Had a lot of fun with this one! Really liked the concept of pulling people to safety, especially in the level with the explosion wave adding a new layer of strategy in who to save first. Fun, charming, and on-theme. Great work!
Evan Crows
Creator of
Recent community posts
Here's our dark fantasy narrative+atmosphere focused game, Throneburner.
https://ecrows.itch.io/throneburner-first-spark
If you want to change it up by trying a dark fantasy narrative+atmosphere experience, I'd be thrilled for feedback on Throneburner.
https://ecrows.itch.io/throneburner-first-spark
Here's mine about, well, mostly about convincing yourself to walk through a door into a storm. Dark fantasy, atmosphere+narrative focus.
https://ecrows.itch.io/throneburner-first-spark
If you want to change it up by trying a dark fantasy narrative+atmosphere experience, I'd be thrilled for feedback on Throneburner.
https://ecrows.itch.io/throneburner-first-spark
Mine isn't quite a visual novel, but it's definitely VN-adjacent. If you like narrative-heavy games, I'd be really happy for feedback!
https://ecrows.itch.io/throneburner-first-spark
For anyone that likes dark fantasy and narrative/atmosphere heavy games, would be really happy for feedback!
https://ecrows.itch.io/throneburner-first-spark
For anyone that likes dark fantasy and narrative/atmosphere heavy games:
https://ecrows.itch.io/throneburner-first-spark
Glad I could be a part of this one. Tried something new with 3D Unity and a narrative focus to really push myself on writing and world-building.
If you like dark fantasy and dialogue-heavy games, maybe check it out. Looking forward to seeing the other submissions!
https://ecrows.itch.io/throneburner-first-spark
Hey everyone,
My partner and I just finished Cozy, our first collaborative effort. The game is a pixel-art horror point-and-click (what a niche) with an emphasis on atmosphere and how the player's environment influences their mood.
We aimed to make a game which started mundane and relaxed, and escalated in tension steadily as play progressed. The goal was to frighten and unnerve our players, without relying on sudden loud noises in place of actual suspense. As far as the plot goes, I'll leave that to
the game page, but we don't want to spoil anything in summaries and screenshots.