Introduction to Scriptable Objects

Tutorial

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Beginner

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+10XP

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65 mins

·

(402)

Unity Technologies

Introduction to Scriptable Objects

Scriptable Objects are amazing data containers. They don't need to be attached to a GameObject in a scene. They can be saved as assets in our project. Most often, they are used as assets which are only meant to store data, but can also be used to help serialize objects and can be instantiated in our scenes. We won't cover serialization in depth in this session, but will just touch on the subject and how Scriptable Objects can help us. We will cover not only what Scriptable Objects are, but show some very simple examples using Scriptable Objects.

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1. Introduction to Scriptable Objects - February 2016 Live Training

Live Training 16th February 2016 - Introduction to Scriptable Objects


MyScriptableObjectClass


[@portabletext/react] Unknown block type "code", specify a component for it in the `components.types` prop

UseMyScriptableObject


[@portabletext/react] Unknown block type "code", specify a component for it in the `components.types` prop

MakeScriptableObject


[@portabletext/react] Unknown block type "code", specify a component for it in the `components.types` prop

InventoryItem


[@portabletext/react] Unknown block type "code", specify a component for it in the `components.types` prop

InventoryItemList


[@portabletext/react] Unknown block type "code", specify a component for it in the `components.types` prop

InventoryItemEditor


[@portabletext/react] Unknown block type "code", specify a component for it in the `components.types` prop

CreateInventoryItemList


[@portabletext/react] Unknown block type "code", specify a component for it in the `components.types` prop

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