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watabou

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A member registered Oct 31, 2014 · View creator page →

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Well, if you figure out a way to do it without me giving you the source code, hosting the generator at your place or anything like that, then yes, why not :) But usually people resolve to pregenerating a large enough number of maps without invoking the generator afterwards (like here: https://hexroll.app/).

Sure!

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  1. There is currently no way to request a building strictly without a basement. But it doesn't always spawn a basement, for a single-storey building the probability is 50%.
  2. My algorithm tends to produce very unrealistic plans for buildings larger than "large", and I wouldn't like to expose it by offering the "huge" option. However, using the blueprint editor, you can request a significantly larger building than those built with the "large" tag.

Cheers!

I'll try to find time to add basic export functionality here👍

If you're looking specifically for building maps (rather than dungeon or cave map) then this generator is preferable as plans produced by Procgen Mansion are pretty useless imo. Dwellings will replace Procgen Mansion on the Arcana  soon.

At the very least there will be a way to mark the entrance.

I don't it's possible since all my generators are purely client-side applications.

You can try to examine the published js code as @BorisTheBrave did with the cave generator: https://www.boristhebrave.com/2023/11/19/how-does-cave-glade-generator-work/

This project is not open source at this moment, sorry.

It is not possible to ask the generator to place the coast on a specific side of the map centre, but you can rotate the map any way you need using the Rotate tool in Warp mode. You can also rotate the compass rose independently.

Currently, there is no way to get more than one fortress and one cathedral on a map, but something like that will become possible in the future.

There is no way to remove roads from an existing map, but you can request a new map with a specific number of roads (Generate > Roads).

Peninsulas are easy to implement (although making them nice and interesting is a bit harder). Islands are much more complicated, but they will be added eventually.

At what point do they disappear? You just enter some names and choose some pronouns and then press "Proceed".

I'm not familiar with Godot, maybe it expects vertices in the opposite order? Last time I checked (long time ago:)), this imported fine into Blender.

Cheers!

Export as PNG or SVG and then print the image normally.

No, these json files can only be loaded in the City Viewer.

You can request a palisade for a village of any size by selecting the "palisade" tag.

You are right, at the moment this is not possible.

This is really cool! My sigils are barely visible there, but I'm glad the generator was at least somewhat useful :)

This is a limitation of the way these two generators reference each other. When Azgaar's generator calls the city generator, it only passes on information about the original map (its seed), but not about the changes made to it. Because of that, the city generator can only restore the original overworld map. This works the same way in the opposite direction when start with a city, switch to the overworld and then try to return to the city.

Yeah, capitalisation is easy to fix. Overlapping labels are not.

Not an easter egg, just a normal very English-sounding random name :)

In the current version it is not possible to request a specific number of rooms, but you request a small (3-6 rooms), medium (6-12 rooms) or large dungeon (12-25 rooms).

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  1. The current version of the generator works pretty differently from the one on github and changing the nature of individual parts of a district would be a bit harder. For example, after a district is generated, it's quite difficult to spawn a new plaza or a castle in it. Not impossible of course, but difficult. This is done in favor of more "continuous" street patterns
  2. I planned to implement something like this long time ago (sort of related: link), but first I am going to rework the whole sea/river subsystem.
  3. I am not sure I get your idea. Why would we need this? To show more detailed buildings in City Viewer? In any case it is not possible with the current architecture of my generators. They all are purely client-side applications, so MFCG for example can't ask PM to create a building for it.

There is currently no way to add gates to an existing city, but you can request more gates for new cities if you feel like there aren't enough of them get spawned (Generate > Roads).

Could you share a link to a city that doesn't come up when its "Overworld" is pressed?

No, an exported city can only be imported in City Viewer (to be viewed as a 3d model).

I am considering this, but no work has yet begun. Cheers!

Occasionally I build desktop versions of my generators (both for macOS and Windows) for my patrons. If I understand correctly you can run the generators offline using the Itch app, but I haven't tried this myself.

Implementing something like this (but probably not exactly like this) is on my list 👍

Right click anywhere to open the context menu and choose "Load JSON..."

Currently the only custom change saved in URL is city name.

This is a known glitch that at some point colours can change. It's probably not worth fixing, because ideally there should be a way to assign colours manually. Until this happens, you can try changing the "method" from "spectrum" to "overlay" (or vice versa).

I don't know but I don't think it's worth Tom's attention:)

People ask about this surprisingly often, but unfortunately I don't think it's possible within this particular generator.

Cheers!

You can try to achieve something similar in the Village Generator, just hide buildings (Layers > Buildings in the context menu) if you don't need the village itself. Cheers!

This is more difficult than it might seem because it will affect a number of features - water, entrances, roads etc. But why do you need this? What would such copses represent?

This is not exactly normal, but this is possible, especially since she is Alice the *Dream*.