I have a couple scene, after I used
foreach (GameObject o in Object.FindObjectsOfType<GameObject>())
{
Destroy(o);
}
then, I reload the scene.
MissingReferenceException: The object of type 'DriveConnection' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
turn out is the follow code
StartCoroutine(CoExecuteRequest(www, postData));
How can I properly stop the connect and start over?