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AlexIsPlaying

149
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A member registered Jun 11, 2020

Recent community posts

I loved the setup for this Niven. It has all the usual quirks and charms I expect from your titles but the final encounter...I couldn't do it. I tried for 20 minutes. I don't know what I'm doing wrong. I'm just going to assume it's punishment for never giving your bathrooms an S Rating.

An entire game based on the classic Medicine Cabinet scare. Very well executed overall. Loved the design of the home and a super great quality bathroom as well! I did manage to softlock the game on my first attempt by sitting on the couch during a big moment. Outside of that though, loved it!

Enjoyed this. I was able to understand what was happening without being explicitly told. The change from standard visuals to found footage was also a very cool contrast that I enjoyed quite a bit. Only complaint is that the bathroom really lacked toilet paper :(

Probably the most confusing and strange thing I've played here in a while. I don't hate it, but my brain definitely was feeling something as I progressed. The opening scene also felt way too real.
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Not sure how to progress in this game at all. I've been at it for over an hour. I've walked off the map, I've found ways to walk in the sky, I've somehow figured out a way to die at the campsite, I've run out of camera battery, I've apparently seen a jumpscare but no idea where it was. I've restarted a solid 7 or 8 times now and somehow triggered Jesse to go to sleep once and that's about it. What am I missing?

Edit: Spoilers for the intro but I figured it out, so if anyone else runs into my problem, here is how to progress. At the start look directly up in the sky until a jump scare triggers. Then go grab the camera from the back of the car, turn it on with night vision and hit record. Mouse Wheel up to zoom into the sky and look around until you find a big glowing dot. Leave the camera over that for a while. After that the game is self-explanatory. Just that intro is very weird to trigger.

Cool idea for a game. Would love to see this explored a bit more in the future because I love the concept! Only complaint is that it felt like it ended very suddenly.

I love me some lighthouse horror! Very fun writing to this, really enjoyed how everything played out. One of the scares was super loud and I swear my ear drums were vibrating for an hour after. I do think the problem was resolved a bit too easy for all the buildup but it wasn't a big deal, it was still a cool ending. Only major complaint is that the bathroom is really lacking toilet paper.
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Weird but Intriguing! An absolute fever dream of a title. The game used assets I'm very familiar with in other titles here on Itch and transformed them into something just a bit different. All 3 endings were super fun to experience! Only complaint is that I had a lot of issues getting the game to register interactions in certain areas properly (IE to take my drink or put down my bag)

This was not what I expected in all the best ways. A horror title that left me thinking about how Charming, Witty and Funny it was. Although the bathroom needs work. No shower head OR Toilet Paper!?

Another certified Niven banger! Big lack of space bathrooms but a fun environment to look around and story to get into!

Very solid title here! Nice atmosphere setup from the first scene. Loved the overall design of everything in the house (although a distinct lack of a bathroom, so I presume this world features people who don't poop). Just a nice little 10 minute experience to enjoy with a bit of a creepy atmosphere. The main menu animation when starting a game deserves some praise too. :)

I have no idea what I just played, but I did like the guy having an entire internal monologue by the chips.

Fun twist on a concept I've seen a few times here on Itch. As a full time streamer of the last 7 years who focuses heavily on escape room games, this was a perfect match for me. 

The actual game within a game is super well made. The puzzles weren't difficult by any stretch but were engaging enough. The overall sound design is awesome. The whole livestream chat/mod function never came into play for me unfortunately but it is a nifty little addition. I feel like one more puzzle to buildup to the ending a bit more would have been great, but as it stands right now it's still pretty darn good!

Loved the concept of this. Reminded me a lot of the film "Apollo 18" in that regard. The moon felt massive and was so fun to float around. The story also seemed to be quite well done. If I had to request anything with this, it would be subtitles. I found myself missing bits of sentences here and there as I was running around. 

All in all. Great little space horror with a wonderful aesthetic. 

Not bad. I think the biggest positive in this is the world building and story telling. I may have got a little lost in the end, but it is by and far the strongest aspect of this. The game itself is fine for what it is. Nothing special but it all functioned and is a solid framework for future projects. With this only being your second project, I see really awesome things in the future from you! Keep it up.

Loved This! Tons of things to interact with for some additional dialogue. Very solid flow with the story. I had fun trying to figure out the mystery of everything and am still uncertain about what actually happened. 

This had a lot of character and charm and you wouldn't think that just from the screenshots alone here. Very well done. Just add some toilet paper to the bathroom next time.

Fun title! A little bit of exploration mixed with maybe the faintest feeling of an escape room. I have no idea what the plot is or why I'm being hunted down, but that doesn't really matter. It was something different and I enjoyed that! The combat is probably the weakest part of this but considering it's a game jam title, I understand. I'm definitely into this style of game.

I believe in your ability to get that S Tier! You got this. Bathrooms are a very serious business. That bath shape is something I'll have to see to believe as well. I can't wait to see what your next title has in store. Loving what you're putting out.

Fantastic Game! Huge step up compared to the ritual in terms of endings. I've played many games on Itch with this exact format, but this one definitely perfected it and I had a blast figuring out the endings. Loved all the branching dialogue paths as well. Fantastic Bathroom Design too!

Really loved this! Had a great time tackling hard mode as well. Only complaint is the shopping carts seem to have a mind of their own sometimes, so outside of using them to stock the fridges, I found them more of a hinderance than a help for the shelves.

Very interesting narrative! Loved the idea all around. I got the vibe of Jeepers Creepers 2 and Langoliers from this one. I do wish there were more choices to advance the plot and maybe change how the story plays out in minor ways, just to make it feel like I had a bit more control over things but overall it was a fun little ride.

Fantastic Title. This is about as good as you can get a 10 Minute Horror Title. Solid intro, very interesting middle and a pretty good ending! (didn't find the secret ending). The scares were well done and not obnoxious at all. Really appreciated all the options to get the graphics and sound just right for my tastes. Awesome job.

Another Certified Niven Banger. The best summoning a lighter through ancient rituals simulator.

I'd say this is your best effort for a game so far. Nice little intro, decent puzzle (I could not find the red number to save my life) and yeah. Nothing here was all too bad. I do wish the clown/potential threat of him showing up persisted after the intro but outside of that, this is a step in the right direction with your work!

Loved It. Awesome presentation, great humor, trippy story and perfect length. Not much to complain about here. I had a blast with this.

Very cool game. Reminded me of a reverse Langoliers or Twilight Zone episode. Perfect length, good environment, nice scare buildup. This does quite a bit right and now I look forward to what comes out next! If I had to criticize anything it would be that I wish there was some more plot towards the middle of the game (be it a note somewhere or another news broadcast) and I wish the final encounter was a bit faster.

A well paced and thought out 5 minute long title. I do wish there was some more story at the start of the game to balance out all the stuff at the end. I also feel like the whole unlock mechanic could have been used for an effective scare and I was waiting for it the entire sequence. Beyond that, no complaints. A very good effort!

Awesome start to a project that has a lot of potential. Very interesting setting and concept overall. I had a lot of fun figuring out what to do and how the primary puzzle worked. There is definitely a Myst vibe like the page says but I also get light feelings of Mortuary Assistant and Escape Rooms as well. A few more puzzle styles and slightly deeper mechanics if this project were to continue and I think it would be an absolute hit.

G
Gave the game a go. If I could criticize one thing, it would be environments. Just spending the time to space the trees apart and rotate them in the opening scene, adding some color to the house and other basic things could make the game itself feel so much better.

From a technical standpoint, this is probably the most stable and cohesive game you've released yet but it really needs those little touches with the environment and story to be something well worth playing. I look forward to seeing you evolve as a developer and what you release next!

Genuinely loved this. Super satisfying to land my rings. There was just enough content to keep me entertained and it ended before it wore itself thin. Characters were both amusing and a bit creepy. Nothing bad to say about this, just an overall excellent time!

The overall pacing in this game was shockingly great. A lot of different types of concepts to scare the player that got gradually more intense were done and I really appreciated that. I'm not fully sure why we're taking out the trash at like Midnight every single night but if we ignore that and the closing 10-15 seconds (I think the final sequence wasn't really fitting with the rest of the game) there is something great here.

Came for the quiet getaway, stayed for the toiler. As Niven said below, it's a great environment. Much better then what I see in most horror games on Itch. There just isn't anything here to sink my teeth into. Work with this, expand on this and you may have a nice partly cozy and creepy horror going. A very interesting combo.

Great short horror title. Lighthouses are always an awesome setting. Considering the game is under 10 minutes, the fact that the game was able to explore a few different areas, give a nicely voice acted story and a definitely Beginning, Middle and End was impressive. I'm not sure if I fully understood everything happening towards the end, but I was into it.

Only thing I'd love to see at some point are subtitles and volume slides for Music/Effects/Voice to balance things out.

I really enjoyed this! Figuring out all 7 endings was super fun and intuitive as long as you pay attention. Environment was nice. Loved the 2D sprites for the items that turn with your camera, it reminded me a lot of Doom and other old 90's FPS games. Really appreciate all the settings. Overall a good little horror time! If I had to complain about anything, it's that I wish there was a bit more written after each ending to give them a bit more impact. Even just a sentence or two.

Had a good time with this even though I was unfamiliar with the creepypasta. I'll say some of the dialogue and story was a bit strange to say the least but beyond that no complaints. A solid buildup to the scares, decent looking environment and it left me wanting to read up on the story. Job well done! 

About as good as you can make a 5 minute long horror title. Fun little plot setup, decent tension towards the end, awesome visuals. My only complaint is that it's a bit too dark. Otherwise, awesome game!

Not much to really comment on with this one. I get that it's a game jam project so it's understandable that it's very content light. I just hope this project gets revisited and improved upon because I do enjoy the idea. I also think the 2nd puzzle was very clever and would love to see what else you could come up with. 

The game is functional and I do find it oddly satisfying to stock shelves. That being said the game really lacks variety and any sort of story outside of the opening and closing 15-20 seconds. It really is just stock a shelf, get a quick jumpscare, stand still to bring the heart attack meter down and repeat. If the heart attack meter posed an actual threat or there was more variety to the types of scares/tasks you had to perform this would be a lot better.

I like the idea of the game and the setting. I just think it could use a bit of a difficulty spike because keeping away from the threat is almost too easy. A bit less stamina for the player or maybe a slightly higher speed to the stalker would keep things feeling a bit more tense. Outside of that, this was a fairly basic and well made experience. I enjoyed it for what it is.