Hello everyone! I am a Technical Gameplay Designer specializing in AI programming and gameplay systems while passionate about prototyping content. I often participate in smaller game jams to help hone my skills and create something amazing. I strive to be a strong reliable liaison between design and engineering.
I hold 5+ years of Unity/C# Scripting and 1+ years of Unreal 5/Blueprint Scripting. Currently learning C/C++ scripting.