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jerbaloot

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A member registered Oct 25, 2020 · View creator page →

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AMAZING!¡¡!

really cute! I did character customization and then when I clicked "I'm done" It automatically sped through skipping every single dialogue taking me to the next chapter. I assume this is a bug related to tracking the user choices made on the character customization page. This is awesome though keep it up!!

Ooo nice! That's a good solution!

This is awesome. At one point, I ran into an asteroid that was over the respawn point and I got stuck inside the asteroid when I respawned. I was about to get out by guiding the asteroid to a black hole and getting succed.

This was executed well! If there was more end-game content I'd be addicted to the mechanic. It's fun seeing those numbers go up. Not many suggestions other than it'd probably be cool to see adventurers come into town to reinforce the feeling of adventurers being in the area.

Thanks! The actual gameplay is sadly barebones :( I was going to make a longer level, but then I tried turning it into a survival type (unlimited enemies, but I must have made a last minute change that broke it, oh well). Also, that's a good idea for switching modes without pressing escape, I bet the game would be more fluid that way. 

Also thank you, the source field makes sense to me now!

This is a sweet game! I really like the gold pickup mechanic!

hahaha, I'm glad you enjoyed it :) I didn't put too much effort into the ending, there was nothing after that eternal blue yonder :(

I loved this!!!! Thank you for making this gem!

This is a great idea! I really like the different tasks for the bees. I was unable to make my bees leave the hive when I made new ones. I hope you can fix this, it's a very cool game!

(1 edit)

no u

Yo! Thank you for the feedback! This is really helpful. I didn't realize that jump buffering excluded cases where the player holds it down for repeated jumps (bunny hopping?).  Also, I definitely won't use capsules/circle hitboxes in the future, you're right that the slipping off platforms is annoying. (I also screwed up and the corner dirt tiles don't have hitboxes).

This is a very cool game. 

I was able to skip most levels then regain my lost ink by restarting at 0%. maybe make the cost to skip be 30% so that players can't just skip every level? 

Thanks! ^_^

Oo sweet! I'll be following it!

Fun game idea! On the second level, I was surprised when I realized that the cat had a lives-bar. I stuck around to see how it got used. 

It was hard to shake off the dog once it saw you. You could hypothetically dash away from it to get far away, but I kept accidentally picking up mice and losing my dash ability. Maybe allow the player to continue dashing while holding mice? Or allow the player to release the mouse so you can keep dashing?

Thank you for making this game!

Caught 102 cats!

I really like the interplay with the yarn. The player would want to stay near the top to maximize time to catch cats, but surprise yarns can mess you up if you aren't careful. That forces the player to stay away from the top. It's a cool interaction between game mechanics!

Thank you for making this fun game.

Thanks!

Thank you!

I made $1000

This game hooked me with its animations of the player and the interact "E". To hook me, I'd love to see similar animations for the other cats.

This game is an interesting start. It'd be cool to see it more developed. Also, at the moment you go along a straight line (underground catnip farm <-> catnip customers <-> seed seller). With this layout, a mario-style sidescroller could work as well. I saw the incomplete room in the top, I'm wondering if you had anything in mind for it.

Thanks for making this game!

(Browser) Bummed the game won't work for me. I'll check back later to see if it works.

Sweet game! I got to the fourth level. When I first started playing it, however, it started me on a very hard level.

This is a really creative game! 

The interaction between the cats, dogs, and the bone is very neat. Reminds me a bit of the Wolf, goat and cabbage problem.

I feel like the cat herding mechanic could be developed to give more control over where the cats go. Maybe a hitbox shaped like a plow could do the job? It seems like they run directly away from the mouse pointer. Although, that is the behavior of cats when you try to herd them in real life. 

Anyways, thank you for making the game, it was fun!