huh? difficulty affects day length?
MaagBug
Recent community posts
i'm saying there's no adequate alternative option to just sitting in main room collection signals because there's nothing else to do, and even that gets repetitive really fast
EDIT: i am not saying that this is a problem, the problem is that it is this way for too much time, again, no gameplay changes for many updates
so i should "endure" 30+ days until it gets "way more intresting"? with all those gameplay problems i described? sounds wonderful
oh, yeah, building, all the WIPs made me forget about that
also, "the thing isn't for everyone" is a such shitty argument in general, usually used to shield questionable decisions
but there is really nothing else to do besides signals
you can clean entire base in 1 day 2 days (thanks for garbage bag nerf, nose), base decoing is just a filler "mechanic", you finish deco and yeah, that's it, now you collect signals in style
digging stuff with metal detector is unrewarding, you either get scrap or trash that you only can use for scrap, but there is nothing useful to craft besides omega and parts for mining rig, fishing is... underwhelming, farming is a joke, "cave exploration" is useless unless you want more omegas
but the story event are "haha look at this thing"; "look at this weird picnic" (the game almost forces you to see it, you don't find it because you "explore the world"), "haha look at that warp arrow" (you just get your mail filled with junk), "spooky sounds from the vent" ("horrors in vent" idea goes nowhere), "haha look at this weird treehouse" (arirals and their rep are useless, unless if you don't have points for food ~20 days into the game, and their "horror" element was ruined by dev's actions), obelisk and wisps are flashy but boring, just avoid them while outside, that's it, the don't "provoke" actions from you
exactly, the problem is that after "nailing down the core gameplay early" the gameplay loop doesn't change at all. get signals, get hashcodes, send everything, repeat. The only change in this loop is that you gain the ability to upgrade signals, but it's just another computer that you insert disk into and it does stuff.
p.s: "need to step away from the game for a bit in order to refresh your experience" i played for ~1 week after release of 0.6.3, 0.7 and 0.8, "burning out" is not the case
no, i mean the gameplay
lots of added items are just new kind of food/trash/tools for new food/ etc.
yeah, new base is cool, but there's nothing to do with new space: it's just a place you sleep in and get signals
new events seem rather random, just a one time "jumpscare", or references to unrelated things that don't fit the game, the don't change the gameplay
Although it's good we got several patches in last couple of days, i don't really see the point of them. Nose just nerfed garbage bags several times, changed help button in passive-aggressive manner... and that's it, basically.
The bugfixes are good, but i can't remember any meaningful gameplay changes/updates besides cremator since 0.6.3
Are random spooks and performance-eating visual upgrades more important in the game than gameplay?
(also, door numpads interaction change was pointless, but i can imagine it took a lot of time to implement; was it worth it?)