once again yames knocks it out of the park with delicacy of atmosphere. you really know how to grow the worst gnawing feelings of dread without using jumpscares as a crutch, and i always love getting lost in your writing and worldbuilding. this game in particular leaves a strange and wistful poignancy, its innocent in the face of something truly disturbing
great work as always, i really look forward to what you share with us next!