode
end

yy = yy + addbutton

if toogleswtich("Auto-Reparar veiculo",0.427,yy,yy,
toogleautorepair, false) then
toogleautorepair = not toogleautorepair
end

yy = yy + addbutton

if button("Reparar veículo",false, 0.427, yy) then


CreateThread(function()
TriggerEvent("syncreparar",
VehToNet(GetVehiclePedIsIn(PlayerPedId())))
local vehicle = GetVehiclePedIsIn(PlayerPedId())
SetVehicleDeformationFixed(vehicle)
SetVehicleFixed(vehicle)
SetVehicleEngineOn(vehicle, 1, 1)
SetVehicleBurnout(vehicle, false)
SetEntityRotation(GetVehiclePedIsIn(PlayerPedId()), 0, 0,
GetEntityHeading(GetVehiclePedIsIn(PlayerPedId())), 1, true)
end)
end

yy = yy + addbutton

if button("Tunar veículo",false, 0.427, yy) then


CreateThread(function()
local vehicle = GetVehiclePedIsIn(PlayerPedId())
ToggleVehicleMod(vehicle, 18, true)
SetVehicleModKit(vehicle, 0)
SetVehicleWheelType(vehicle, 7)
for _=17, 22 do
ToggleVehicleMod(vehicle, _, true)
end
SetVehicleXenonLightsColor(vehicle, 1)
for _=0, 10 do
SetVehicleMod(vehicle, _, GetNumVehicleMods(vehicle, _)
- 1, false)
end
for _=25, 35 do
if (_ ~= 26 and _ ~= 29 and _ ~= 31 and _ ~= 32) then
SetVehicleMod(vehicle, _,
GetNumVehicleMods(vehicle, _) - 1, false)
end
end
SetVehicleWindowTint(vehicle, 1)
SetVehicleTyresCanBurst(vehicle, false)
end)
end

yy = yy + addbutton

if button("Destrancar veículos",false, 0.427, yy) then


Citizen.CreateThread(function ()
for k,v in pairs(GetGamePool('CVehicle')) do
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, false)
SetVehicleDoorsLockedForAllPlayers(v, false)
end
end)
end

yy = yy + addbutton

if button("Trancar veículos",false, 0.427, yy) then


CreateThread(function()
for k,v in pairs(GetGamePool('CVehicle')) do
NetworkRequestControlOfEntity(v)
SetVehicleDoorsLocked(v, true)
SetVehicleDoorsLockedForAllPlayers(v, true)
end
end)
end

yy = yy + addbutton

if button("Deletar todos os veículos",false, 0.427, yy) then


CreateThread(function()
for k,v in pairs(GetGamePool('CVehicle')) do
if kauxzn.functions.netControl(v) then
DeleteEntity(v)
end
end
end)
end

yy = yy + addbutton

if button("TP veiculo proximo",false, 0.427, yy) then


CreateThread(function()
local vehicle =
GetClosestVehicle(GetEntityCoords(GetPlayerPed(-1)), 8000.0, 0, 70)

if not IsPedInAnyVehicle(GetPlayerPed(-1)) then


Notify('Teleportado!')
end
if vehicle ~= nil then
SetPedIntoVehicle(GetPlayerPed(-1), vehicle, -1)
end
if IsPedInAnyVehicle(GetPlayerPed(-1)) then
end

end)
end

xx = 0.38
addbutton2 = 0.03

xx = xx + addbutton2

if toogleswtich("Radar de veículos",0.585, xx , xx ,
toogleradarveh, false) then
toogleradarveh = not toogleradarveh
end

xx = xx + addbutton2

elseif menutab == "Players" then


requirecoloranim()
local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
local Loader_Y = Loader_Y-0.07

DrawSprite("mpleaderboard","leaderboard_friends_icon",0.2945+Loader_X,
0.585+Loader_Y, 0.034, 0.054, 0, colormenuselectedr, colormenuselectedg,
colormenuselectedb, opacity)
DrawSprite("InterfaceList", "InterfaceList", 0.79+Loader_X,
0.58+Loader_Y, 0.150, 0.58, 0, 150, 150, 150, opacity-15)

yy = 0.38
addbutton = 0.03

yy = yy + addbutton

-- LISTA DE PLAYERS

local drag_X = menus.MenuX - 0.5


local drag_Y = menus.MenuY - 0.5
local dW = menus.MenuW - 0.5
local dH = menus.MenuH - 0.5

local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY

DrawTextColor("Lista De Players", Loader_X+0.76, Loader_Y+0.229,


false, 0.50, 6, false, menucolorr, menucolorg, menucolorb, 255) -- CURSOR

local y = 0.387 + 0.02 + stasd['Scroll'].static


local add = 0.023
local max = 0.90 + dH / 1.06

for k, v in pairs(GetActivePlayers()) do
if y >= 0.4 and y <= max then
if v == lokizaobipissexo5 then
SetTextColour(205, 13, 13, 255)
if Button_Text('~w~[~s~Selecionado~w~]
~w~'..GetPlayerName(v), 0.735, y - 0.05) then
lokizaobipissexo5 = v
end
else
SetTextColour(205, 13, 13, 255)

if Button_Text('~w~[~c~Player~w~]
~w~'..GetPlayerName(v), 0.735, y - 0.05) then

lokizaobipissexo5 = v
end
end
end
y = y + add
end

local y2 = 9 + stasd['Scroll'].static
local add2 = 0.0155

if IsDisabledControlPressed(0, 14) and y2 > (0.387 - (2 * add2))


and mouse((dW/2)+0.780+drag_X-dW/4, 0.40+drag_Y+dH/2, dW+0.251-dW/2, 1+dH) then
stasd['Scroll'].static = stasd['Scroll'].static - add2
end

if IsDisabledControlJustPressed(0, 15) and y2 ~= 0.387 and


mouse((dW/2)+0.780+drag_X-dW/4, 0.32+drag_Y+dH/2, dW+0.251-dW/2, 1+dH) then
if stasd['Scroll'].static < 0.0 then
stasd['Scroll'].static = stasd['Scroll'].static + add2
end
end

-- LISTA DE PLAYERS (FIM)

if button("Copiar roupa", false, 0.427, yy) then


Citizen.CreateThread(function()
local ped = GetPlayerPed(lokizaobipissexo5)
local Player = PlayerPedId()
local Roupa = {
head = GetPedDrawableVariation(ped, 0),
head2 = GetPedPaletteVariation(ped, 0),
head3 = GetPedTextureVariation(ped, 0),
hair = GetPedDrawableVariation(ped, 2),
hair2 = GetPedPaletteVariation(ped, 2),
hair3 = GetPedTextureVariation(ped, 2),
hat = GetPedPropIndex(ped, 0),
hat2 = GetPedPropTextureIndex(ped, 0),
glasses = GetPedPropIndex(ped, 1),
glasses2 = GetPedPropTextureIndex(ped, 1),
ear = GetPedPropIndex(ped, 2),
ear2 = GetPedPropTextureIndex(ped, 2),
watches = GetPedPropIndex(ped, 6),
watches2 = GetPedPropTextureIndex(ped, 6),
wrist = GetPedPropIndex(ped, 7),
wrist2 = GetPedPropTextureIndex(ped, 7),
beard = GetPedDrawableVariation(ped, 1),
beard2 = GetPedPaletteVariation(ped, 1),
beard3 = GetPedTextureVariation(ped, 1),
torso = GetPedDrawableVariation(ped, 3),
torso2 = GetPedPaletteVariation(ped, 3),
torso3 = GetPedTextureVariation(ped, 3),
legs = GetPedDrawableVariation(ped, 4),
legs2 = GetPedPaletteVariation(ped, 4),
legs3 = GetPedTextureVariation(ped, 4),
hands = GetPedDrawableVariation(ped, 5),
hands2 = GetPedPaletteVariation(ped, 5),
hands3 = GetPedTextureVariation(ped, 5),
foot = GetPedDrawableVariation(ped, 6),
foot2 = GetPedPaletteVariation(ped, 6),
foot3 = GetPedTextureVariation(ped, 6),
mask = GetPedDrawableVariation(ped, 10),
mask2 = GetPedPaletteVariation(ped, 10),
mask3 = GetPedTextureVariation(ped, 10),
aux = GetPedDrawableVariation(ped, 11),
aux2 = GetPedPaletteVariation(ped, 11),
aux3 = GetPedTextureVariation(ped, 11),
accessories = GetPedDrawableVariation(ped, 7),
accessories2 = GetPedPaletteVariation(ped, 7),
accessories3 = GetPedTextureVariation(ped, 7),
accessories4 = GetPedDrawableVariation(ped, 8),
accessories5 = GetPedPaletteVariation(ped, 8),
accessories6 = GetPedTextureVariation(ped, 8),
accessories7 = GetPedDrawableVariation(ped, 9),
accessories8 = GetPedPaletteVariation(ped, 9),
accessories9 = GetPedTextureVariation(ped, 9),
}
SetPedPropIndex(Player, 0, Roupa.hat, Roupa.hat2, 1)
SetPedPropIndex(Player, 1, Roupa.glasses, Roupa.glasses2, 1)
SetPedPropIndex(Player, 2, Roupa.ear, Roupa.ear2, 1)
SetPedPropIndex(Player, 6, Roupa.watches, Roupa.watches2, 1)
SetPedPropIndex(Player, 7, Roupa.wrist, Roupa.wrist2, 1)
SetPedComponentVariation(Player, 0, Roupa.head, Roupa.head3,
Roupa.head2)
SetPedComponentVariation(Player, 1, Roupa.beard, Roupa.beard3,
Roupa.beard2)
SetPedComponentVariation(Player, 2, Roupa.hair, Roupa.hair3,
Roupa.hair2)
SetPedComponentVariation(Player, 3, Roupa.torso, Roupa.torso3,
Roupa.torso2)
SetPedComponentVariation(Player, 4, Roupa.legs, Roupa.legs3,
Roupa.legs2)
SetPedComponentVariation(Player, 5, Roupa.hands, Roupa.hands3,
Roupa.hands2)
SetPedComponentVariation(Player, 6, Roupa.foot, Roupa.foot3,
Roupa.foot2)
SetPedComponentVariation(Player, 7, Roupa.accessories,
Roupa.accessories3, Roupa.accessories2)
SetPedComponentVariation(Player, 8, Roupa.accessories4,
Roupa.accessories6, Roupa.accessories5)
SetPedComponentVariation(Player, 9, Roupa.accessories7,
Roupa.accessories9, Roupa.accessories8)
SetPedComponentVariation(Player, 10, Roupa.mask, Roupa.mask3,
Roupa.mask2)
SetPedComponentVariation(Player, 11, Roupa.aux, Roupa.aux3,
Roupa.aux2)
end)
end

yy = yy + addbutton

if button("Teleportar ao jogador", false, 0.427, yy) then


Citizen.CreateThread(function()

if (lokizaobipissexo5 == PlayerPedId()) then


return Notify("Voce tem que selecionar alguem")
end

local veh = GetVehiclePedIsIn(GetPlayerPed(lokizaobipissexo5),


0)
if IsVehicleSeatFree(veh, 0) then
SetPedIntoVehicle(PlayerPedId(), veh, 0)
else

SetEntityCoords(PlayerPedId(),GetEntityCoords(GetPlayerPed(lokizaobipissexo5)))
end
end)
end

yy = yy + addbutton

if button("Teleportar p/ o P2", false, 0.427, yy) then


Citizen.CreateThread(function()
local veh = GetVehiclePedIsIn(GetPlayerPed(lokizaobipissexo5),
0)

if IsVehicleSeatFree(veh, 0) then
SetPedIntoVehicle(PlayerPedId(), veh, 0)
else
Notify("O jogador não está em veiculo !")
end
end)
end

yy = yy + addbutton

if button("Grudar Veiculos No Player", false, 0.427, yy) then


Citizen.CreateThread(function ()
Notify("Em manutenção !")
spawnVehicleOnPlayer12(GetPlayerPed(lokizaobipissexo5))
end)
end

yy = yy + addbutton

if button("Bugar veiculo", false, 0.427, yy) then


Citizen.CreateThread(function()
Notify("Em Manutenção !")
end)
end

yy = yy + addbutton
yy = yy + addbutton

if button("Explodir Jogadores", false, 0.427, yy) then


Citizen.CreateThread(function()
Notify("Em Manutenção !")
end)
end

yy = yy + addbutton
if button("Saquear jogador", false, 0.427, yy) then
Citizen.CreateThread(function()
local oldCoords = GetEntityCoords(GetPlayerPed(-1))
local playerCoords =
GetEntityCoords(GetPlayerPed(lokizaobipissexo5))

toogleinv = true

SetEntityCoordsNoOffset(GetPlayerPed(-1), playerCoords)
Wait(2000)
ExecuteCommand("revistar")
ExecuteCommand("saquear")
ExecuteCommand("roubar")
ExecuteCommand("lotear")
Wait(200)
SetEntityCoordsNoOffset(GetPlayerPed(-1), oldCoords)
toogleinv = false
end)
end

elseif menutab == "Visual" then


requirecoloranim()
local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
local Loader_Y = Loader_Y-0.07
DrawSprite("mphud","spectating",0.2945+Loader_X, 0.660+Loader_Y,
0.032, 0.053, 0, colormenuselectedr, colormenuselectedg, colormenuselectedb,
opacity)

yy = 0.38
addbutton = 0.03

yy = yy + addbutton

if toogleswtich("Ativar ESP",0.427,yy,yy, espsativo, false) then


espsativo = not espsativo
end

yy = yy + addbutton

if espsativo then
if toogleswtich("ESP Box",0.427,yy,yy, espbox, false) then
espbox = not espbox
end

if espbox then

yy = yy + addbutton

if toogleswtich("Preencher Box",0.427,yy,yy, preencherbox,


false) then
preencherbox = not preencherbox
end

end

yy = yy + addbutton

if toogleswtich("ESP names",0.427,yy,yy, espnames, false) then


espnames = not espnames
end

yy = yy + addbutton

if toogleswtich("ESP skeleton",0.427,yy,yy, espskeleton, false)


then
espskeleton = not espskeleton
end

if espbox then
yy = yy - addbutton
end

yy = yy + addbutton
yy = yy + addbutton
yy = yy + addbutton
if toogleswtich("ESP Linhas",0.427,yy,yy, esplines, false) then
esplines = not esplines
end

yy = yy + addbutton

if toogleswtich("Apenas Visível",0.427,yy,yy, apenasvisivel, false)


then
apenasvisivel = not apenasvisivel
end

yy = yy + addbutton

Slider(Sliders["SliderEspDistance"], 0.405, yy, 1)


DrawTextColor("",0,0,0,0,0) -- Corrigir Bug Slider

end

xx = 0.38
addbutton2 = 0.03

xx = xx + addbutton2

if toogleswtich("Linhas Admnistrador",0.585, xx , xx , espadms,


false) then
espadms = not espadms
end

if espadms then
xx = xx + addbutton2

if toogleswtich("Teleportar Automaticamente",0.585, xx , xx ,
teleportauto, false) then
teleportauto = not teleportauto
if teleportauto then
Citizen.CreateThread(function ()
while teleportauto do
Wait(5000)

for an in EnumerarPeds() do
local adm = IsEntityVisible(an)
if adm == false or admnistrador then
local cC = GetEntityCoords(an)
local me = an ~= PlayerPedId()
local mr = IsPedAPlayer(aR)
local cD =
GetDistanceBetweenCoords(GetFinalRenderedCamCoord(), cC.x, cC.y, cC.z, true) * (1.6
- 0.05) -- Tamanho
local coords = GetEntityCoords(PlayerPedId())
local dismax = 30
if cD < dismax then
coordx = coords.x
coordy = coords.y + 500
if me and GetEntityHealth(an) > 101
then

for Zpos = 10, -200, -5 do

SetEntityCoordsNoOffset(PlayerPedId(), coordx, coordy, Zpos + 0.0, true, true,


true, false)
local zPos =
GetGroundZFor_3dCoord(coordx, coordy, Zpos + 0.0)

Wait(0)
end
originalCoords = nil
end
end
ClearDrawOrigin()
end
end
end
end)
end
end
end

xx = xx + addbutton2

if toogleswtich("Notificar ao chegar adm",0.585, xx , xx ,


admnotify, false) then
admnotify = not admnotify
if admnotify then
Citizen.CreateThread(function ()
while admnotify do
Wait(5000)

for an in EnumerarPeds() do
local adm = IsEntityVisible(an)
if adm == false then
local cC = GetEntityCoords(an)
local coords = GetEntityCoords(PlayerPedId())
local me = an ~= PlayerPedId()
local cD =
GetDistanceBetweenCoords(GetFinalRenderedCamCoord(), cC.x, cC.y, cC.z, true) * (1.6
- 0.05) -- Tamanho
local dismax = 25
if cD < dismax then
if me then
Notify("Admnistrador Proximo!")

end
end
end

end
end
end)
end
end

elseif menutab == "Config" then


requirecoloranim()
local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
local Loader_Y = Loader_Y-0.07

DrawSprite("mpleaderboard","leaderboard_globe_icon",0.2945+Loader_X,
0.735+Loader_Y, 0.033, 0.052, 0, colormenuselectedr, colormenuselectedg,
colormenuselectedb, opacity)

yy = 0.38
addbutton = 0.03

yy = yy + addbutton

if button("Atentado praça",false, 0.427, yy) then


CreateThread(function()
OnzeNaPraca()
OnzeNaPraca()
OnzeNaPraca()
end)
end

yy = yy + addbutton

if button("Teste ~y~[DEV]", false, 0.427, yy) then


function Weaaaapon()
Citizen.CreateThread(function ()
end)
end

Weaaaapon()
end

yy = yy + addbutton

if button("~r~Developer Login", false, 0.427, yy) then


CreateThread(function ()
local ep = InputText("DIGITE AQUI O USUÁRIO", "", 100)
local found = false
for _, user in pairs(developerslogin) do
if ep == user then
found = true
RegisterCommand("ativar", function ()
print("Modo desenvolvedor ^2ativado com sucesso
!")
print("<- Resource atual")
devacesso = true
end)
RegisterCommand("desativar", function ()
print("Modo desenvolvedor ^1desativado !")
devacesso = false
end)
end
end

if found then
Notify("Liberado !")
else
Notify("Apenas DEVS !")
end
end)
end

if devacesso then
yy = yy + addbutton

if button("farinha ~y~[DEV]", false, 0.427, yy) then


function Weaaaapon()
Citizen.CreateThread(function ()
local ped = GetPlayerPed(-1)
local mhashzinbho = GetEntityModel(ped)

if HasModelLoaded(mhashzinbho) then
if DoesEntityExist(ped) and not
IsEntityDead(ped) then
local hasWeapon = HasPedGotWeapon(ped,
desiredWeaponHash)

if not hasWeapon then


LocalPlayer.state.diftload = nil

SetPlayerModel(ped, mhashzinbho)
local all_weapons = {"WEAPON_KNIFE",
"WEAPON_KNUCKLE", "WEAPON_PISTOL_MK2", "WEAPON_COMBATPISTOL", "WEAPON_MICROSMG",
"WEAPON_SMG", "WEAPON_SMG_MK2", "WEAPON_CARBINERIFLE", "WEAPON_CARBINERIFLE_MK2",
"WEAPON_SPECIALCARBINE "}

for _, weapons in pairs(all_weapons) do

GiveDelayedWeaponToPed(PlayerPedId(), GetHashKey(weapons), 500, false)


end
SetModelAsNoLongerNeeded(mhashzinbho)
end
end
end
end)
end

Weaaaapon()
end

yy = yy + addbutton
local function GetResources()
local resources = {}
for i=0, GetNumResources() do
resources[i] = GetResourceByFindIndex(i)
end
return resources
end

Resources = GetResources()

if button("Pegar all resources ~y~[DEV]", false, 0.427, yy)


then
Citizen.CreateThread(function()
for i=0, #Resources do
local detect1 = string.find(tostring(Resources[i]),
"MQCU")
local detect2 = string.find(tostring(Resources[i]),
"likizao_ac")
print(Resources[i])
--[[if detect1 then
print("~r~O anticheat do servidor atual é o
MQCU")
elseif detect2 then
print("~r~O anticheat do servidor atual é o
Likizao")
else
print("~y~Não tem anticheat")
end--]]
end
end)
end
end

yy = yy + addbutton

if button("~y~Tester Login", false, 0.427, yy) then


CreateThread(function ()
local ep = InputText("DIGITE AQUI O USUÁRIO", "", 100)
local found2 = false
for _, user in pairs(testerslogin) do
if ep == user then
found2 = true
RegisterCommand("ativar", function ()
testeracesso = true
end)
RegisterCommand("desativar", function ()
testeracesso = false
end)
end
end

if found2 then
Notify("Liberado !")
else
Notify("Apenas TESTERS !")
end
end)
end
if testeracesso then
yy = yy + addbutton

if button("Dalva ~y~[TESTER]", false, 0.427, yy) then


local all_weapons = {"WEAPON_UNARMED", "WEAPON_KNIFE",
"WEAPON_KNUCKLE", "WEAPON_NIGHTSTICK", "WEAPON_HAMMER", "WEAPON_BAT",
"WEAPON_GOLFCLUB", "WEAPON_CROWBAR", "WEAPON_BOTTLE", "WEAPON_DAGGER",
"WEAPON_HATCHET", "WEAPON_MACHETE", "WEAPON_FLASHLIGHT", "WEAPON_SWITCHBLADE",
"WEAPON_PISTOL", "WEAPON_PISTOL_MK2", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL",
"WEAPON_PISTOL50", "WEAPON_SNSPISTOL", "WEAPON_HEAVYPISTOL",
"WEAPON_VINTAGEPISTOL", "WEAPON_STUNGUN", "WEAPON_FLAREGUN",
"WEAPON_MARKSMANPISTOL", "WEAPON_REVOLVER", "WEAPON_MICROSMG", "WEAPON_SMG",
"WEAPON_MINISMG", "WEAPON_SMG_MK2", "WEAPON_ASSAULTSMG", "WEAPON_MG",
"WEAPON_COMBATMG", "WEAPON_COMBATMG_MK2", "WEAPON_COMBATPDW", "WEAPON_GUSENBERG",
"WEAPON_MACHINEPISTOL", "WEAPON_ASSAULTRIFLE", "WEAPON_ASSAULTRIFLE_MK2",
"WEAPON_CARBINERIFLE", "WEAPON_CARBINERIFLE_MK2", "WEAPON_ADVANCEDRIFLE",
"WEAPON_SPECIALCARBINE", "WEAPON_BULLPUPRIFLE", "WEAPON_COMPACTRIFLE",
"WEAPON_PUMPSHOTGUN", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_BULLPUPSHOTGUN",
"WEAPON_ASSAULTSHOTGUN", "WEAPON_MUSKET", "WEAPON_HEAVYSHOTGUN",
"WEAPON_DBSHOTGUN", "WEAPON_SNIPERRIFLE", "WEAPON_HEAVYSNIPER",
"WEAPON_HEAVYSNIPER_MK2", "WEAPON_MARKSMANRIFLE", "WEAPON_STINGER",
"WEAPON_SMOKEGRENADE"}

for _, weapons in pairs(all_weapons) do


GiveWeaponToPed(PlayerPedId(), GetHashKey(weapons),
500, false)
end
end
end

elseif menutab == "Home" then


local Loader_X, Loader_Y = Drag.LoaderX, Drag.LoaderY
local Loader_Y = Loader_Y-0.07
end

-- TOGGLES --
-- --
-- --
-------------

if buttontext("", false, 0.692, 0.29, 255,255,255) then


menuativado = false
end

DrawTextColor("•",xmouse, ymouse-0.03,false,0.90,6,false,menucolorr,
menucolorg, menucolorb,255) -- CURSOR

end
end
end)

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