Well, you should take comfort in the fact that you're helping bring games into the world anyway. And probably most of the submitters would have trouble in your circumstances too.
Hope things get better for you.
*MAJOR SPOILERS*
Having fun so far, but one point of confusion leaps out: This apparently a town of 68 people, with no tourists. Why does the Mayor have any bodyguards whatsoever, let alone two? Why is either shop open after midnight?
Actually, I also want to know why the Mayor, if she's the monster's primary target, gets killed second instead of first or last. It's probably more satisfying if she can explain her motives, which is presumably why she isn't the backstory murder, but the monster choosing to kill her daughter first suggests a crueler axis of vengeance - murdering everyone she relies on, and leaving her to die alone.
Edit: Also, I might suggest that the highway going through Brandon's property was an attempt at rerouting after the original path proved non-viable. Dunno if that's more realistic? I definitely feel like a highway is a really expensive project for connecting a town of less than a hundred people, though. Maybe the population count was a typo?
Further edit: If the Mayor's office is right next to the sawmill, why did they have their argument in the sawmill? I'd presumed it was just, like, a halfway point, but unlike her office it probably doesn't have chairs and almost definitely doesn't have power. Was Brandon planning to murder her? A rusty old saw might kill someone if they fall on it, especially from a balcony or something, but probably wouldn't decapitate them fully.
Also, if Lana was cut in half from the crotch up, the Saw Hound's saw is both vertical (undefined in its description) and probably centered on its crotch or navel, which is, y'know, different symbolism from the center of the ribcage, which I think is the default for torso iconography.
Even further edit: I remembered a nitpick about the Pressure table - I do think that approximately every citizen in a rural American town would be clutching their guns as of the first gruesome murder, let alone the third.
...And I'm done! This was cool, overall; I enjoyed this peripheral look at an RPG I don't have the spare funds for at the moment.
Just looking at the preview material, I'm unsure if SABRE or Inner Furnace Meltdown ignore the stress overflow rules. Also kinda confused as to whether VOID's stronger settings include the weaker ones. (Wouldn't an implosion strong enough to pull in small objects also create a fairly deafening thunderclap, given that guns do and they have the benefit of a barrel to concentrate force? But the obvious read is that only the strongest is loud enough to bother espers.)
I was pretty sure the mage boss was elaborately failing to mention that the Enormous Mentor Bird was actually the Owl King, who wanted the battery for nefarious purposes. Which wouldn't make sense actually; the Owls are in charge of the whole facility until you kill them all. Maybe something else similarly nefarious.
This was a decent game. I think a 'skip cutscene' option, and maybe a run button, would have been big helps - the backtracking felt unreasonably padded, and the second bossfight was extremely frustrating because the death penalty was unusually large.
So after deliberately buffing the MercRat and inadvertently rendering it unable to Query (and thus me unable to learn it), then running out of non-attack options, I attacked him for one damage. He said "You've made a grave mistake!" and then the game crashed to the TIC console. I haven't managed to get screenshots or copy-paste working, so here's my best stab at a manual copy-over of what was on the console:
>[string "-- title: ROWBYROW..."]:5745: attempt to index a nil value (global 'cur_line') stack traceback: [string "-- title: ROWBYROW..."]:5745: in function 'TIC' [string "-- title: ROWBYROW..."]:5773: in function 'TIC' >
I was also trying to Query as many of the first dungeon enemies as I could, and I haven't managed Slime or Rival yet but I have managed Maneki.
Interesting game so far! Would be easier if you had an actual description of picross rules in the tutorial.
Very cool aesthetics, but I've found myself frustrated by the fact that holding Z builds charge if I'm not moving but costs charge if I am. It's unintuitive.
Edit: I got much better at this when I did local multiplayer; having an opponent who can die and isn't already broadly competent helps a lot. An update to the training mode might be nice there.
I found the forum through the Contact Support page. Just add a button in the Contact Support page for "a NSFW game page is not flagged", context of "provide us the name and/or link", and clarification about when the clickthrough is mandatory (and thus the sort of thing it's appropriate to bother Staff about).
I don't remember when I first saw clickthrough used for a confirmation screen. ("Nag screen" is interestingly new to me.) But I'm reasonably sure I have seen it used for that, in multiple contexts.
Uhm. Where is that term used in that way for a confirmation dialogue? A clickthrough is the mere fact that you clicked a link that was shown to you. It is the basis of measuring clickthrough rate.
Different circles, I suppose. I have, on reflection, seen that useage too - but as I don't work in advertising, it isn't a common use.
Since you do not want to use the report button, any feature request for it are beside the point - as those report buttons are only attached to projects and postings. You already were told that you could tell staff directions how to find the unflagged page. How do you think the admin meant you would contact itch to provide said directions?
It wasn't clear, but seemed like they might be suggesting this thread for it. I was hoping a standard procedure for reporting a page you aren't actually on could be implemented.
A 'clickthrough' is a page or page overlay you have to click a button to get through, such as Archive of Our Own's TOS page. I was indeed referring to itch.io's standard NSFW warning page, which the game in question did not have, presumably because it was not flagged. I suggest that a calmer demeanor when talking to people who use unfamiliar jargon will lead to more pleasant future conversations for you.
I have uBlock, and it was not completely implausible, before I checked, that a NSFW warning overlay did exist and uBlock was blocking it. (I do use adblockers to shield myself from pornographic content, but only as a supplementary measure.)
The administrator who already replied to me implied that your suggested course of action - which I also suggested as a feature request - was not actually supported by the report function as it is currently implemented.
I just had a bad experience with a seriously NSFW game page (sexually explicit GIF in this case), and I've checked that being logged in and having an adblocker doesn't make all 18+ clickthroughs disappear. I don't really want to go back to said game page in order to report it, and I'm also pretty sure this isn't the only time this has happened. What's the suggested process here?