The work room of an inventor. On the walls are prints of airships, electric engines, locomotives, battleships, etc., while around the room are models of the same. A young lad, the inventor's son, is sprawled out on two chairs in a most ...See moreThe work room of an inventor. On the walls are prints of airships, electric engines, locomotives, battleships, etc., while around the room are models of the same. A young lad, the inventor's son, is sprawled out on two chairs in a most uncomfortable position reading a dime novel. He is totally absorbed in the story as his mother enters and angrily snatches the book from his hands and throws it in the stove. Father enters, attempts to pacify his wife and gives the boy a coin. He then goes to his work room, where he is visited by a villain and his confederate. The inventor takes a blue print from the safe, which the callers examine. They discuss the plans and offer the inventor a large sum of money for the same. Upon the advice of his wife the inventor refuses the offer. The amount is doubled, again refused, and the papers are put back into the safe. During the call tea has been served, and while the inventor's back is turned knock-out drops are put into his cup. The villains then depart. In a short time the inventor is seized with convulsions and falls to the floor. The villains return, steal the plans, replace them with bogus ones and make good their escape. The wife comes into the room finds her husband in distress and assists him to his bedroom. The son is called and sent for the plans. When the theft is discovered the household is in an uproar. The boy goes to his father's bedside, and in a very dramatic manner, such as he has read in his dime novels, registers a solemn vow to recover the "stolen plans." Assuming a female disguise, the boy detective proceeds to a country roadhouse, is busily engaged cleaning the tables as the villains come up the street, dismount from their bicycles, sit on the porch and call for drinks. The disguised boy waits on them, and while the men are talking about their recent theft, he grabs the valuable papers, mounts one of their bicycles and gets away. He rides furiously along until he reaches the river, jumps off, gets in a rowboat and is well out into the stream as the villains come chasing up in an automobile. They spy a steam launch, bargain with its owner and start after the boy. They quickly overtake him, haul him into their craft, and take him to their den, where he is locked in a room. The boy looks about, opens a window, sees a telegraph pole convenient, gets on the window sill, jumps to the pole and slides down. His novel reading comes in good stead now, and a plan which will become apparent later is concocted. The boy, disguised as an Italian organ grinder, approaches the house from which he has just escaped; it is a resort of thieves. Our little detective bravely enters, pays for a bunk, puts down his organ and retires. Outside the building a truck loaded with large packing cases drives up. The villain and his confederate order the cases brought inside. When this is done the boy gets down from his bunk, sneaks up to a table on which his father's papers are lying and grabs them. The villain starts after him, the boy shoots a revolver and immediately the tops of the cases fly off and from each box a policeman pops out. They quickly arrest the villains and march them to prison, while the boy removes his disguise, returns home and restores the plans to his father. Written by
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