Nice game, the gravity switch by crossing a line is very fun. I completed it in a few minutes and enjoyed it. Maybe I'll play it again someday. The darkness bothers me though, it was sometimes hard to see the platforms.
Such a sweet game. Simple graphics, gameplay, music - you love to see it. Really appreciate the respawn time being so little, perfect for keeping your flow going. Had a lot of fun playing the game in the wrong ways - the hitbox for spikes doesn't cover the whole block, so "spike jumping" was possible which made some levels into fun precision challenges. the gravity mechanic is good, not much to comment on it sadly, it was used well and chaining multiple gravity thingies to build speed was a lot of fun
Very Nice! I really love the design of the game and how you can keep your momentum when going through those green gravity flippers! The level design and overall aesthetic is what makes this game really shine!
Feel free to check out my game, Beneath, and tell me what you think!
The game is great but i feel like the load between levels feels slow unlike the death which let you respawn quickly, also there is a glitch where you can stand on the edge of the spiky cubes.
hey uh. how am i supposed to get to the nest? all the videos i see have a different layout than whats pictured. is this a bug? or is the level different now? i know this is the last level, so its not too big of a deal. its not just a visual glitch either.
i figured it out! i just needed to get more momentum by going through each green line. i don't know how to explain it better than that. its not a bug, though.
You figured it out, but I'll add this for anyone else struggling: You just need to keep going through the 2nd and 3rd green line without stopping. It's the same as an earlier level, just more subtle. It will feel like you're not increasing in momentum at first, but if you keep going, you'll notice it after a while. I think you need more than 5 loops to comfortably make the jump.
this is my all time fave game i keep coming back for it and i have trouble remembering the names of games but this one stuck to me :) i absolutely adore Sulka<3
Hi! I'm wanting to take games made for GBJam and make them for Gameboy! Would I be able to get the assets and build for this? If possible, the GB studio project too? This would be for my own personal use :)
Wow amazing mini platformer with a sprinkle of puzzle. It’s difficulty is perfect, altho I find the room just before halfway the most difficult. Wonderful aesthetics and animations. The movement is solid smooth and intuitive, one of the best I ever encountered in an indie game. You are a genius making this in 60 hours! Also benevolence: spikes are friendly if you touch them carefully :D
True, but at times these spike-lands can be just as annoying as actual spikes, usually by getting in the way of a high-speed portal flip combo. The area is also a bit too small to be easily exploitable, though I suppose with enough practice one could use this to jump across alternating blocks of spikes...
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I like the color palette, the sound design and the music a lot. very cool game!
Nice game, the gravity switch by crossing a line is very fun. I completed it in a few minutes and enjoyed it. Maybe I'll play it again someday.
The darkness bothers me though, it was sometimes hard to see the platforms.
Adorable platformer, even though I'm terrible at playing!
The nice gaming experience! 10/10
really cool game
best game ever !!!!!
I love this little game!
Such a sweet game. Simple graphics, gameplay, music - you love to see it. Really appreciate the respawn time being so little, perfect for keeping your flow going. Had a lot of fun playing the game in the wrong ways - the hitbox for spikes doesn't cover the whole block, so "spike jumping" was possible which made some levels into fun precision challenges. the gravity mechanic is good, not much to comment on it sadly, it was used well and chaining multiple gravity thingies to build speed was a lot of fun
In other games, it takes about 8-9 seconds to die. In this game, it takes 1-2 seconds. That's way better!
12/10 game becase of the reversing gravity macanic but yeah you can stand on the edge of spikes
Super fun game! I love the reverse mechanics.
LOVE IT. i love these gravity kind of mechanics :')
you can stand on the edge of the spikes
loved it 10/10
this was so good i like the ideias i hope u make another levels 10/10
Good bird game
Really good game
:)
Amazing game! Love the level design ^^
Simple, fun game. The platforming just 'feels' good. Would love to play more levels with new gameplay hooks. Great job!
Very good little game in many aspects, I had a nice time playing it. Thanks for that :)
very cute 10/10
this game is amazing.
it has a perfect song and design.
I love it this simple world and music.
10/10
Very Nice! I really love the design of the game and how you can keep your momentum when going through those green gravity flippers! The level design and overall aesthetic is what makes this game really shine!
Feel free to check out my game, Beneath, and tell me what you think!
The game is great but i feel like the load between levels feels slow unlike the death which let you respawn quickly, also there is a glitch where you can stand on the edge of the spiky cubes.
Cool!
cute
hey uh. how am i supposed to get to the nest? all the videos i see have a different layout than whats pictured. is this a bug? or is the level different now? i know this is the last level, so its not too big of a deal. its not just a visual glitch either.
same thing happened to me, i cant beat the game :(
i figured it out! i just needed to get more momentum by going through each green line. i don't know how to explain it better than that. its not a bug, though.
go to the far right then middle, then right and you should be able to do it, just get more height :3
thank you for explaining it better then me. ^-^
Its okie ^w^
You figured it out, but I'll add this for anyone else struggling: You just need to keep going through the 2nd and 3rd green line without stopping. It's the same as an earlier level, just more subtle. It will feel like you're not increasing in momentum at first, but if you keep going, you'll notice it after a while. I think you need more than 5 loops to comfortably make the jump.
Short, sweet, and intuitive! Loved it.
This game is really fun, love the music!
Nice game!
I won in 3:45:523
genial=cool
Love it. So simple yet, sharp and fun to play. Great job.
love it played it during work since i work from home great time consumer <3
this is my all time fave game i keep coming back for it and i have trouble remembering the names of games but this one stuck to me :) i absolutely adore Sulka<3
I want to squish the bird like a marshmallow
Hi! I'm wanting to take games made for GBJam and make them for Gameboy! Would I be able to get the assets and build for this? If possible, the GB studio project too? This would be for my own personal use :)
good wow
Wow amazing mini platformer with a sprinkle of puzzle. It’s difficulty is perfect, altho I find the room just before halfway the most difficult. Wonderful aesthetics and animations. The movement is solid smooth and intuitive, one of the best I ever encountered in an indie game. You are a genius making this in 60 hours! Also benevolence: spikes are friendly if you touch them carefully :D
True, but at times these spike-lands can be just as annoying as actual spikes, usually by getting in the way of a high-speed portal flip combo. The area is also a bit too small to be easily exploitable, though I suppose with enough practice one could use this to jump across alternating blocks of spikes...
That is now a strat used in speedruns! :)