well it isn't "that" bad if you think more of it, i mean that's would be like really, i mean REALLY helpful in times youl need to lie your hands on thats fresh new jussy driving licence
Lizardman
Recent community posts
P.S. there is also a five minor minor issues that dont really worth it to talk about:
1. on the second floor of the "dark room" (on the first floor of this room we have an old 4*quicksilver bullets dude and a cutting sword dude): So the problem is - that second (if we go from frst bonfire (central Yarnam or somthig like)) of 2nd floor dudes, dude, thats also surrounded by barrels, do nothing. He always passive like his Ai is off
2. 1rst boss hitboxes are kinda broken
3. my english is kinda broken
4.my ass is kinda broken ass well
5. people who say that argonians are furry
Darkwraith coven up ahead! - at some state of the game this door send me in to the endless fall right into The Abyss from ds1 (sorry do not have a save file, i change the location and try again - it solve the problem)
Right after executioner's gloves phantom we have a ladder with missing "wall" so you can stuck otta here
Hoooooooo, you devs are crazy, but you... you're a special one didnt it! also somtimes maps lack of invisible walls.. i mean there is a wall, but i going of the map through textures because of my skill issue. Windows version. All the greatness to you!
I mean seeing your projects, its thats much cool like if the PSX Blodborne dev transfer a full game to the pc, add a invade functionality and make a PS1 capable version as well
HOLLY CRAP IT WAS AWESOME DUDE! Im not a shmup player but duuuuuuude. Only 1 level thats sad... The art, the music, the ui! There all on point! A fresh idea for smups when you need destroy enemy projectiles to earn points, the game is hard, but casual at the same time - you cant actually lose so its no frustrating, but to get highter score its looks realy hard, playing it was a true joy! Also i like the idea of second phases when you scan the boss and a lot easyer destoy projectiles, at the same time boss go mad and by spaming a lot destroy himself, actually its super fun to destroy maximum projectiles and this very satisfying cause bossfight ends by actually defeating a boss. I would like to see a full version someday
Interesting.. kinda reminds me of souls in the way of story telling (in a good way), o, also found thats second odd seed thats change fish form, it was fun, but understand the last thing knight was needed its a bit tricky. Art styyle is pretty good, even with ps1 grapics the game looks cool, i especially enjoy this styalize environment lighting, black distant objects also looks well in there. Sounds effects are good imo, even like the way you made dialogue sounds, the platforming itself quite ruff (think it will be better had you more time), but its quite ok i guess. I enjoy your game, Thanks you!