I have no idea whats going on, and it needs extra precision in order to be played, but it looks and feels like an awesome concept, specially for me, beeing someone who plays guitar hero ’till this day myself, and love rythym games. Hope to see further development on this game!
Diguifi Studios
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Ima big fan of plan sims, I insta clicked once I saw your thumbnail and was not displeased. The flying felt super smooth and realistic, I really like it! Unfortunately, I felt that the theme of the jam could be used a little better than just changing planes midflight, and the controls (C and Z specially) felt a little awkward. Still a great game nonetheless, congrats!!
I was so frustrated at first because I didn’t know I could click, and hold to place the object wherever I wanted so I was trying to go through levels with the random positioning the object has whenever you click on it xD thats because I read instructions at the game page, not by pressing “esc” on the game.
When I understood I could move objects by clicking and dragging, was smooth sailing. This game has some really precise jumps, but you’re in luck because I love precise platformers.
I like the “skip level” option, you mentioned it on my game’s page and its indeed a realle cool feature for these types of games, very handy.
Great game overal, it could definitely use some tutorial for the mechanics, but still great game!
Letting players skip levels is pretty genious, I recently reviewed a game in the jam where you kinda gathered “points” for each level and these “points” were considered to unlock other levels, the thing is, you could skip levels you didnt like if you gathered enough points on easier levels. Its genius really
People have talked about jankiness and I agree, movement is kinda janky, I got stuck in two ocasions, also the fov sometimes doesnt really help when jumping over gaps, you lose the sense of depth that helps you know how far to jump, camera work could use some help too.
Apart from these tweeks, I really liked the game, I liked the visuals and effects, I love platforming and this change in size and perspective really adds to the platforming, despite some problems, I like this game a lot!
This game looks great! I like the idea of messing with size shifting rays, buttons and a couple of props, you can come out with really clever puzzles using this setting.
I liked the first few, but I think I got stuck too soon, the “press the button” level got me trapped, I didnt know what to do nor how to reset (because I felt lke I wasnt supposed to put the ball inside the cage for some reason). Anyway, great submission, congrats!
I’m not the greatest game designer in the world but if could give you 1 tip, would be to avoid mechanics that are too complex to grasp, specially in huge game jams, this is one has over 7k games for people to playtest (which is nearly impossible) so a quick game with a simple and clever mechanic might get more attention than a very complex game with a huge text tutorial.
Please don’t feel sad with this comment, I’m really just trying to help, believe me I’ve been reviewing games since day one and I see a lot of complex games that all comments are just “too complex but nice art!” and it makes me feel so bad for the devs that put hours into that just for people to barely play, and its not their fault, its just too many games.
BRO the theming is INSANE, I love the intro story to justify the mechanic, this is something that my game lacked big time, but you nailed it, crazy how some build up story makes the same game way more enjoyable! Congrats!!
Level design is also great, I like how you teach mechanics through level design, I tried doing the same with my game because I hate text tutorials.
I’m a great fan of platformers and let me tell you this one is really satisfying to play through, you nailed movement and this is not easy to nail on platformers, I specially like the wall grabbing mechanic. I also appreciate the tip at the launchpads, where you hint we can just walk into them to save the first jump!
The answer must lie in the observatory!
Hello fellow Godoter! This is Diego, comming straight from Mark’s livestream!
I’m amazed by how many features your game has! I really like the clever level design that forces you to get the mech suit before going to the cave, I almost went to the cave without it. Unfortunately I got a little lost at the cave, I got several minerals, but then I didnt know what to do… Still this game is great, I really like the art and music too, this is a solid submission! Congrats!
The asset you used for the character strikes deep in my heart, since I used the sabe character to make one of my favorite games to develop, NuR.
Anyway, about the game, its quite fun, I didnt feel too much challenge playing through, maybe if you add some sort of punishment for respawning, or giving more points if you use less respawns, would encourage players to think carefully instead of just creating a pool of “corpses” XD great game nonetheless, congrats!