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Stephen Ray

21
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5
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10
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A member registered Aug 03, 2016 · View creator page →

Creator of

Recent community posts

Ahh dude this is insanely cool! How you managed to make this in the jam time has me in awe!

Thanks for the kind words! We were super happy with how the visuals turned out too!

Thank you :D

Cool concept, once I figured out the recipes it clicked a lot more, having to arc my throw to get the food to the sheep was a fun mechanic!

Thanks! In retrospect we probably should have introduced the special pins earlier as the first round feels pretty slow 😅

Super charming! The visuals are really nice and I was charmed by how silly the game is :D

I love the concept and the art, but i didn't realise that there was art off to the left and above.  The banana for scale mechanic is a bit fiddly and my first measurements were off as I wasn't holding it to them. Still fun though!

The visuals are so good! I love the idea of using a music scale to fit the theme!

This is absolutely beautiful! Its so chill!

Awesome work! I love how the hat scaling mechanic plays in multiple ways and that its actually a physical part of you.

Amazing! The world needs more Kaiju games!

I never thought a parasite could be so cute! The environment is just so nice to explore, and the animation on the fish is exquisite! Its a shame you guys didn't get everything you wanted to done in the jam as theres something cool here

I really enjoyed it! I saw you post your in progress in the discord and thought it looked cool then. There's some really fun ideas for puzzles and the visual theming is great!

I really love the visuals and the concept of balancing the different levels and keeping them "in scale". Great Job!

I really like the concept, some really fun puzzles. Looks really good too!

Was a little tedious having to place all of the pieces every time I reset, would have been nice to just be able to reset the ball.

Really good!  I like the puzzles a lot and you could really expand on it.

The UX was a bit annoying and I found myself resetting levels when I wanted to play them, and it was a bit finicky getting used to placing stuff.


Lots of fun!

The presentation is really nice!  Would have been nice if the pace picked up a bit faster but was still enjoyable.

I love the idea so much, I think you can do a lot more with it as well.

Would have been nice to have some kind of indication of what objects can be controlled vs reversed especially at the start as its a bit of a barrier to getting really into it.

Thank you so much for the kind words!

I really like the concept!  As others have said the waiting is a little bit annoying but the mechanical complexity is nice.  It would have been nice to have a cone of vision to see what the enemy can see to make the stealth a bit easier, but overall really nice.

Really fun!

I've put in my application for the Ferrari Pit Crew now!