Try redownloading it, usually this corrects the issue. If not, let me know what platform you’re playing on and we can go from there.
Xevvy
Creator of
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Speaking only for myself here, I found that relying on Patreon created an unhealthy relationship with my work. Sileo began as a hobby, and when we return to it, I'd love to finish it as one too, without relying on it for income and all of the stress that brings with it. Of course, I can't speak for CurryCatz on that topic so I can't rightly say exactly what we'll do when we return, but I'd personally want to avoid a subscription billing model like that.
Morenatsu helped me come to terms with my sexuality and finally begin to accept that part of myself. I'm well aware of the positive impact a VN can have on its readers, and I'm glad that I've been able to pay some of that forward to others with our work. Glad to hear things are going well for you, thanks for your support, and hope to see you again when we return!
That's high praise, thank you! Morenatsu was the key inspiration which led to Sileo's creation. In an abstract sort of way, Sileo is a big homage to Morenatsu. Without it, Sileo definitely wouldn't exist.
In terms of the nude sprites, the bad news is that Lukas is a ken doll at the moment, and Axel's 'equipment' is little more than uncolored and unapproved lineart. Later on I began insisting that character sprites were fully featured from the get go as that made things easier when the time came to show those characters in the nude, but earlier characters didn't get the same treatment unfortunately.
I can however offer a consolation prize.
1) Lukas' has a large horse cock.
2) Axel has a smaller, human-style uncut penis.
3) One such character that is fully featured but has never been fully nude ingame is Roux. And here he is.
From what I understand of it, it's payment processors like Visa and Mastercard throwing their weight around to enforce some kind of insane, ignorant and nearsighted agenda they seem to have. It's a sad state of affairs, but this route was likely the right one for us regardless of that whole situation. I want this to be a passion project again, so divorcing it from financial necessity feels like the best way to achieve that.
That is still the plan, yes. We're doing this as a break for ourselves, to make something crazy and fun. Once we've done that, we'll be back to work on the main stuff where our plan is to make a little more progress on the poly route first before debuting Lukas' route and developing both side by side.
We're working on something a bit different at the moment to recharge our batteries and rebuild some momentum. More info about that in our latest devlog. We'll be back to regularly scheduled programming before too long.
At this stage there isn't a way to avoid that sequence. With the benefit of hindsight, I'd like to go back and make the content with Logan optional, but it's woven into the latter part of the story and would be a fair bit of work to remove. It might be something we invest time into at some later stage, but for now our time is better spent creating new content instead of reworking the stuff we've already done.