A meditative digital toy made for #AGBIC. You'll only need your mouse.

Designed by Ludipe with audio by Hernán Ojuel.

Inspired by a fictional cartridge art by DiegoCTorguet.

Pressing "F" will toggle fullscreen.

Pressing "X" will stop the rotation (if you feel dizzy).

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.6 out of 5 stars
(36 total ratings)
AuthorLudipe
GenrePuzzle
Made withConstruct
Tags2D, Casual, Endless, Minimalist, Music, Relaxing, Short, Singleplayer, weird
Average sessionA few minutes
InputsMouse

Download

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Click download now to get access to the following files:

Flock_linux64.zip 101 MB
Flock_mac64.zip 129 MB
Flock_win64.zip 90 MB
flock_source.c3p 6.7 MB

Comments

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i got a win with one tap (basically instant win)

wait THIS IS MINESWEEPER!?

(+1)

i think i won but am not sure and its okay that way

(2 edits) (+1)

Ahhh this was so confusing until I saw the rules! Spoiler: It’s like minesweeper. Spoiler 2: blue means 1 mine nearby, dark blue means 2, purple mean undiscovered

thank you that helped

(1 edit) (+1)

Stumbled into the rules manually, was really fun just picking it up and messing around

(+1)

The visuals are so simple, yet mesmerizing. Nice vibe overall.

(+1)

Love the music... so calming...who is the musical artist?

(+1)

Hi! It was composed by Hernán Ojuel. It's in the game's description.
https://twitter.com/hernanojuel

Thanks!

(+7)

Amazing game I loved it, I can't even believe minesweeper can be conceptualized in a way like this. Though I was really confused at first I felt amazed when I finally figured out the rules.

(+2)

wow thank's for the comment, I would have never figured it was minesweeper ^^'

(+1)

me neither, I was so confused lol

(+1)

This is wonderful! Really fun to figure out the rules. Great atmospheric take on a classic, which works surprisingly well without numbers!

(+1)

the ambiance and music are wonderful, the  gameplay(?) also reminds of minesweeper quite a bit, is that intentional?

(+2)

Hi there! Yeah, the game is basically a minesweeper (though using a hexagonal grid and hiding the actual numbers). It went through a couple of crazier iterations, but I ended up going for a more simple ruleset that favored a strong presentation.

thank you for clarification!