Yes, a little well made rogelikish turn-based car game. Neat. I’m a bit sad I didn’t properly understand why I loose sometimes 🤔.
crazyrems
Creator of
Recent community posts
I updated an old game and I used this font, which makes my game 20% cuter.
There isn’t much font that aren’t pixel/bitmap font on itch. Yours stands out in the list that’s why I choose it.
I love this game, but I hate this game!
It feels very unfair, like you’re not supposed to be able to finish the game. However the game is very polished, played 30~45 min straight I couldn’t let without winning the game.
Unfortunately my very first game was the best and all subsequent plays were worse and worse. How frustrating!
I think it's a OK game, everything works but needs improvement.
I think controls and character handling was the most frustrating; the walk feels so slow, even more if we consider there is limited time and having two different controls to interact feels odd.
And I didn't know what to do until the very end of the game, it's pretty nice.
Also I think there's a bug when day passes and you don't go back to your home, the screen fades black and gets stuck.
I didn't though of a game but rather wanted to make a technical demo of what I can do with Godot. I'm pretty new to that game engine so I wanted to experiment a few things and get used with the rendering engine.
All the objects took way too much time to make, there was no time remaining for any actual game logic. So basically it's a visual novel without any text.
I'm sorry, that's because there's no more content, the game ends here.
In order to "fix it", I need wayyy more time, making a game with a lot of content is so much time consuming. It's the second time I make a narrative game and I think the biggest issue in this kind of game is the lack of time.
I made a model for the spaceship, but It's unused at the moment but still present in the source files (within the store.blend file).
Also I didn't find much time to make it, it's the result of almost 20h of work.
Hi Elixnova,
Have you looked at the getting started guide? It's a great way to learn how to use Superpowers. Here is the main page.
You should also have a look at working with 3D models if you want to know more about importing assets.
Have a nice day.
Tu peux te baser sur l'objet javascript
Date
. Il te donne l'heure du système à la milliseconde près.
Tu peux à un endroit retenir la date de la frame précédente et faire la différence avec la date actuelle pour connaître le
deltaTime
. Je m'en sert pour mon horloge Pomodoro car quand le jeu n'a plus le focus dans le navigateur, il n'est plus exécuté et les Update
ne sont plus appelés.
Salut,
Les tiles maps ne prennent pour l'instant pas en charge des grilles autre que carrés.
Pour ce qui est des grilles hexagonales, il va falloir que tu crées toi même le système de grille. Il y a des ressources qui pourraient t'aider à modéliser une telle grille comme cette réponse sur Stack Overflow.
Pour les tilemaps isométriques, il s'agit juste d'une question de point de vue.
Tu peut mettre dans ta scène une caméra isométrique tournée à 45°, puis la pencher de 30° pour créer un effet similaire. Par contre tu n'aura pas d'effet pixel art sur la map.