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mills

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A member registered Jan 29, 2017 · View creator page →

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Devil Bug my beloved

lol yeah before I dropped out I was doing my doctoral dissertation on 19th century entomology and insect depictions in literature and even though I'm not in grad school anymore I still uh circle that eternal research drain I guess. I'm def gonna check it out, thanks!

thanks for the bugs + love the phrase "so-called gachapon famine" + reminds me of the George Lippard quote on your page + where is that quote from btw if you don't mind sharing + thanks for the bugs (again)

What a sweet game! Stylistically, it gave a strong first impression of one of those educational computer games from the late nineties/early aughts, but the cyber sentience storyline was way more interesting than anything those games had going on. 

I love an exquisite corpse game and was charmed by the designs; it was like playing just the glider construction portion of Sable. (My favorite was shrimp.)

Thanks for making and sharing your game!

This is such a fun game concept. I love the ARG-esque nature of applying images to editors in order to uncover hidden visual information.

Ooh this is so cool I love a list of re/sources. Thanks for compiling and sharing!

I felt kind of silly when this made me cry, but seeing the comments here helped me feel better knowing that I'm not the only one. Really tender, charming game.

I LOVE the borders you've added to each scene. It's clear that they must have taken extra work to complete, but they help characterize each scene and also contain each moment in time as the player switches back and forth between the story and the frame narrative. Plus they have that Ivan Bilibin, storybook, Comet's Nine Lives by  Jan Brett je n'est ce quoi.

I did the same thing! It was fun to play them back to back.

Does anyone know what the default font is? (Also, amazing tool! Thank you for making it and sharing it!)

aw this is one of those things that makes me want to make my own

 piece of interactive fiction, thanks for sharing

This is so fun. Like, yeah, of course you could do this....and why not Pieter Bruegel paintings? And why not I Spy pages? I know that's part of the premise of Hieronymus, but seeing the Where's Waldo page really put it in perspective for me: I, too, could make people crawl through these dense images and endure the narrative I make up for them. Thanks for making and sharing!

1. You're right, I should be able to read a story in whatever order I want.
2. TouchButter is a great name. Maybe for a bird or a fish.
3. This has be exploring the ditherpunk tag and finally thinking "what if I made a game with decker."

Aw yay! You've inspired me to go back and rework some of the descriptions. I almost added this to another list I have called traveling circles if you'd be interested in checking that out. Thanks for making games and sharing them!

Yay, my certificate :)

Hahaha I'm so glad you liked it! And I'd argue you've got a few legs up on Amy already. Keep making cool games and I'll keep reading/playing them!

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What a great premise and payoff. And just the storytelling structure is so fun and good! I love a set time for the story that I also get to set my own pace to. Actually, I didn't realize it was in real time the first playthrough, so I ended up clicking through most of the dialogue fast enough the second time that I got to the God intervention. Ha!


Also, have you read "Horse" by Amy Bonnaffons? (I guess that's the story of the bar where girls get turned into horses.)

I couldn't do it. Teapot unwashed. The 6ft+ simulator is so compelling though. Loved the hands and the vibes.

honestly this is so fun, I hope you got my many uploaded gifs of a snail eating a leaf

Finally got around to playing this game, and it's just as good as people say! Really frustrating, too, but that just makes me want to play it multiple times. 

Also, the tone, map exploration, conversation/relationship management, and "skill" juggling to gain access to different routes remind me a bit of Saltsea Chronicles.

thank you for this update I love this update. This girl is on her way to Halloween Town.

I love you Tini Linguini

Ah, I just played through + let carolineHouse run while I looked at all the bonus content. Guess I'm a newly minted fan of yours!

What better love letter to your work than to make a little demake?

Oh just right I'm eating it up

This game really digs into my indulgent desire to read the entire game book before playing the video game. I really enjoyed what exits so far and look forward to any updates!

Thanks for this! I got the right answer but was a little confused as to why my order was correct. Your comment that "there's only so many combinations of the numbers on this phone that can total 8" set my mind at ease that there isn't a clue necessarily for the correct order, but that a few different guessing attempts are allowed.

Aw this was fun. I got the password right, but I'll be honest, I'm still not entirely sure why my order was correct. But then after reading over jakefriend's comments, I realized there wasn't a guaranteed order or a limit on the number of allowed guesses. So I guess I got it!

loved the multiple lines of description for each one, the occasional alternate interpretation of a sprite, and all the bug fact

I just read through this and had a lot of fun. Your illustrations are so varied and charming! Thanks for making and sharing :)

Quick and fun! I won my first playthrough  but still went back to try to get different responses. Thanks for making and sharing!

The breathing animation on the walls is so good and kind of satisfying to watch. Definitely stealing rhythmically yawning corridors for my horror campaigns. Thanks for making/sharing!

I know it's three years after you put this on itch, but I love wander-around-and-take-pictures games so I had to try it out. Nice sound design, love the vibe, thanks for sharing!

Thank you for making and sharing this!

Gorgeous game! As many other people have said, the atmosphere is just-right.  There's something tonally magical about your art style, too. Thanks for making and sharing!

Loved loved loved this. Didn't "win" the first time, which was great actually since it incentivized me to go back and play again and see a full set of completely new storycards. Amazed that you wrote 3 different iterations of each story moment in the Odyssey. And the UI was simple, manageable, and satisfying!

The vibes are impeccable.

Oh! Yes, of course I remember this little friend of a game. What a nice memory-lane surprise.

Effectively creepy with a tantalizing concept. I especially liked the visuals for the dreams.

Are there multiple possible endings?

A really, really, truly lovely little game. The gameplay was engaging enough that I could have gone much longer, and the sound effects and UI are both really pleasing. But it's the built-in narrative motivating the player to complete each puzzle sequence that's really clever and satisfying. Thanks for the great game!