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Diguifi Studios

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A member registered Dec 01, 2018 · View creator page →

Creator of

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I have no idea whats going on, and it needs extra precision in order to be played, but it looks and feels like an awesome concept, specially for me, beeing someone who plays guitar hero ’till this day myself, and love rythym games. Hope to see further development on this game!

Ima big fan of plan sims, I insta clicked once I saw your thumbnail and was not displeased. The flying felt super smooth and realistic, I really like it! Unfortunately, I felt that the theme of the jam could be used a little better than just changing planes midflight, and the controls (C and Z specially) felt a little awkward. Still a great game nonetheless, congrats!!

thank you very much!

Just saw your “skip level” option at your game, its really clever.

I was so frustrated at first because I didn’t know I could click, and hold to place the object wherever I wanted so I was trying to go through levels with the random positioning the object has whenever you click on it xD thats because I read instructions at the game page, not by pressing “esc” on the game.

When I understood I could move objects by clicking and dragging, was smooth sailing. This game has some really precise jumps, but you’re in luck because I love precise platformers.

I like the “skip level” option, you mentioned it on my game’s page and its indeed a realle cool feature for these types of games, very handy.

Great game overal, it could definitely use some tutorial for the mechanics, but still great game!

Letting players skip levels is pretty genious, I recently reviewed a game in the jam where you kinda gathered “points” for each level and these “points” were considered to unlock other levels, the thing is, you could skip levels you didnt like if you gathered enough points on easier levels. Its genius really

Thank you very much for playing and for the feedback. Yes most feedback I got from the level was about the unfair preciseness… I messed up, should’ve just put the key a little lower and people wouldnt be so mad 🥺

thank you very much!

yep, my Malibu 23s. Thank you so much for kind words, it means a lot!

People have talked about jankiness and I agree, movement is kinda janky, I got stuck in two ocasions, also the fov sometimes doesnt really help when jumping over gaps, you lose the sense of depth that helps you know how far to jump, camera work could use some help too.

Apart from these tweeks, I really liked the game, I liked the visuals and effects, I love platforming and this change in size and perspective really adds to the platforming, despite some problems, I like this game a lot!

Thank you very much, I really like that you felt a connection because of the intro :)

Thank you so much! I’m glad you did it!

Thank you! Yeah the sliders are a little tough

Thank you so much for playing! Yes the first level with the slider thing needs very precise positioning of the platfor, I should’ve place a sign on the correct height for it to be less annoying.

This game looks great! I like the idea of messing with size shifting rays, buttons and a couple of props, you can come out with really clever puzzles using this setting.

I liked the first few, but I think I got stuck too soon, the “press the button” level got me trapped, I didnt know what to do nor how to reset (because I felt lke I wasnt supposed to put the ball inside the cage for some reason). Anyway, great submission, congrats!

I have no idea what I need to do in the game but somhow I love it. Idk if its the music, the art, the setting, or the characters, maybe it was everything, this game is super sweet, fits the theme, is very creative and polished. Awesome job!

Ooh its like a twist in lemmings style, pretty cool how and clever, fits the theme and has character, I like it!

This is creative, polished and fun, you nailed it!

This is the WONKIEST COOLEST FUNNIEST swordplay mechanic I’ve ever seen in a top down game and I love it! I completed 5 rounds, nearly 6 and I am super proud.

perfect, thats awesome, this is why game jams are so freaking cool, we always learn new stuff, plus we get people to play our games (that in my case usualy just sit down at my profile, rotting alone xD)

Nice concept, its really challenging. But the changing scales didnt quite feel natural to the game itself, maybe you could use the jam theme some other way idk, still pretty fun game!

I’m not the greatest game designer in the world but if could give you 1 tip, would be to avoid mechanics that are too complex to grasp, specially in huge game jams, this is one has over 7k games for people to playtest (which is nearly impossible) so a quick game with a simple and clever mechanic might get more attention than a very complex game with a huge text tutorial.

Please don’t feel sad with this comment, I’m really just trying to help, believe me I’ve been reviewing games since day one and I see a lot of complex games that all comments are just “too complex but nice art!” and it makes me feel so bad for the devs that put hours into that just for people to barely play, and its not their fault, its just too many games.

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BRO the theming is INSANE, I love the intro story to justify the mechanic, this is something that my game lacked big time, but you nailed it, crazy how some build up story makes the same game way more enjoyable! Congrats!!

Level design is also great, I like how you teach mechanics through level design, I tried doing the same with my game because I hate text tutorials.

The lobster has grown, the loster is free 😊 Wait what do you mean “for now” 😭

Great little game!

Thank you so much, I’m glad you found my game amongst over 7 thousand

Thank you so much!!

This is really cool, the art is beautiful and very smooth mechanics!

JUST WATCHED THIS ON STREAM AND THIS IS INSANE DUDE

Settings dont work :( I really liked playing it is kinda fun, maybe add a little preview of the next piece that will fall to help the player plan ahead!

I got so scared cause I actually thought it was an online game made in 96h. Then I read the game page and finally understood that the chat is where story happens, this is so clever and creative! Good job!

I tried going back but got stuck at the exit of the cave, I cant jump as high as a wall there, am I missing something?

Thank you so much for playing and all the love!!

I’m a great fan of platformers and let me tell you this one is really satisfying to play through, you nailed movement and this is not easy to nail on platformers, I specially like the wall grabbing mechanic. I also appreciate the tip at the launchpads, where you hint we can just walk into them to save the first jump!

The answer must lie in the observatory!

Hello fellow Godoter! This is Diego, comming straight from Mark’s livestream!

I’m amazed by how many features your game has! I really like the clever level design that forces you to get the mech suit before going to the cave, I almost went to the cave without it. Unfortunately I got a little lost at the cave, I got several minerals, but then I didnt know what to do… Still this game is great, I really like the art and music too, this is a solid submission! Congrats!

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Thank you so much!! I’m so happy you made it to the end! (please dont forget to rate)

The asset you used for the character strikes deep in my heart, since I used the sabe character to make one of my favorite games to develop, NuR.

Anyway, about the game, its quite fun, I didnt feel too much challenge playing through, maybe if you add some sort of punishment for respawning, or giving more points if you use less respawns, would encourage players to think carefully instead of just creating a pool of “corpses” XD great game nonetheless, congrats!

omg you rock! Most people didn’t even get past the frst robot! Thank you so much for playing through!

Thank you very much!

Thank you very much!

I’m a huge fan of Braid, you can’t understand how happy this comment made me.