Ahh, that’s what I was missing. Thanks sodaraptor, that did the trick!
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Hi, sodaraptor! This game is incredible and very imaginative so far, but I have a question.
Where are the saved games stored on disk? I want to continue playing on a new device, so I want to copy my save there, but I can’t seem to find it.
I found what looks like a log file in %APPDATA%\LocalLow\Raptorsoft but seemingly no save data is present.
Very cool! I've noticed several WYSIWYG CSS layout tools getting released this past week (i.e. for Grid and Flex), and the timing couldn't be better... I've been studying frontend web development and I find CSS much harder to get comfortable with than modern JavaScript, classic algorithms, frameworks and so on. It's really helpful to have visual tools like this to learn the behavior of CSS properties interactively!
This looks very promising, and I love the style! But I'm not sure I completely understand how the gamepad controls are supposed to work... Keyboard/mouse controls I have no trouble with, but I'm using an Xbox One controller (over Bluetooth FWIW) and RT shoots left, LT shoots right, both triggers together shoots forward, but RS only seems to allow you to aim ahead or behind.
Maybe I'm missing something, but it seems like simply being able to aim in 360 degrees with RS would make more sense and be more comparable to the mouse aiming? Or maybe something's up with my particular controller situation. Just my 2 cents.
Hi there! I enjoyed playing this and I like the palette and overall aesthetic of the game; reminds me of the Sega 32x I owned and played for a while as a kid.
I'm curious how you achieved the quasi-CRT effects? I also fiddle with Unity and the render look you achieved is close to what I am going for: 1) low-resolution 3D rendering with a slight blurriness (RenderTexture with bilinear filtering, I figure?), 2) a kind of iridescence/rainbow-sheen effect at edges, (but no attempt at scanlines as far as I can see, which I think is wise since it often looks too weird), and 3) a slight curvature to the end result.
Anyway, did you write/use shaders to achieve the iridescence and curvature? If you used an asset, which one(s) was it? If you wrote code, any pointers on what I should look at to get an idea of how to achieve those effects?