Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Stingby12

1,794
Posts
51
Topics
112
Followers
85
Following
A member registered Aug 12, 2020 · View creator page →

Creator of

Recent community posts

Famous PA creator Aratonati made a Toaster Game and it is an epic game. It reminds me of these old arcade scratch games with powerups that drops down. In my opinion these arcade games can get a lot repetitive since they often don't increase the difficulty much sometimes.

The sky level was much interesting for me because of the frag bombs and the fireworks, which can make the shooting a bit more trickier. Although there are no Flashbangs, Napalm bombs nor fat men which is kind of disapointing. They might get to the final game though.

I also like the silly narrative but that was expected because it was made by the same guy that created the OwO invasion narrative.


Super reassuring comment

You will never believe that the Covemount genre will become like BenjixScarlett

Still an unique and cute game !

Where is the only 900IQ can solve this ad

V guvax gung gur svany yriry vf oebxra. V xabj gung lbh ner fhccbfrq gb znxr rvtug-avar-gra, ohg lbh pna znxr rvtug-avar-mreb-bar vafgrnq. Vg'f xvaqn zvabe ohg fgvyy.

I don't know if it was just me but when I reached cabinet 2-14 it was literally impossible because the bouncer wouldn't launch high enough to progress, no matter how long I hold down Space.

Is this Minecraft

guys

So right now the last levels I couldn't beat are the last TOTEM level and the last PYLON level. I'm asking for the solution of these two levels.

It's nothing it's just me losing my grip to reality

biblically accurate angel aah game 💀

wait hold on guys this game is literally The Witness skibidi toilet Tanji cbt grimace shake Bilatrice Lingo gyatt griddy game mode

suggestion to remake all of the other alien crab games

Why did you used AI Tiktok voice

This is a really clever take on the theme, using everyday stuff to scale other things. I saw pretty much every fact channels doing that too !

I really don't know what to say about this. Using scaling to noclip the player out is creative, but some of the later levels feels way too hard, or probably even impossible. Safe to say that it was a weird experience.

The game is alright. I've seen those tricks before so it's not a really mind blowing game.

However those levels are actually much harder than any other game so far, with the selection and scale limit and the fact that you can't unselect. I gave up at the level with the portals and the keys.

Okay but how did someone managed to sound more like an AI voice than an AI voice

Anyways, it's a solid game I'd say. The levels weren't too difficult but I don't really see why you added timing-based obstacles, it doesn't really fit in a game that mainly consists of puzzles to solve. I mean Tomb of the Mask did that but there it's more timing focused.

I never really liked those games where there's multiple jump lenghts and you have to choose the right one otherwise you fall down. This game is that but on LSD, my fingers almost died when I reached the 800 mark. I do find the different designs nice like the buff mouse as the biggest and the accurate mouse as the smallest. I also do appreciate the 2D in 3D thing as well !

This is one of the best game that I have ever played so far ! The game is cute and the different levels only uses the same mechanics in different unique ways ! Plus the Mario Paint sound assets makes it 10 times better

There's practically no gameplay in this game, you just walk around, and shoot the overpowered spiders that spawn way too fast. At least the scales as different weapons concept is nice.

I remember that game by Kustili where you have to place blocks pieces in order to fight monsters. This is like a reimagining of that, and it really shows the quality ! Another game that has great potential !

That was pretty mid. I thought that the gate idea was cool but it's really tedious to find the right place to grow since objects of different sizes moves on their own grid. Also there's no undo so that basically proves my point.

This is similar to another jam game that I played, but here it's just a arcade game. It's still pretty chill, except for the parts where the block shaked and I was freaking out to try to solidify the tower.

The glue stick don't work and the music glitches out when it fully loops.

Hello Hazelstorm

This is certainly a new approach to the theme, and it's well executed too. The morph animation the objects do when they merge is kinda funny however and reminds me of some flash animation thing

I do love me some r/place experience.

My score was 126 Kg

This is a really cute take on Tetris ! The chance thing was pretty cool and the character on the left makes me think of those Puyo Puyo emotes for whatever reason.

Nice idea here ! The blobs were really cute and we go from simple top down physics to gravity and more !

This was an interesting game, there were a lot of stuff you did with those plates, but the fact that the gun section had only two levels was a bit anticlimatic. Also the gun cutscene was obnoxiously long, like it doesn't need to be 1 minute long and I could have skipped it.

That was a pretty okay game. I like what you tried to do here, and just like what I said in SwitcH, this could be a great game with enough potential, there's a lot of ideas that you could get from this.

Also I Wanna Lockpick Mentioned

Really cool theme interpretation here ! This does have a lot of potential for being a full game, and I can tell it !

The paintings were top tier too

Do you mind if I ask you to send the download through Drive ?

Lois the game GATOTAG is peak gameplay, it uses the Tetris formula and combines it with a platformer in a great way. This reminds me of the time I saw El Gato the meme compilation. The different things Team Bugalon did with the concept is really great and it is much better than Pip Flip Paradise. The only bad thing were the neighbors shouting at you, they are really hard to dodge and it reminds me too much of meg, but it's still fun to play, I wish they also added an arcade mode where you need to reach as high as possible.

hey peta

I liked the art, but I didn't liked the fact that you had to press tab to switch player, it feels really weird to use for me for whatever reason.

This game is pretty boring honestly. I don't really see the point of an arcade game (if it is one) without a score system or an health system. At level 4 I managed to get the ball stuck between two clouds and softlocked myself.

I should be a comedian honestly

I mean Rhythm Studio exists.

Died 2021 born 2024 welcome back Patrick's Parabox

All jokes aside this was a pretty simple game. The dimentional box was kinda cool and the levels aren't so complicated. The fact that you can only throw boxes and not drop them is kinda bad and makes some levels harder than they look however.