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(+5)(-2)

Could do with any kind of tutorial or introduction to the game. My first experience with Soulash:
-Make a dwarf
-Join a family with a mine
-Go into the family's mine, mine a gemstone
-Get murdered by family head for the crime of working in the family mine

(+2)(-1)

Second experience:
-New dwarf, explore aimlessly looking for anything to do
-Find "Easy" quest marked on the overworld
-Get mobbed by a dozen wolves and die

What do you expect from me as a player? The in-game tutorial states the game is 'best played without hand-holding' and suggests taking the steps I just have.

The new player experience is awful, you're given next to no direction on what to do or how to play, and the small direction you are given leads you to an encounter that a fresh character is woefully unprepared for.

I was actually excited by the concept of this game, but actually playing it killed that pretty quickly.

The game basically forces you to pick adventring and choose the knife and waterskin which is pretty lame game design.

If the dev reads this, my suggestions: 1. Add back the makeshift stone knife from Soulash 1 so you can get meat early on and 2. make the waterskin an early recipee like Adventuring LV 3 so you can get one fairly early. You could then maybe add a more weight efficient water storage in bottles that require higher adventuring so it's still worth leveling.

I find that if you start near a lot of rivers, you can get by until you hit adventuring 6.