Great policy!
lap_tsirhc
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I love the idea behind this game, and the controls are snappy. I feel like it's a little too much too fast though. Would have been nice to have a tutorial area to have time to realize that you need to weaken the enemies before you can take their weapons. Or just giving the player some more health. Overall, great job! Very fun game!
I enjoyed playing this game, but for some reason moving to the left seems to be mapped to the Q key instead of the A key. That might cause many people to get stuck and not know how to progress. You have to move left in like the second level, which is before you even get the hourglass, which is the most interesting part of the game. Other than that, I liked this little puzzle game quite a bit. Nice work!
Great game! I played all the way to the end, and had fun the entire time! It has all the great aspects of a matching game, and makes them even more chaotic and fun by adding in combat elements. At first, I found it really hard to keep track of which enemies were which, but I noticed that as I played more, my brain just got better at subconsciously keeping track of them. I also really liked the main character design. Great job! I think you could definitely make this into a longer game. One suggestion is to maybe make the sword swing a little wider, or have you be able to swing in the direction of your mouse, because a lot of my swings missed.
I really like the art in this game! Also, controlling the characters was fun, and I enjoyed watching them bounce around. The only thing is that I found the control scheme to be quite difficult and could only make progress through trial and error. Still, seems like a great start to a fun platformer! Plus, I really liked the sound effects.
Very nicely done! Impressive enemy variety for such a short jam. I really like the enemy designs. Like the other commenter, I was also a little confused about what to do. Pro tip to anyone reading, you need to move the wizard activation chicken into the range of the turrets that you would like to power. It definitely fits the theme pretty well! Also, the hotkeys for the different placeables was a nice touch.
I liked this a lot! Killing the enemies with the laser beam was really satisfying, yet there were enough of them around that they felt like a threat, especially because they would lunge at you. Only thing is that it took me a minute to realize what to do. I didn't realize that I had to hold E to unlock the server, and then, since I didn't see any indication that the door had opened, I wandered around for a little while longer. Likewise, in the second level, I didn't realize there were multiple servers, would've been nice to have some UI indicating how much servers were left to connect up. Other than being a little bit confused, I really liked it! The lighting in particular was very well done and atmospheric.
This game is really very fun! I was amazed at how much better I got at the game in just a few levels, and the difficulty ramped up at an appropriate pace too. I think having the jetpack meter that you have to balance, where you can't use too much of either color, is a really great feature that definitely elevates this game. It forces you to keep mental track of not just where you are and the rotation of your player, but also how much jetpack fuel you can budget. Great work!
Very nice narrative game! I almost always had an idea of what to do, and where to go next. There was just the right amount of exploration, but not too much so that I would get lost. Little things like having the text color be different in the present vs the past were very helpful. I like that the themes were subtle, but definitely there. Great job!
This game is quite impressive for just a short game jam. It works well, and it's fun to traverse and try to figure out how to progress. Only thing is that sometimes I didn't know where to go, like in the room with the first moveable pink box. It took me a while to realize I had to approach the door.
I like this a lot! I think it would be really fun if it was expanded into a multiplayer game where each player controls two characters and you're all trying to build one garden and not get into each others' way. I will say that it seemed like the plants disappeared a little too fast. You could also maybe add a dash that can be used periodically. Lots of room to expand on this idea. But even just this little demo of it was quite fun!
This game is pretty fun! I really like the swinging mechanics. My highest score was around 7500. The only thing is that it's easy to lose all at once. It might be nice if you were invincible for a few seconds after you get hit, or if the obstacles around you in a certain radius disappeared after you got hit so you had some space to escape.
This is a really great idea! I had fun throwing the ball around, and I liked your dialogue system. The game definitely had an action movie atmosphere. The main issue was that every time I got caught, I was sent all the way back to the beginning and had to click through the dialogue all over again. It would be better if the player was sent back to the start of the most recent area they entered when they get caught, or at least if they just wouldn't have to see the same dialogue over again.
I love this idea, but it got really difficult really fast! I couldn't get past the second level with the flying bugs. It might be nice if the goal was just to reach a destination and killing the enemies just gave you extra points. I love the drawn artwork, though, and throwing the ball and dashing after it is pretty fun!