❤️❤️ thank you lockpick inventor
icely
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I personally feel that clicking an object should provide *some* feedback even if it isn't examining the object, at least to let you know it's the most you can do with. But I am biased because I've played so many point-and-clicks where clicking is examination hahaha.
I'm excited for how this game goes anyway, and looking forward to the full version :)
found this game on Steam randomly and this really appeals to me. I did an unlisted demo video. Some feedback:
- I am coming into this thinking that there is going to be less plot than usual and it's just about mystery tricks. After playing it, I'm not that sure anymore :p
- I thought you could examine objects (like in Layton Brothers, which has a somewhat similar concept). The tutorial didn't say anything about examining objects so I had to hesitantly assume I couldn't.
- I would like to expect there are puzzles where you have to tilt your camera to see a certain angle of evidence? One thing I was thinking was "why can't I see inside the cabin, do I maybe have to tilt to look in there" I guess. It would confirm if it was actually possible to hide or go to the roof or something.
- Kind of want to go back and record the failure scenes, my final video's only 4 minutes long and checking the steam page there might be funny visualizations for failing. Which if so, I'd like to include
- kinda hoping one of the final moments involves exiting the house and solving stuff in "the real world", as I assume the diorama is something in-universe lol